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https://github.com/esimov/pigo-wasm-demos.git
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wasm: implementing radial gradient
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@@ -3,6 +3,7 @@ package draw
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import (
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"image"
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"image/color"
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"math"
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)
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// ellipse defines the struct components required to apply the ellipse's formula.
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@@ -40,7 +41,15 @@ func (e *ellipse) At(x, y int) color.Color {
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eqn := p1 + p2
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if eqn <= 1 {
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return color.Alpha{255}
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rMin := math.Min(float64(e.rx), float64(e.ry))
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rMax := math.Max(float64(e.rx), float64(e.ry))
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grad := &NewRadialGradient(float64(x), float64(y), rMin*0.7, float64(x), float64(y), rMax-(rMin/4))
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grad.AddColorStop(0, color.RGBA{255, 255, 255, 255})
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grad.AddColorStop(0.6, color.RGBA{127, 127, 127, 127})
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grad.AddColorStop(1, color.RGBA{0, 0, 0, 0})
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return grad.ColorAt(e.cx, e.cy)
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}
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return color.Alpha{0}
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}
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139
draw/gradient.go
Normal file
139
draw/gradient.go
Normal file
@@ -0,0 +1,139 @@
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package draw
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import (
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"image/color"
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"math"
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"sort"
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)
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type Gradient interface {
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AddColorStop(offset float64, color color.Color)
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ColorAt(x, y int) color.Color
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}
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type stop struct {
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pos float64
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color color.Color
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}
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type stops []stop
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// Len satisfies the Sort interface.
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func (s stops) Len() int { return len(s) }
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func (s stops) Less(i, j int) bool { return s[i].pos < s[j].pos }
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func (s stops) Swap(i, j int) { s[i], s[j] = s[j], s[i] }
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type circle struct {
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x, y, r float64
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}
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type radialGradient struct {
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c0, c1, cd circle
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a, inva float64
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mindr float64
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stops stops
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}
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func dot3(x0, y0, z0, x1, y1, z1 float64) float64 {
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return x0*x1 + y0*y1 + z0*z1
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}
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func (g *radialGradient) ColorAt(x, y int) color.Color {
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if len(g.stops) == 0 {
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return color.Transparent
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}
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// copy from pixman's pixman-radial-gradient.c
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dx, dy := float64(x)+0.5-g.c0.x, float64(y)+0.5-g.c0.y
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b := dot3(dx, dy, g.c0.r, g.cd.x, g.cd.y, g.cd.r)
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c := dot3(dx, dy, -g.c0.r, dx, dy, g.c0.r)
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if g.a == 0 {
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if b == 0 {
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return color.Transparent
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}
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t := 0.5 * c / b
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if t*g.cd.r >= g.mindr {
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return getColor(t, g.stops)
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}
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return color.Transparent
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}
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discr := dot3(b, g.a, 0, b, -c, 0)
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if discr >= 0 {
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sqrtdiscr := math.Sqrt(discr)
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t0 := (b + sqrtdiscr) * g.inva
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t1 := (b - sqrtdiscr) * g.inva
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if t0*g.cd.r >= g.mindr {
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return getColor(t0, g.stops)
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} else if t1*g.cd.r >= g.mindr {
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return getColor(t1, g.stops)
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}
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}
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return color.Transparent
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}
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func (g *radialGradient) AddColorStop(offset float64, color color.Color) {
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g.stops = append(g.stops, stop{pos: offset, color: color})
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sort.Sort(g.stops)
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}
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func NewRadialGradient(x0, y0, r0, x1, y1, r1 float64) Gradient {
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c0 := circle{x0, y0, r0}
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c1 := circle{x1, y1, r1}
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cd := circle{x1 - x0, y1 - y0, r1 - r0}
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a := dot3(cd.x, cd.y, -cd.r, cd.x, cd.y, cd.r)
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var inva float64
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if a != 0 {
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inva = 1.0 / a
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}
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mindr := -c0.r
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g := &radialGradient{
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c0: c0,
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c1: c1,
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cd: cd,
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a: a,
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inva: inva,
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mindr: mindr,
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}
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return g
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}
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func getColor(pos float64, stops stops) color.Color {
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if pos <= 0.0 || len(stops) == 1 {
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return stops[0].color
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}
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last := stops[len(stops)-1]
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if pos >= last.pos {
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return last.color
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}
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for i, stop := range stops[1:] {
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if pos < stop.pos {
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pos = (pos - stops[i].pos) / (stop.pos - stops[i].pos)
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return colorLerp(stops[i].color, stop.color, pos)
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}
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}
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return last.color
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}
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func colorLerp(c0, c1 color.Color, t float64) color.Color {
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r0, g0, b0, a0 := c0.RGBA()
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r1, g1, b1, a1 := c1.RGBA()
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return color.RGBA{
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lerp(r0, r1, t),
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lerp(g0, g1, t),
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lerp(b0, b1, t),
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lerp(a0, a1, t),
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}
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}
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func lerp(a, b uint32, t float64) uint8 {
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return uint8(int32(float64(a)*(1.0-t)+float64(b)*t) >> 8)
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}
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