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https://github.com/HDT3213/godis.git
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optimize range by score
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@@ -24,6 +24,8 @@ type ScoreBorder struct {
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Exclude bool
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}
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// if max.greater(score) then the score is within the upper border
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// do not use min.greater()
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func (border *ScoreBorder)greater(value float64)bool {
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if border.Inf == negativeInf {
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return false
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@@ -131,7 +131,7 @@ func (skiplist *skiplist)insert(member string, score float64)*Node {
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/*
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* param node: node to delete
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* param update: backward node (of target) or last node of each level
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* param update: backward node (of target)
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*/
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func (skiplist *skiplist) removeNode(node *Node, update []*Node) {
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for i := int16(0); i < skiplist.level; i++ {
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@@ -223,6 +223,62 @@ func (skiplist *skiplist) getByRank(rank int64)*Node {
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return nil
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}
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func (skiplist *skiplist) hasInRange(min *ScoreBorder, max *ScoreBorder) bool {
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// min & max = empty
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if min.Value > max.Value || (min.Value == max.Value && (min.Exclude || max.Exclude)) {
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return false
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}
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// min > tail
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n := skiplist.tail
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if n == nil || !min.less(n.Score) {
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return false
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}
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// max < head
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n = skiplist.header.level[0].forward
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if n == nil || !max.greater(n.Score) {
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return false
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}
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return true
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}
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func (skiplist *skiplist) getFirstInScoreRange(min *ScoreBorder, max *ScoreBorder) *Node {
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if !skiplist.hasInRange(min, max) {
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return nil
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}
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n := skiplist.header
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// scan from top level
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for level := skiplist.level - 1; level >= 0; level-- {
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// if forward is not in range than move forward
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for n.level[level].forward != nil && !min.less(n.level[level].forward.Score) {
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n = n.level[level].forward
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}
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}
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/* This is an inner range, so the next node cannot be NULL. */
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n = n.level[0].forward
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if !max.greater(n.Score) {
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return nil
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}
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return n
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}
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func (skiplist *skiplist) getLastInScoreRange(min *ScoreBorder, max *ScoreBorder) *Node {
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if !skiplist.hasInRange(min, max) {
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return nil
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}
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n := skiplist.header
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// scan from top level
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for level := skiplist.level - 1; level >= 0; level-- {
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for n.level[level].forward != nil && max.greater(n.level[level].forward.Score) {
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n = n.level[level].forward
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}
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}
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n = n.level[0].forward
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if !min.less(n.Score) {
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return nil
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}
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return n
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}
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/*
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* return removed elements
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*/
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@@ -152,6 +152,42 @@ func (sortedSet *SortedSet) Count(min *ScoreBorder, max *ScoreBorder)int64 {
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return i
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}
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func (sortedSet *SortedSet) ForEachByScore(min *ScoreBorder, max *ScoreBorder, offset int64, limit int64, desc bool, consumer func(element *Element) bool) {
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// find start node
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var node *Node
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if desc {
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node = sortedSet.skiplist.getLastInScoreRange(min, max)
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} else {
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node = sortedSet.skiplist.getFirstInScoreRange(min, max)
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}
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for node != nil && offset > 0 {
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if desc {
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node = node.backward
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} else {
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node = node.level[0].forward
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}
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offset--
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}
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// A negative limit returns all elements from the offset
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for i := 0; (i < int(limit) || limit < 0) && node != nil; i++ {
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if !consumer(&node.Element) {
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break
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}
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if desc {
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node = node.backward
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} else {
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node = node.level[0].forward
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}
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gtMin := min.less(node.Element.Score) // greater than min
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ltMax := max.greater(node.Element.Score)
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if !gtMin || !ltMax {
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break // break through score border
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}
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}
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}
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/*
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* param limit: <0 means no limit
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*/
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@@ -160,23 +196,8 @@ func (sortedSet *SortedSet) RangeByScore(min *ScoreBorder, max *ScoreBorder, off
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return make([]*Element, 0)
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}
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slice := make([]*Element, 0)
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var skipped int64 = 0
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sortedSet.ForEach(0, sortedSet.Len(), desc, func(element *Element)bool {
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gtMin := min.less(element.Score) // greater than min
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ltMax := max.greater(element.Score) // less than max
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if gtMin && ltMax { // in score range
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if skipped < offset {
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skipped++
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return true
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}
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slice = append(slice, element)
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if len(slice) == int(limit) { // reach limit
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return false
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}
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}
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if (desc && !gtMin) || (!desc && !ltMax) {
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return false // break through score border
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}
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sortedSet.ForEachByScore(min, max, offset, limit, desc, func(element *Element) bool {
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slice = append(slice, element)
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return true
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})
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return slice
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@@ -24,7 +24,7 @@ const (
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dataDictSize = 1 << 16
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ttlDictSize = 1 << 10
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lockerSize = 128
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aofQueueSize = 2 << 10
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aofQueueSize = 1 << 16
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)
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type extra struct {
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