package draw import ( "image" "image/color" "math" ) // ellipse defines the struct components required to apply the ellipse's formula. type ellipse struct { cx int // center x cy int // center y rx int // semi-major axis x ry int // semi-minor axis y } func NewEllipse(cx, cy, rx, ry int) *ellipse { return &ellipse{cx, cy, rx, ry} } func (e *ellipse) ColorModel() color.Model { return color.AlphaModel } func (e *ellipse) Bounds() image.Rectangle { min := image.Point{ X: e.cx - e.rx, Y: e.cy - e.ry, } max := image.Point{ X: e.cx + e.rx, Y: e.cy + e.ry, } return image.Rectangle{Min: min, Max: max} // size of just mask } func (e *ellipse) At(x, y int) color.Color { // Equation of ellipse p1 := float64((x-e.cx)*(x-e.cx)) / float64(e.rx*e.rx) p2 := float64((y-e.cy)*(y-e.cy)) / float64(e.ry*e.ry) eqn := p1 + p2 if eqn <= 1 { rMin := math.Min(float64(e.rx), float64(e.ry)) rMax := math.Max(float64(e.rx), float64(e.ry)) grad := &NewRadialGradient(float64(x), float64(y), rMin*0.7, float64(x), float64(y), rMax-(rMin/4)) grad.AddColorStop(0, color.RGBA{255, 255, 255, 255}) grad.AddColorStop(0.6, color.RGBA{127, 127, 127, 127}) grad.AddColorStop(1, color.RGBA{0, 0, 0, 0}) return grad.ColorAt(e.cx, e.cy) } return color.Alpha{0} }