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- pooled connection: reduce the pressure on the GC to process heap memory objects with high concurrent "connection"
237 lines
4.8 KiB
Go
237 lines
4.8 KiB
Go
package connection
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import (
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"bytes"
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"github.com/hdt3213/godis/lib/logger"
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"github.com/hdt3213/godis/lib/sync/wait"
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"net"
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"sync"
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"time"
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)
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const (
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// NormalCli is client with user
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NormalCli = iota
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// ReplicationRecvCli is fake client with replication master
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ReplicationRecvCli
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)
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// Connection represents a connection with a redis-cli
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type Connection struct {
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conn net.Conn
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// waiting until protocol finished
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waitingReply wait.Wait
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// lock while server sending response
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mu sync.Mutex
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// subscribing channels
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subs map[string]bool
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// password may be changed by CONFIG command during runtime, so store the password
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password string
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// queued commands for `multi`
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multiState bool
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queue [][][]byte
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watching map[string]uint32
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txErrors []error
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// selected db
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selectedDB int
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role int32
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}
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var connPool = sync.Pool{
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New: func() interface{} {
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return &Connection{}
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},
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}
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// GetConnPool returns the connection pool pointer for putting and getting connection
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func (c *Connection) GetConnPool() *sync.Pool {
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return &connPool
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}
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// RemoteAddr returns the remote network address
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func (c *Connection) RemoteAddr() net.Addr {
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return c.conn.RemoteAddr()
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}
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// Close disconnect with the client
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func (c *Connection) Close() error {
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c.waitingReply.WaitWithTimeout(10 * time.Second)
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_ = c.conn.Close()
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return nil
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}
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// NewConn creates Connection instance
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func NewConn(conn net.Conn) *Connection {
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c, ok := connPool.Get().(*Connection)
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if !ok {
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logger.Error("connection pool make wrong type")
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return &Connection{
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conn: conn,
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}
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}
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c.conn = conn
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return c
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}
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// Write sends response to client over tcp connection
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func (c *Connection) Write(b []byte) error {
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if len(b) == 0 {
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return nil
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}
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c.waitingReply.Add(1)
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defer func() {
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c.waitingReply.Done()
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}()
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_, err := c.conn.Write(b)
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return err
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}
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// Subscribe add current connection into subscribers of the given channel
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func (c *Connection) Subscribe(channel string) {
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c.mu.Lock()
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defer c.mu.Unlock()
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if c.subs == nil {
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c.subs = make(map[string]bool)
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}
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c.subs[channel] = true
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}
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// UnSubscribe removes current connection into subscribers of the given channel
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func (c *Connection) UnSubscribe(channel string) {
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c.mu.Lock()
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defer c.mu.Unlock()
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if len(c.subs) == 0 {
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return
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}
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delete(c.subs, channel)
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}
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// SubsCount returns the number of subscribing channels
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func (c *Connection) SubsCount() int {
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return len(c.subs)
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}
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// GetChannels returns all subscribing channels
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func (c *Connection) GetChannels() []string {
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if c.subs == nil {
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return make([]string, 0)
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}
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channels := make([]string, len(c.subs))
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i := 0
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for channel := range c.subs {
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channels[i] = channel
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i++
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}
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return channels
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}
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// SetPassword stores password for authentication
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func (c *Connection) SetPassword(password string) {
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c.password = password
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}
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// GetPassword get password for authentication
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func (c *Connection) GetPassword() string {
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return c.password
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}
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// InMultiState tells is connection in an uncommitted transaction
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func (c *Connection) InMultiState() bool {
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return c.multiState
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}
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// SetMultiState sets transaction flag
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func (c *Connection) SetMultiState(state bool) {
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if !state { // reset data when cancel multi
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c.watching = nil
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c.queue = nil
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}
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c.multiState = state
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}
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// GetQueuedCmdLine returns queued commands of current transaction
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func (c *Connection) GetQueuedCmdLine() [][][]byte {
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return c.queue
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}
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// EnqueueCmd enqueues command of current transaction
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func (c *Connection) EnqueueCmd(cmdLine [][]byte) {
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c.queue = append(c.queue, cmdLine)
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}
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// AddTxError stores syntax error within transaction
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func (c *Connection) AddTxError(err error) {
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c.txErrors = append(c.txErrors, err)
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}
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// GetTxErrors returns syntax error within transaction
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func (c *Connection) GetTxErrors() []error {
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return c.txErrors
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}
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// ClearQueuedCmds clears queued commands of current transaction
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func (c *Connection) ClearQueuedCmds() {
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c.queue = nil
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}
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// GetRole returns role of connection, such as connection with master
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func (c *Connection) GetRole() int32 {
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if c == nil {
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return NormalCli
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}
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return c.role
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}
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func (c *Connection) SetRole(r int32) {
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c.role = r
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}
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// GetWatching returns watching keys and their version code when started watching
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func (c *Connection) GetWatching() map[string]uint32 {
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if c.watching == nil {
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c.watching = make(map[string]uint32)
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}
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return c.watching
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}
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// GetDBIndex returns selected db
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func (c *Connection) GetDBIndex() int {
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return c.selectedDB
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}
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// SelectDB selects a database
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func (c *Connection) SelectDB(dbNum int) {
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c.selectedDB = dbNum
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}
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// FakeConn implements redis.Connection for test
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type FakeConn struct {
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Connection
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buf bytes.Buffer
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}
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// Write writes data to buffer
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func (c *FakeConn) Write(b []byte) error {
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c.buf.Write(b)
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return nil
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}
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// Clean resets the buffer
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func (c *FakeConn) Clean() {
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c.buf.Reset()
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}
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// Bytes returns written data
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func (c *FakeConn) Bytes() []byte {
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return c.buf.Bytes()
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}
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