mirror of
https://github.com/lkmio/lkm.git
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150 lines
3.5 KiB
Go
150 lines
3.5 KiB
Go
package stream
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import "strings"
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const (
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DefaultMergeWriteLatency = 350
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)
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type RtmpConfig struct {
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Enable bool `json:"enable"`
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Addr string `json:"addr"`
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}
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type RtspConfig struct {
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RtmpConfig
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Password string
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Port [2]uint16
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}
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type RecordConfig struct {
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Enable bool `json:"enable"`
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Format string `json:"format"`
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}
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type HlsConfig struct {
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Enable bool
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Dir string
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Duration int
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PlaylistLength int
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}
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type LogConfig struct {
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Level int
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Name string
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MaxSize int
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MaxBackup int
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MaxAge int
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Compress bool
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}
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type HttpConfig struct {
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Enable bool
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Addr string
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}
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type GB28181Config struct {
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Addr string
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Transport string //"UDP|TCP"
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Port [2]uint16 //单端口模式[0]=port/多端口模式[0]=start port, [0]=end port.
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}
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func (g GB28181Config) EnableTCP() bool {
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return strings.Contains(g.Transport, "TCP")
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}
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func (g GB28181Config) EnableUDP() bool {
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return strings.Contains(g.Transport, "UDP")
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}
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func (g GB28181Config) IsMultiPort() bool {
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return g.Port[1] > 0 && g.Port[1] > g.Port[0]
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}
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// M3U8Path 根据sourceId返回m3u8的磁盘路径
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func (c HlsConfig) M3U8Path(sourceId string) string {
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return c.Dir + "/" + c.M3U8Format(sourceId)
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}
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func (c HlsConfig) M3U8Format(sourceId string) string {
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return sourceId + ".m3u8"
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}
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// TSPath 根据sourceId和ts文件名返回ts的磁盘路径
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func (c HlsConfig) TSPath(sourceId string, tsSeq string) string {
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return c.Dir + "/" + c.TSFormat(sourceId, tsSeq)
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}
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func (c HlsConfig) TSFormat(sourceId string, tsSeq string) string {
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return sourceId + "_" + tsSeq + ".ts"
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}
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type HookConfig struct {
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Time int
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Enable bool `json:"enable"`
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OnPublish string `json:"on_publish"` //推流回调
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OnPublishDone string `json:"on_publish_done"` //推流结束回调
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OnPlay string `json:"on_play"` //拉流回调
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OnPlayDone string `json:"on_play_done"` //拉流结束回调
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OnRecord string `json:"on_record"` //录制流回调
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OnIdleTimeout string `json:"on_idle_timeout"` //多久没有sink拉流回调
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OnRecvTimeout string `json:"on_recv_timeout"` //多久没有推流回调
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}
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func (hook *HookConfig) EnableOnPublish() bool {
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return hook.OnPublish != ""
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}
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func (hook *HookConfig) EnableOnPublishDone() bool {
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return hook.OnPublishDone != ""
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}
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func (hook *HookConfig) EnableOnPlay() bool {
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return hook.OnPlay != ""
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}
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func (hook *HookConfig) EnableOnPlayDone() bool {
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return hook.OnPlayDone != ""
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}
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func (hook *HookConfig) EnableOnRecord() bool {
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return hook.OnRecord != ""
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}
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func (hook *HookConfig) EnableOnIdleTimeout() bool {
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return hook.OnIdleTimeout != ""
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}
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func (hook *HookConfig) EnableOnRecvTimeout() bool {
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return hook.OnRecvTimeout != ""
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}
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var AppConfig AppConfig_
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func init() {
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AppConfig = AppConfig_{}
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}
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// AppConfig_ GOP缓存和合并写必须保持一致,同时开启或关闭. 关闭GOP缓存,是为了降低延迟,很难理解又另外开启合并写.
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type AppConfig_ struct {
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GOPCache bool `json:"gop_cache"` //是否开启GOP缓存,只缓存一组音视频
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ProbeTimeout int `json:"probe_timeout"`
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//缓存指定时长的包,满了之后才发送给Sink. 可以降低用户态和内核态的交互频率,大幅提升性能.
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//合并写的大小范围,应当大于一帧的时长,不超过一组GOP的时长,在实际发送流的时候也会遵循此条例.
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MergeWriteLatency int `json:"mw_latency"`
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Rtmp RtmpConfig
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Rtsp RtmpConfig
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Hook HookConfig
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Record RecordConfig
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Hls HlsConfig
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Log LogConfig
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Http HttpConfig
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GB28181 GB28181Config
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}
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