package stream import "sync" const ( UDPReceiveBufferSize = 1500 TCPReceiveBufferSize = 4096 * 20 UDPReceiveBufferQueueSize = 1000 TCPReceiveBufferQueueSize = 50 ) // 后续考虑使用cas队列实现 var ( UDPReceiveBufferPool = sync.Pool{ New: func() any { return make([]byte, UDPReceiveBufferSize) }, } TCPReceiveBufferPool = sync.Pool{ New: func() any { return make([]byte, TCPReceiveBufferSize) }, } ) // ReceiveBuffer 收流缓冲区. 网络收流->解析流->封装流->发送流是同步的,从解析到发送可能耗时,从而影响读取网络流. 使用收流缓冲区,可有效降低出现此问题的概率. // 从网络IO读取数据->送给解复用器, 此过程需做到无内存拷贝 // rtmp和1078推流直接使用ReceiveBuffer // 国标推流,UDP收流都要经过jitter buffer处理, 还是需要拷贝一次, 没必要使用ReceiveBuffer. TCP全都使用ReceiveBuffer, 区别在于多端口模式, 第一包传给source, 单端口模式先解析出ssrc, 找到source. 后续再传给source. type ReceiveBuffer struct { blockCapacity int // 单个内存块的容量 blockCount int // 内存块数量 data []byte // 由一块大内存分割成多个块使用 index int // 使用到第几块的索引 } func (r *ReceiveBuffer) Index() int { return r.index } func (r *ReceiveBuffer) Get(index int) []byte { return r.data[index*r.blockCapacity : (index+1)*r.blockCapacity] } func (r *ReceiveBuffer) GetBlock() []byte { bytes := r.data[r.index*r.blockCapacity:] r.index = (r.index + 1) % r.blockCount return bytes[:r.blockCapacity] } func (r *ReceiveBuffer) BlockCount() int { return r.blockCount } func NewReceiveBuffer(blockSize, blockCount int) *ReceiveBuffer { return &ReceiveBuffer{blockCapacity: blockSize, blockCount: blockCount, data: make([]byte, blockSize*blockCount), index: 0} }