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桌面共享使用打洞或者服务器中继进行代理
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@@ -1,11 +1,9 @@
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using cmonitor.client.running;
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using cmonitor.client.tunnel;
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using cmonitor.config;
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using cmonitor.plugins.relay;
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using cmonitor.plugins.relay.transport;
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using cmonitor.plugins.tunnel;
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using cmonitor.plugins.tunnel.transport;
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using common.libs;
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using System.Net.Sockets;
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namespace cmonitor.plugins.viewer.proxy
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{
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@@ -16,7 +14,7 @@ namespace cmonitor.plugins.viewer.proxy
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private readonly RelayTransfer relayTransfer;
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private readonly Config config;
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private Socket tunnelSocket;
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private ITunnelConnection connection;
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public ViewerProxyClient(RunningConfig runningConfig, TunnelTransfer tunnelTransfer, RelayTransfer relayTransfer, Config config)
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{
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@@ -28,55 +26,27 @@ namespace cmonitor.plugins.viewer.proxy
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Start(0);
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Logger.Instance.Info($"start viewer proxy, port : {LocalEndpoint.Port}");
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Tunnel();
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tunnelTransfer.SetConnectCallback("viewer", BindConnectionReceive);
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relayTransfer.SetConnectCallback("viewer", BindConnectionReceive);
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}
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protected override async Task Connect(AsyncUserToken token)
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{
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token.Proxy.TargetEP = runningConfig.Data.Viewer.ConnectEP;
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if (tunnelSocket == null || tunnelSocket.Connected == false)
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token.Connection = connection;
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if (connection == null || connection.Connected == false)
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{
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TunnelTransportState state = await tunnelTransfer.ConnectAsync(runningConfig.Data.Viewer.ServerMachine, "viewer");
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if (state != null)
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connection = await tunnelTransfer.ConnectAsync(runningConfig.Data.Viewer.ServerMachine, "viewer");
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if (connection == null)
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{
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if (state.TransportType == ProtocolType.Tcp)
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{
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tunnelSocket = state.ConnectedObject as Socket;
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token.TargetSocket = tunnelSocket;
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BindReceiveTarget(tunnelSocket, token.SourceSocket);
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return;
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}
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connection = await relayTransfer.ConnectAsync(runningConfig.Data.Viewer.ServerMachine, "viewer", config.Data.Client.Relay.SecretKey);
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}
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RelayTransportState relayState = await relayTransfer.ConnectAsync(runningConfig.Data.Viewer.ServerMachine, "viewer", config.Data.Client.Relay.SecretKey);
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if (relayState != null)
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if (connection != null)
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{
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tunnelSocket = relayState.Socket;
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token.TargetSocket = tunnelSocket;
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BindReceiveTarget(tunnelSocket, token.SourceSocket);
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return;
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BindConnectionReceive(connection);
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token.Connection = connection;
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}
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tunnelSocket = null;
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}
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}
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private void Tunnel()
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{
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tunnelTransfer.OnConnected += (TunnelTransportState state) =>
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{
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if (state != null && state.TransportType == ProtocolType.Tcp && state.TransactionId == "viewer" && state.Direction == TunnelTransportDirection.Reverse)
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{
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BindReceiveTarget(state.ConnectedObject as Socket, null);
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}
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};
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relayTransfer.OnConnected += (RelayTransportState state) =>
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{
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if (state != null && state.Info.TransactionId == "viewer" && state.Direction == RelayTransportDirection.Reverse)
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{
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BindReceiveTarget(state.Socket, null);
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}
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};
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}
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}
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}
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