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105 lines
2.5 KiB
Go
105 lines
2.5 KiB
Go
package rtmp
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import (
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"github.com/yangjiechina/avformat/librtmp"
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"github.com/yangjiechina/avformat/utils"
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"github.com/yangjiechina/live-server/log"
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"github.com/yangjiechina/live-server/stream"
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"net"
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)
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// Session 负责除连接和断开以外的所有RTMP生命周期处理
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type Session interface {
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Input(conn net.Conn, data []byte) error //接受网络数据包再交由Stack处理
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Close()
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}
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func NewSession(conn net.Conn) Session {
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impl := &sessionImpl{}
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stack := librtmp.NewStack(impl)
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impl.stack = stack
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impl.conn = conn
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return impl
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}
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type sessionImpl struct {
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//解析rtmp协议栈
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stack *librtmp.Stack
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//publisher/sink, 在publish或play成功后赋值
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handle interface{}
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isPublisher bool
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conn net.Conn
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}
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func (s *sessionImpl) OnPublish(app, stream_ string, response chan utils.HookState) {
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log.Sugar.Infof("rtmp onpublish app:%s stream:%s conn:%s", app, stream_, s.conn.RemoteAddr().String())
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sourceId := app + "_" + stream_
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source := NewPublisher(sourceId, s.stack, s.conn)
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s.stack.SetOnPublishHandler(source)
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s.stack.SetOnTransDeMuxerHandler(source)
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//推流事件Source统一处理, 是否已经存在, Hook回调....
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source.(*publisher).Publish(source.(*publisher), func() {
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s.handle = source
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s.isPublisher = true
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source.Init()
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response <- utils.HookStateOK
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}, func(state utils.HookState) {
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response <- state
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})
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}
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func (s *sessionImpl) OnPlay(app, stream_ string, response chan utils.HookState) {
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sourceId := app + "_" + stream_
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//拉流事件Sink统一处理
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sink := NewSink(stream.GenerateSinkId(s.conn.RemoteAddr()), sourceId, s.conn)
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log.Sugar.Infof("rtmp onplay app:%s stream:%s sink:%v conn:%s", app, stream_, sink.Id(), s.conn.RemoteAddr().String())
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stream.HookPlaying(sink, func() {
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s.handle = sink
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response <- utils.HookStateOK
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}, func(state utils.HookState) {
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response <- state
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})
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}
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func (s *sessionImpl) Input(conn net.Conn, data []byte) error {
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//如果是推流,并且握手成功,后续收到的包,都将发送给LoopEvent处理
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if s.isPublisher {
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s.handle.(*publisher).AddEvent(stream.SourceEventInput, data)
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return nil
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} else {
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return s.stack.Input(conn, data)
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}
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}
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func (s *sessionImpl) Close() {
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log.Sugar.Debugf("释放rtmp session conn:%s", s.conn.RemoteAddr().String())
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//释放协议栈
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if s.stack != nil {
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s.stack.Close()
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}
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//还没到publish/play
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if s.handle == nil {
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return
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}
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_, ok := s.handle.(*publisher)
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if ok {
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if s.isPublisher {
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s.handle.(*publisher).AddEvent(stream.SourceEventClose, nil)
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}
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} else {
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sink := s.handle.(stream.ISink)
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sink.Close()
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}
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}
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