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Put correct codec back, update TODO
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@@ -274,7 +274,6 @@ async function start() {
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canvas_el.style.height = canvas_el_parent.parentNode.offsetWidth / ar_canvas;
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}
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// TODO:
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// still if click stop too soon get error
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// windows, android, iOS, find a mac to test
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// check behaviour when rotate phone
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}
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