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Fixed a bug where minimum character height wasn't being used properly
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@@ -514,7 +514,7 @@ void CharacterSegmenter::cleanCharRegions(vector<Mat> thresholds, vector<Rect> c
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const float MIN_SPECKLE_HEIGHT_PERCENT = 0.13;
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const float MIN_SPECKLE_WIDTH_PX = 3;
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const float MIN_CONTOUR_AREA_PERCENT = 0.1;
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const float MIN_CONTOUR_HEIGHT_PERCENT = 0.60;
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const float MIN_CONTOUR_HEIGHT_PERCENT = config->segmentationMinCharHeightPercent;
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Mat mask = getCharBoxMask(thresholds[0], charRegions);
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@@ -706,7 +706,7 @@ vector<Rect> CharacterSegmenter::filterMostlyEmptyBoxes(vector<Mat> thresholds,
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// clear all data for every box #3.
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//const float MIN_AREA_PERCENT = 0.1;
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const float MIN_CONTOUR_HEIGHT_PERCENT = 0.65;
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const float MIN_CONTOUR_HEIGHT_PERCENT = config->segmentationMinCharHeightPercent;
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Mat mask = getCharBoxMask(thresholds[0], charRegions);
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