package util type ( Tree struct { left, right *Block height int } Block struct { Start, End int trees [2]Tree } // History struct { // Malloc bool // Offset int // Size int // } Allocator struct { pool []*Block sizeTree *Block offsetTree *Block Size int // history []History } ) func (t *Tree) deleteLeft(b *Block, treeIndex int) { t.left = t.left.delete(b, treeIndex) } func (t *Tree) deleteRight(b *Block, treeIndex int) { t.right = t.right.delete(b, treeIndex) } func NewAllocator(size int) (result *Allocator) { root := &Block{Start: 0, End: size} result = &Allocator{ sizeTree: root, offsetTree: root, Size: size, } return } func compareBySize(a, b *Block) bool { if sizea, sizeb := a.End-a.Start, b.End-b.Start; sizea != sizeb { return sizea < sizeb } return a.Start < b.Start } func compareByOffset(a, b *Block) bool { return a.Start < b.Start } var compares = [...]func(a, b *Block) bool{compareBySize, compareByOffset} var emptyTrees = [2]Tree{} func (b *Block) insert(block *Block, treeIndex int) *Block { if b == nil { return block } if tree := &b.trees[treeIndex]; compares[treeIndex](block, b) { tree.left = tree.left.insert(block, treeIndex) } else { tree.right = tree.right.insert(block, treeIndex) } b.updateHeight(treeIndex) return b.balance(treeIndex) } func (b *Block) getLeftHeight(treeIndex int) int { return b.trees[treeIndex].left.getHeight(treeIndex) } func (b *Block) getRightHeight(treeIndex int) int { return b.trees[treeIndex].right.getHeight(treeIndex) } func (b *Block) getHeight(treeIndex int) int { if b == nil { return 0 } return b.trees[treeIndex].height } func (b *Block) updateHeight(treeIndex int) { b.trees[treeIndex].height = 1 + max(b.getLeftHeight(treeIndex), b.getRightHeight(treeIndex)) } func (b *Block) balance(treeIndex int) *Block { if b == nil { return nil } if tree := &b.trees[treeIndex]; b.getLeftHeight(treeIndex)-b.getRightHeight(treeIndex) > 1 { if tree.left.getRightHeight(treeIndex) > tree.left.getLeftHeight(treeIndex) { tree.left = tree.left.rotateLeft(treeIndex) } return b.rotateRight(treeIndex) } else if b.getRightHeight(treeIndex)-b.getLeftHeight(treeIndex) > 1 { if tree.right.getLeftHeight(treeIndex) > tree.right.getRightHeight(treeIndex) { tree.right = tree.right.rotateRight(treeIndex) } return b.rotateLeft(treeIndex) } return b } func (b *Block) rotateLeft(treeIndex int) *Block { newRoot := b.trees[treeIndex].right b.trees[treeIndex].right = newRoot.trees[treeIndex].left newRoot.trees[treeIndex].left = b b.updateHeight(treeIndex) newRoot.updateHeight(treeIndex) return newRoot } func (b *Block) rotateRight(treeIndex int) *Block { newRoot := b.trees[treeIndex].left b.trees[treeIndex].left = newRoot.trees[treeIndex].right newRoot.trees[treeIndex].right = b b.updateHeight(treeIndex) newRoot.updateHeight(treeIndex) return newRoot } func (b *Block) findMin(treeIndex int) *Block { if left := b.trees[treeIndex].left; left == nil { return b } else { return left.findMin(treeIndex) } } func (b *Block) delete(block *Block, treeIndex int) *Block { if b == nil { return nil } if compareFunc, tree := compares[treeIndex], &b.trees[treeIndex]; b == block { if tree.left == nil { return tree.right } else if tree.right == nil { return tree.left } minBlock := tree.right.findMin(treeIndex) tree.deleteRight(minBlock, treeIndex) minTree := &minBlock.trees[treeIndex] minTree.left = tree.left minTree.right = tree.right minTree.height = tree.height return minBlock } else if compareFunc(block, b) { tree.deleteLeft(block, treeIndex) } else { tree.deleteRight(block, treeIndex) } b.updateHeight(treeIndex) return b.balance(treeIndex) } func (a *Allocator) Allocate(size int) (offset int) { // a.history = append(a.history, History{Malloc: true, Size: size}) block := a.findAvailableBlock(a.sizeTree, size) if block == nil { return -1 } offset = block.Start a.deleteSizeTree(block) a.deleteOffsetTree(block) if newStart := offset + size; newStart < block.End { newBlock := a.getBlock(newStart, block.End) a.sizeTree = a.sizeTree.insert(newBlock, 0) a.offsetTree = a.offsetTree.insert(newBlock, 1) // block.End = block.Start + size } return } func (a *Allocator) findAvailableBlock(block *Block, size int) *Block { var lastAvailableBlock *Block for block != nil { if bSize := block.End - block.Start; bSize == size { return block } else if tree := &block.trees[0]; size < bSize { lastAvailableBlock = block block = tree.left } else { block = tree.right } } return lastAvailableBlock } func (a *Allocator) getBlock(start, end int) *Block { if l := len(a.pool); l == 0 { return &Block{Start: start, End: end} } else { block := a.pool[l-1] a.pool = a.pool[:l-1] block.Start, block.End = start, end return block } } func (a *Allocator) putBlock(b *Block) { b.trees = emptyTrees a.pool = append(a.pool, b) } func (a *Allocator) Free(offset, size int) { // a.history = append(a.history, History{Malloc: false, Offset: offset, Size: size}) block := a.getBlock(offset, offset+size) a.sizeTree, a.offsetTree = a.sizeTree.insert(block, 0), a.offsetTree.insert(block, 1) a.mergeAdjacentBlocks(block) } func (a *Allocator) GetBlocks() (blocks []*Block) { a.offsetTree.Walk(func(block *Block) { blocks = append(blocks, block) }, 1) return } func (a *Allocator) GetFreeSize() (ret int) { a.offsetTree.Walk(func(block *Block) { ret += block.End - block.Start }, 1) return } func (a *Allocator) deleteSizeTree(block *Block) { a.sizeTree = a.sizeTree.delete(block, 0) block.trees[0] = emptyTrees[0] } func (a *Allocator) deleteOffsetTree(block *Block) { a.offsetTree = a.offsetTree.delete(block, 1) block.trees[1] = emptyTrees[1] } func (a *Allocator) mergeAdjacentBlocks(block *Block) { if leftAdjacent := a.offsetTree.findLeftAdjacentBlock(block.Start); leftAdjacent != nil { a.deleteSizeTree(leftAdjacent) a.deleteOffsetTree(leftAdjacent) a.deleteSizeTree(block) block.Start = leftAdjacent.Start a.sizeTree = a.sizeTree.insert(block, 0) a.putBlock(leftAdjacent) } if rightAdjacent := a.offsetTree.findRightAdjacentBlock(block.End); rightAdjacent != nil { a.deleteSizeTree(rightAdjacent) a.deleteOffsetTree(rightAdjacent) a.deleteSizeTree(block) block.End = rightAdjacent.End a.sizeTree = a.sizeTree.insert(block, 0) a.putBlock(rightAdjacent) } } func (b *Block) findLeftAdjacentBlock(offset int) *Block { for b != nil { if b.End == offset { return b } if tree := &b.trees[1]; b.End > offset { b = tree.left } else { b = tree.right } } return nil } func (b *Block) findRightAdjacentBlock(offset int) *Block { for b != nil { if b.Start == offset { return b } if tree := &b.trees[1]; b.Start < offset { b = tree.right } else { b = tree.left } } return nil } func (b *Block) Walk(fn func(*Block), index int) { if b == nil { return } b.trees[index].left.Walk(fn, index) fn(b) b.trees[index].right.Walk(fn, index) }