Added OpenALPR library

This commit is contained in:
Matt Hill
2014-01-02 16:02:21 -06:00
parent df18fc0404
commit aece11e1a2
43 changed files with 9696 additions and 0 deletions

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/*
* Copyright (c) 2013 New Designs Unlimited, LLC
* Opensource Automated License Plate Recognition [http://www.openalpr.com]
*
* This file is part of OpenAlpr.
*
* OpenAlpr is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License
* version 3 as published by the Free Software Foundation
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CHARACTERSEGMENTER_H
#define CHARACTERSEGMENTER_H
#include "opencv2/highgui/highgui.hpp"
#include "opencv2/imgproc/imgproc.hpp"
#include "constants.h"
#include "binarize_wolf.h"
#include "utility.h"
#include "characterregion.h"
#include "colorfilter.h"
#include "verticalhistogram.h"
#include "config.h"
using namespace cv;
using namespace std;
//const float MIN_BOX_WIDTH_PX = 4; // 4 pixels
const Scalar COLOR_DEBUG_EDGE(0,0,255); // Red
const Scalar COLOR_DEBUG_SPECKLES(0,0,255); // Red
const Scalar COLOR_DEBUG_MIN_HEIGHT(255,0,0); // Blue
const Scalar COLOR_DEBUG_MIN_AREA(255,0,0); // Blue
const Scalar COLOR_DEBUG_FULLBOX(255,255,0); // Blue-green
const Scalar COLOR_DEBUG_COLORFILTER(255,0,255); // Magenta
const Scalar COLOR_DEBUG_EMPTYFILTER(0,255,255); // Yellow
class CharacterSegmenter
{
public:
CharacterSegmenter(Mat img, bool invertedColors, Config* config);
virtual ~CharacterSegmenter();
vector<Rect> characters;
int confidence;
vector<Mat> getThresholds();
private:
Config* config;
CharacterAnalysis* charAnalysis;
LineSegment top;
LineSegment bottom;
vector<Mat> imgDbgGeneral;
vector<Mat> imgDbgCleanStages;
vector<bool> filter(Mat img, vector<vector<Point> > contours, vector<Vec4i> hierarchy);
vector<bool> filterByBoxSize(vector< vector< Point> > contours, vector<bool> goodIndices, float minHeightPx, float maxHeightPx);
vector<bool> filterBetweenLines(Mat img, vector<vector<Point> > contours, vector<Vec4i> hierarchy, vector<Point> outerPolygon, vector<bool> goodIndices);
vector<bool> filterContourHoles(vector<vector<Point> > contours, vector<Vec4i> hierarchy, vector<bool> goodIndices);
vector<Point> getBestVotedLines(Mat img, vector<vector<Point> > contours, vector<bool> goodIndices);
int getGoodIndicesCount(vector<bool> goodIndices);
Mat getCharacterMask(Mat img_threshold, vector<vector<Point> > contours, vector<Vec4i> hierarchy, vector<bool> goodIndices);
Mat getCharBoxMask(Mat img_threshold, vector<Rect> charBoxes);
void removeSmallContours(vector<Mat> thresholds, vector<vector<vector<Point > > > allContours, float avgCharWidth, float avgCharHeight);
Mat getVerticalHistogram(Mat img, Mat mask);
vector<Rect> getHistogramBoxes(Mat histogram, float avgCharWidth, float avgCharHeight, float* score);
vector<Rect> getBestCharBoxes(Mat img, vector<Rect> charBoxes, float avgCharWidth);
vector<Rect> combineCloseBoxes( vector<Rect> charBoxes, float avgCharWidth);
vector<Rect> get1DHits(Mat img, int yOffset);
void cleanCharRegions(vector<Mat> thresholds, vector<Rect> charRegions);
void cleanBasedOnColor(vector<Mat> thresholds, Mat colorMask, vector<Rect> charRegions);
void cleanMostlyFullBoxes(vector<Mat> thresholds, const vector<Rect> charRegions);
vector<Rect> filterMostlyEmptyBoxes(vector<Mat> thresholds, const vector<Rect> charRegions);
void filterEdgeBoxes(vector<Mat> thresholds, const vector<Rect> charRegions, float avgCharWidth, float avgCharHeight);
int getLongestBlobLengthBetweenLines(Mat img, int col);
int isSkinnyLineInsideBox(Mat threshold, Rect box, vector<vector<Point> > contours, vector<Vec4i> hierarchy, float avgCharWidth, float avgCharHeight);
vector<Point> getEncapsulatingLines(Mat img, vector<vector<Point> > contours, vector<bool> goodIndices);
};
#endif // CHARACTERSEGMENTER_H