Files
monibuca/pkg/util/allocator.go
langhuihui d23498fd54 feat: treap
2024-11-01 20:33:36 +08:00

291 lines
5.7 KiB
Go

//go:build !twotree
package util
type (
Block struct {
Start, End int
parent, left, right *Block
}
History struct {
Malloc bool
Offset int
Size int
}
Allocator struct {
pool *Block
sizeTree *Block // Single treap instead of sizeTree/offsetTree
Size int
// history []History
}
)
// Update NewAllocator
func NewAllocator(size int) (result *Allocator) {
result = &Allocator{
sizeTree: &Block{Start: 0, End: size},
Size: size,
}
return
}
func (p *Block) rotateDone(x, y *Block, a *Allocator) {
x.parent = p
if p == nil {
a.sizeTree = x
} else if p.left == y {
p.left = x
} else {
p.right = x
}
}
// Add rotation helpers similar to semaRoot
func (x *Block) rotateLeft(a *Allocator) {
p, y, b := x.parent, x.right, x.right.left
y.left, x.parent, x.right = x, y, b
if b != nil {
b.parent = x
}
p.rotateDone(y, x, a)
}
func (y *Block) rotateRight(a *Allocator) {
p, x, b := y.parent, y.left, y.left.right
x.right, y.parent, y.left = y, x, b
if b != nil {
b.parent = y
}
p.rotateDone(x, y, a)
}
func (b *Block) insert(block *Block, allocator *Allocator) *Block {
if b == nil {
return block
}
if block.End == block.Start {
panic("empty block")
}
// Insert as BST using Start value
if block.Start < b.Start {
b.left = b.left.insert(block, allocator)
if b.left != nil {
b.left.parent = b
}
} else {
b.right = b.right.insert(block, allocator)
if b.right != nil {
b.right.parent = b
}
}
// Heapify based on block size (End-Start)
blockSize := block.End - block.Start
nodeSize := b.End - b.Start
if blockSize < nodeSize {
// Need to rotate up if current node has smaller size
if block == b.left {
b.rotateRight(allocator)
return block
} else if block == b.right {
b.rotateLeft(allocator)
return block
}
}
return b
}
func (b *Block) find(size int) (block *Block) {
if b == nil {
return nil
}
// First check if current block can be used
if blockSize := b.End - b.Start; blockSize >= size {
// If exact match, return this block
if blockSize == size {
return b
}
// Keep searching left for potentially better fit
if left := b.left.find(size); left != nil {
return left
}
// If no better fit found, use this block
return b
}
// If current block too small, only check right side
return b.right.find(size)
}
func (b *Block) Walk(fn func(*Block)) {
if b == nil {
return
}
b.left.Walk(fn)
fn(b)
b.right.Walk(fn)
}
func (a *Allocator) putBlock(block *Block) {
block.right = nil
block.left = nil
block.parent = a.pool
a.pool = block
}
func (a *Allocator) Allocate(size int) (offset int) {
// a.history = append(a.history, History{Malloc: true, Size: size})
block := a.sizeTree.find(size)
if block == nil {
return -1
}
offset = block.Start
a.deleteBlock(block)
if blockSize := block.End - block.Start; blockSize == size {
// Remove entire block
a.putBlock(block)
} else {
block.Start += size
a.insert(block)
}
return offset
}
func (a *Allocator) deleteBlock(block *Block) {
// Rotate block down to leaf
for block.left != nil || block.right != nil {
if block.right == nil || (block.left != nil && (block.left.End-block.left.Start) > (block.right.End-block.right.Start)) {
block.rotateRight(a)
} else {
block.rotateLeft(a)
}
}
// Remove leaf
if p := block.parent; p != nil {
if p.left == block {
p.left = nil
} else {
p.right = nil
}
} else {
a.sizeTree = nil
}
}
func (a *Allocator) insert(block *Block) {
// a.sizeTree.Walk(func(b *Block) {
// if block.Start >= b.Start && block.Start < b.End {
// out, _ := yaml.Marshal(a.history)
// fmt.Println(string(out))
// }
// })
a.sizeTree = a.sizeTree.insert(block, a)
// if a.sizeTree.parent != nil {
// panic("sizeTree parent is not nil")
// }
}
func (a *Allocator) Free(offset, size int) {
// a.history = append(a.history, History{Malloc: false, Offset: offset, Size: size})
// Try to merge with adjacent blocks
// Find adjacent blocks
switch left, right := a.findLeftAdjacent(offset), a.findRightAdjacent(offset+size); true {
case left != nil && right != nil:
a.deleteBlock(right)
a.deleteBlock(left)
left.End = right.End
a.insert(left)
a.putBlock(right)
case left == nil && right == nil:
block := a.getBlock(offset, offset+size)
a.insert(block)
case left != nil:
a.deleteBlock(left)
left.End = offset + size
a.insert(left)
case right != nil:
a.deleteBlock(right)
right.Start = offset
a.insert(right)
}
}
func (a *Allocator) findLeftAdjacent(offset int) (curr *Block) {
curr = a.sizeTree
for curr != nil {
if curr.End == offset {
return
}
if curr.End < offset {
curr = curr.right
} else {
curr = curr.left
}
}
return
}
func (a *Allocator) findRightAdjacent(offset int) (curr *Block) {
curr = a.sizeTree
for curr != nil {
if curr.Start == offset {
return
}
if curr.Start > offset {
curr = curr.left
} else {
curr = curr.right
}
}
return
}
func (a *Allocator) getBlock(start, end int) *Block {
if a.pool == nil {
return &Block{Start: start, End: end}
} else {
block := a.pool
a.pool = block.parent
block.parent = nil
block.Start, block.End = start, end
return block
}
}
func (a *Allocator) GetFreeSize() (size int) {
a.sizeTree.Walk(func(b *Block) {
size += b.End - b.Start
})
return
}
func (a *Allocator) Recycle() {
a.sizeTree.Walk(a.putBlock)
a.sizeTree = nil
a.pool = nil
}
func (a *Allocator) Init(size int) {
a.sizeTree = a.getBlock(0, size)
a.Size = size
}
func (a *Allocator) Find(size int) (offset int) {
block := a.sizeTree.find(size)
if block == nil {
return -1
}
return block.Start
}
func (a *Allocator) GetBlocks() (blocks []*Block) {
a.sizeTree.Walk(func(b *Block) {
blocks = append(blocks, b)
})
return
}