diff --git a/linker.messenger.relay/server/RelayServerResolver.cs b/linker.messenger.relay/server/RelayServerResolver.cs index 2f0bfb92..d2674348 100644 --- a/linker.messenger.relay/server/RelayServerResolver.cs +++ b/linker.messenger.relay/server/RelayServerResolver.cs @@ -197,6 +197,7 @@ namespace linker.messenger.relay.server //总速度 if (relayServerNodeTransfer.NeedLimit()) { + LoggerHelper.Instance.Warning($"total limit"); int length = bytesRead; relayServerNodeTransfer.TryLimit(ref length); while (length > 0) @@ -208,6 +209,7 @@ namespace linker.messenger.relay.server //单个速度 if (limit.NeedLimit()) { + LoggerHelper.Instance.Warning($"limit"); int length = bytesRead; limit.TryLimit(ref length); while (length > 0) diff --git a/version.txt b/version.txt index a62d6e2d..85aafd78 100644 --- a/version.txt +++ b/version.txt @@ -1,5 +1,5 @@ v1.6.4 -2025-01-13 00:26:35 +2025-01-13 00:29:29 1. 优化代码,解耦,简单几步将打洞和中继集成到你自己的项目中 2. 端口转发检测目标服务连通性 3. 虚拟网卡端口转发检测目标服务连通性