重构缓存策略

This commit is contained in:
yangjiechina
2023-12-11 22:39:58 +08:00
parent 631c13303c
commit 54759a1588
5 changed files with 125 additions and 118 deletions

View File

@@ -25,7 +25,8 @@ func init() {
}
func main() {
stream.AppConfig.GOPCache = 2
stream.AppConfig.GOPCache = true
stream.AppConfig.MergeWriteLatency = 350
impl := rtmp.NewServer()
addr := "0.0.0.0:1935"
tcpAddr, err := net.ResolveTCPAddr("tcp", addr)

View File

@@ -21,7 +21,8 @@ func init() {
}
func TestServer(t *testing.T) {
stream.AppConfig.GOPCache = 2
stream.AppConfig.GOPCache = true
stream.AppConfig.MergeWriteLatency = 350
impl := serverImpl{}
addr := "0.0.0.0:1935"
tcpAddr, err := net.ResolveTCPAddr("tcp", addr)

View File

@@ -21,16 +21,19 @@ type TransStream struct {
videoChunk librtmp.Chunk
//只需要缓存一组GOP+第2组GOP的第一个合并写切片
//当开始缓存第2组GOP的第二个合并写切片时将上一个GOP缓存释放掉
//使用2块内存池保证内存连续一次发送
//当缓存第2组GOP的第二个合并写切片时将上一个GOP缓存释放掉
//使用2块内存池分别缓存2个GOP保证内存连续,一次发送
//不开启GOP缓存和只有音频包的情况下创建使用一个MemoryPool
//memoryPool stream.MemoryPool
memoryPool [2]stream.MemoryPool
transBuffer stream.StreamBuffer
mwSegmentTs int64
lastTs int64
chunkSizeQueue *stream.Queue
//当前合并写切片的缓存时长
segmentDuration int
//当前合并写切片位于memoryPool的开始偏移量
segmentOffset int
//前一个包的时间戳
prePacketTS int64
firstVideoPacket bool
//发送未完整切片的Sinks
//当AddSink时还未缓存到一组切片有多少先发多少. 后续切片未满之前的生成的rtmp包都将直接发送给sink.
@@ -44,6 +47,7 @@ func (t *TransStream) Input(packet utils.AVPacket) {
var data []byte
var chunk *librtmp.Chunk
var videoPkt bool
var videoKey bool
var length int
//rtmp chunk消息体的数据大小
var payloadSize int
@@ -54,7 +58,17 @@ func (t *TransStream) Input(packet utils.AVPacket) {
chunk = &t.audioChunk
payloadSize += 2 + length
} else if utils.AVMediaTypeVideo == packet.MediaType() {
//首帧必须要视频关键帧
if !t.firstVideoPacket {
if !packet.KeyFrame() {
return
}
t.firstVideoPacket = true
}
videoPkt = true
videoKey = packet.KeyFrame()
data = packet.AVCCPacketData()
length = len(data)
chunk = &t.videoChunk
@@ -67,11 +81,22 @@ func (t *TransStream) Input(packet utils.AVPacket) {
return
}
if videoPkt && packet.KeyFrame() {
//交替使用缓存
if videoKey {
tmp := t.memoryPool[0]
head, _ := tmp.Data()
if len(head) > t.segmentOffset {
for _, sink := range t.Sinks {
sink.Input(head[t.segmentOffset:])
}
}
t.memoryPool[0].Clear()
//交替使用缓存
t.memoryPool[0] = t.memoryPool[1]
t.memoryPool[1] = tmp
t.segmentDuration = 0
t.segmentOffset = 0
}
//分配内存
@@ -80,7 +105,7 @@ func (t *TransStream) Input(packet utils.AVPacket) {
//写chunk头
chunk.Length = payloadSize
chunk.Timestamp = uint32(packet.Dts())
chunk.Timestamp = uint32(packet.Pts())
n := chunk.ToBytes(allocate)
utils.Assert(n == 12)
@@ -119,95 +144,44 @@ func (t *TransStream) Input(packet utils.AVPacket) {
}
}
var ret bool
rtmpData := t.memoryPool[0].Fetch()[:n]
if stream.AppConfig.GOPCache {
//ret = t.transBuffer.AddPacket(rtmpData, packet.KeyFrame() && videoPkt, packet.Dts())
ret = t.transBuffer.AddPacket(packet, packet.KeyFrame() && videoPkt, packet.Dts())
}
t.segmentDuration += int(packet.Pts() - t.prePacketTS)
t.prePacketTS = packet.Pts()
if !ret || stream.AppConfig.GOPCache {
t.memoryPool[0].FreeTail()
}
if ret {
//发送给sink
mergeWriteLatency := int64(350)
if mergeWriteLatency == 0 {
for _, sink := range t.Sinks {
//给不完整切片的Sink补齐包
if len(t.incompleteSinks) > 0 {
for _, sink := range t.incompleteSinks {
sink.Input(rtmpData)
}
if t.segmentDuration >= stream.AppConfig.MergeWriteLatency {
head, tail := t.memoryPool[0].Data()
utils.Assert(len(tail) == 0)
t.segmentOffset = len(head)
t.segmentDuration = 0
t.incompleteSinks = nil
}
return
}
t.chunkSizeQueue.Push(len(rtmpData))
//if t.lastTs == 0 {
// t.transBuffer.Peek(0).(utils.AVPacket).Dts()
//}
endTs := t.lastTs + mergeWriteLatency
if t.transBuffer.Peek(t.transBuffer.Size()-1).(utils.AVPacket).Dts() < endTs {
if t.segmentDuration < stream.AppConfig.MergeWriteLatency {
return
}
head, tail := t.memoryPool[0].Data()
sizeHead, sizeTail := t.chunkSizeQueue.Data()
var offset int
var size int
var chunkSize int
var lastTs int64
var tailIndex int
for i := 0; i < t.transBuffer.Size(); i++ {
pkt := t.transBuffer.Peek(i).(utils.AVPacket)
if i < len(sizeHead) {
chunkSize = sizeHead[i].(int)
} else {
chunkSize = sizeTail[tailIndex].(int)
tailIndex++
}
if pkt.Dts() <= t.lastTs && t.lastTs != 0 {
offset += chunkSize
continue
}
if pkt.Dts() > endTs {
break
}
size += chunkSize
lastTs = pkt.Dts()
}
t.lastTs = lastTs
//后面再优化只发送一次
var data1 []byte
var data2 []byte
if offset > len(head) {
offset -= len(head)
head = tail
tail = nil
}
if offset+size > len(head) {
data1 = head[offset:]
size -= len(head[offset:])
data2 = tail[:size]
} else {
data1 = head[offset : offset+size]
}
utils.Assert(len(tail) == 0)
for _, sink := range t.Sinks {
if data1 != nil {
sink.Input(data1)
sink.Input(head[t.segmentOffset:])
}
if data2 != nil {
sink.Input(data2)
}
}
t.segmentOffset = len(head)
t.segmentDuration = 0
//当缓存到第2组GOP的第二个合并写切片时将上一个GOP缓存释放掉
if t.segmentOffset > len(head) && t.memoryPool[1] != nil && !t.memoryPool[1].Empty() {
t.memoryPool[1].Clear()
}
}
@@ -215,24 +189,38 @@ func (t *TransStream) AddSink(sink stream.ISink) {
utils.Assert(t.headerSize > 0)
t.TransStreamImpl.AddSink(sink)
//发送sequence header
sink.Input(t.header[:t.headerSize])
if !stream.AppConfig.GOPCache {
if !stream.AppConfig.GOPCache || t.onlyAudio {
return
}
//发送到最近一个合并写切片之前
//发送当前内存池已有的合并写切片
if t.segmentOffset > 0 {
data, tail := t.memoryPool[0].Data()
utils.Assert(len(data) > 0)
utils.Assert(len(tail) == 0)
sink.Input(data[:t.segmentOffset])
return
}
// if stream.AppConfig.GOPCache > 0 {
// t.transBuffer.PeekAll(func(packet interface{}) {
// sink.Input(packet.([]byte))
// })
// }
}
//发送上一组GOP
if t.memoryPool[1] != nil && !t.memoryPool[1].Empty() {
data, tail := t.memoryPool[0].Data()
utils.Assert(len(data) > 0)
utils.Assert(len(tail) == 0)
sink.Input(data)
return
}
func (t *TransStream) onDiscardPacket(pkt interface{}) {
t.memoryPool[0].FreeHead()
t.chunkSizeQueue.Pop()
//不足一个合并写切片, 有多少发多少
data, tail := t.memoryPool[0].Data()
utils.Assert(len(tail) == 0)
if len(data) > 0 {
sink.Input(data)
t.incompleteSinks = append(t.incompleteSinks, sink)
}
}
func (t *TransStream) WriteHeader() error {
@@ -264,12 +252,9 @@ func (t *TransStream) WriteHeader() error {
t.muxer = libflv.NewMuxer(audioCodecId, videoCodecId, 0, 0, 0)
if stream.AppConfig.GOPCache {
t.transBuffer = stream.NewStreamBuffer(200)
t.transBuffer.SetDiscardHandler(t.onDiscardPacket)
//创建2块内存
t.memoryPool[0] = stream.NewMemoryPoolWithRecopy(1024 * 4000)
t.memoryPool[1] = stream.NewMemoryPoolWithRecopy(1024 * 4000)
t.memoryPool[0] = stream.NewMemoryPoolWithDirect(1024*4000, true)
t.memoryPool[1] = stream.NewMemoryPoolWithDirect(1024*4000, true)
} else {
}
@@ -304,6 +289,5 @@ func (t *TransStream) WriteHeader() error {
func NewTransStream(chunkSize int) stream.ITransStream {
transStream := &TransStream{chunkSize: chunkSize, TransStreamImpl: stream.TransStreamImpl{Sinks: make(map[stream.SinkId]stream.ISink, 64)}}
transStream.chunkSizeQueue = stream.NewQueue(512)
return transStream
}

View File

@@ -33,6 +33,8 @@ type MemoryPool interface {
Data() ([]byte, []byte)
Clear()
Empty() bool
}
func NewMemoryPool(capacity int) MemoryPool {
@@ -56,6 +58,18 @@ func NewMemoryPoolWithRecopy(capacity int) MemoryPool {
return pool
}
func NewMemoryPoolWithDirect(capacity int, recopy bool) MemoryPool {
pool := &memoryPool{
data: make([]byte, capacity),
capacity: capacity,
blockQueue: NewQueue(128),
recopy: recopy,
direct: true,
}
return pool
}
type memoryPool struct {
data []byte
//实际的可用容量当尾部剩余内存不足以此次Write, 并且头部有足够的空闲内存, 则尾部剩余的内存将不可用.
@@ -69,13 +83,14 @@ type memoryPool struct {
blockQueue *Queue
recopy bool
direct bool
}
// 根据head和tail计算出可用的内存地址
func (m *memoryPool) allocate(size int) []byte {
if m.capacity-m.tail < size {
//使用从头释放的内存
if m.tail-m.markIndex+size <= m.head {
if !m.direct && m.tail-m.markIndex+size <= m.head {
copy(m.data, m.data[m.markIndex:m.tail])
m.capacity = m.markIndex
m.tail = m.tail - m.markIndex
@@ -190,3 +205,8 @@ func (m *memoryPool) Clear() {
m.blockQueue.Clear()
}
func (m *memoryPool) Empty() bool {
utils.Assert(!m.mark)
return m.blockQueue.Size() < 1
}

View File

@@ -281,9 +281,14 @@ func (s *SourceImpl) AddSink(sink ISink) bool {
}
_ = transStream.WriteHeader()
if AppConfig.GOPCache {
s.dispatchStreamBuffer(transStream, streams[:size])
}
}
sink.SetTransStreamId(transStreamId)
//add sink 放在dispatchStreamBuffer后面不然GOPCache没用
transStream.AddSink(sink)
state := sink.SetState(SessionStateTransferring)
@@ -292,11 +297,7 @@ func (s *SourceImpl) AddSink(sink ISink) bool {
return false
}
if AppConfig.GOPCache && !ok {
s.dispatchStreamBuffer(transStream, streams[:size])
}
return false
return true
}
func (s *SourceImpl) RemoveSink(sink ISink) bool {