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237 lines
5.0 KiB
Go
237 lines
5.0 KiB
Go
package stream
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import (
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"github.com/yangjiechina/avformat/utils"
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)
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// MemoryPool 从解复用阶段,拼凑成完整的AVPacket开始(写),到GOP缓存结束(释放),整个过程都使用池中内存
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// 类似环形缓冲区, 区别在于,写入的内存块是连续的、整块内存.
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// 两种使用方式:
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// 1. 已知需要分配内存大小, 直接使用Allocate()函数分配, 并且外部自行操作内存块
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// 2. 未知分配内存大小, 先使用Mark()函数,标记内存起始偏移量, 再通过Write()函数将数据拷贝进内存块,最后调用Fetch/Reset函数完成或释放内存块
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//
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// 两种使用方式互斥,不能同时使用.
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type MemoryPool interface {
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// Allocate 分配指定大小的内存块
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Allocate(size int) []byte
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// Mark 标记内存块起始位置
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Mark()
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// Write 向内存块中写入数据, 必须先调用Mark函数
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Write(data []byte)
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// Fetch 获取当前内存块,必须先调用Mark函数
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Fetch() []byte
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// Reset 清空写入的数据,本次缓存的数据无效
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Reset()
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// Reserve 保留指定大小的内存空间
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//主要是为了和实现和Write相似功能,但是不拷贝, 所以使用流程和Write一样.
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Reserve(size int)
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// FreeHead 从头部释放指定大小内存
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FreeHead()
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// FreeTail 从尾部释放指定大小内存
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FreeTail()
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Data() ([]byte, []byte)
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Clear()
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Empty() bool
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Capacity() int
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Size() int
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}
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func NewMemoryPool(capacity int) MemoryPool {
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pool := &memoryPool{
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data: make([]byte, capacity),
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capacity: capacity,
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blockQueue: NewQueue(128),
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}
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return pool
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}
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func NewMemoryPoolWithRecopy(capacity int) MemoryPool {
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pool := &memoryPool{
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data: make([]byte, capacity),
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capacity: capacity,
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blockQueue: NewQueue(128),
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recopy: true,
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}
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return pool
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}
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func NewMemoryPoolWithDirect(capacity int, recopy bool) MemoryPool {
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pool := &memoryPool{
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data: make([]byte, capacity),
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capacity: capacity,
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blockQueue: NewQueue(128),
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recopy: recopy,
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direct: true,
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}
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return pool
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}
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type memoryPool struct {
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data []byte
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//实际的可用容量,当尾部剩余内存不足以此次Write, 并且头部有足够的空闲内存, 则尾部剩余的内存将不可用.
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capacity int
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head int
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tail int
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//保存开始索引
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markIndex int
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mark bool
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blockQueue *Queue
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recopy bool
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direct bool
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}
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// 根据head和tail计算出可用的内存地址
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func (m *memoryPool) allocate(size int) []byte {
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if m.capacity-m.tail < size {
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//使用从头释放的内存
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if !m.direct && m.tail-m.markIndex+size <= m.head {
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copy(m.data, m.data[m.markIndex:m.tail])
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m.capacity = m.markIndex
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m.tail = m.tail - m.markIndex
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m.markIndex = 0
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} else {
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//扩容
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writeSize := m.tail - m.markIndex
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capacity := (cap(m.data) + writeSize + size) * 2
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bytes := make([]byte, capacity)
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if m.recopy {
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//将扩容前的老数据复制到新的内存空间
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head, tail := m.Data()
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copy(bytes, head)
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copy(bytes[len(head):], tail)
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m.tail = len(head) + len(tail)
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m.markIndex = m.tail - writeSize
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} else {
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//不对之前的内存进行复制, 已经被AVPacket引用, 自行GC
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copy(bytes, m.data[m.markIndex:m.tail])
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m.tail = writeSize
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m.markIndex = 0
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}
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m.data = bytes
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m.capacity = capacity
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m.head = 0
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}
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}
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bytes := m.data[m.tail:]
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m.tail += size
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return bytes
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}
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func (m *memoryPool) Mark() {
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utils.Assert(!m.mark)
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m.markIndex = m.tail
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m.mark = true
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}
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func (m *memoryPool) Write(data []byte) {
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utils.Assert(m.mark)
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allocate := m.allocate(len(data))
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copy(allocate, data)
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}
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func (m *memoryPool) Reserve(size int) {
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utils.Assert(m.mark)
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_ = m.allocate(size)
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}
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func (m *memoryPool) Allocate(size int) []byte {
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m.Mark()
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_ = m.allocate(size)
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return m.Fetch()
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}
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func (m *memoryPool) Fetch() []byte {
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utils.Assert(m.mark)
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m.mark = false
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size := m.tail - m.markIndex
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m.blockQueue.Push(size)
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return m.data[m.markIndex:m.tail]
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}
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func (m *memoryPool) Reset() {
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m.mark = false
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m.tail = m.markIndex
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}
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func (m *memoryPool) FreeHead() {
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utils.Assert(!m.mark)
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utils.Assert(!m.blockQueue.IsEmpty())
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size := m.blockQueue.Pop().(int)
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m.head += size
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if m.head == m.tail {
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m.head = 0
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m.tail = 0
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} else if m.head >= m.capacity {
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m.head = 0
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}
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}
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func (m *memoryPool) FreeTail() {
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utils.Assert(!m.mark)
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utils.Assert(!m.blockQueue.IsEmpty())
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size := m.blockQueue.PopBack().(int)
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m.tail -= size
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if m.tail == 0 && !m.blockQueue.IsEmpty() {
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m.tail = m.capacity
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}
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}
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func (m *memoryPool) Data() ([]byte, []byte) {
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if m.tail <= m.head && !m.blockQueue.IsEmpty() {
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return m.data[m.head:m.capacity], m.data[:m.tail]
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} else {
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return m.data[m.head:m.tail], nil
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}
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}
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func (m *memoryPool) Clear() {
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m.capacity = cap(m.data)
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m.head = 0
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m.tail = 0
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m.markIndex = 0
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m.mark = false
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m.blockQueue.Clear()
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}
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func (m *memoryPool) Empty() bool {
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utils.Assert(!m.mark)
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return m.blockQueue.Size() < 1
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}
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func (m *memoryPool) Capacity() int {
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return m.capacity
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}
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func (m *memoryPool) Size() int {
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head, tail := m.Data()
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return len(head) + len(tail)
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}
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