mirror of
https://github.com/kubenetworks/kubevpn.git
synced 2025-10-12 18:51:02 +08:00
342 lines
7.1 KiB
Go
342 lines
7.1 KiB
Go
package optimizer
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import (
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"math"
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. "github.com/expr-lang/expr/ast"
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"github.com/expr-lang/expr/file"
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)
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type fold struct {
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applied bool
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err *file.Error
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}
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func (fold *fold) Visit(node *Node) {
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patch := func(newNode Node) {
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fold.applied = true
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patchWithType(node, newNode)
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}
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patchCopy := func(newNode Node) {
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fold.applied = true
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patchCopyType(node, newNode)
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}
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switch n := (*node).(type) {
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case *UnaryNode:
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switch n.Operator {
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case "-":
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if i, ok := n.Node.(*IntegerNode); ok {
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patch(&IntegerNode{Value: -i.Value})
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}
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if i, ok := n.Node.(*FloatNode); ok {
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patch(&FloatNode{Value: -i.Value})
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}
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case "+":
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if i, ok := n.Node.(*IntegerNode); ok {
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patch(&IntegerNode{Value: i.Value})
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}
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if i, ok := n.Node.(*FloatNode); ok {
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patch(&FloatNode{Value: i.Value})
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}
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case "!", "not":
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if a := toBool(n.Node); a != nil {
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patch(&BoolNode{Value: !a.Value})
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}
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}
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case *BinaryNode:
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switch n.Operator {
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case "+":
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{
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a := toInteger(n.Left)
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b := toInteger(n.Right)
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if a != nil && b != nil {
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patch(&IntegerNode{Value: a.Value + b.Value})
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}
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}
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{
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a := toInteger(n.Left)
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b := toFloat(n.Right)
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if a != nil && b != nil {
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patch(&FloatNode{Value: float64(a.Value) + b.Value})
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}
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}
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{
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a := toFloat(n.Left)
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b := toInteger(n.Right)
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if a != nil && b != nil {
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patch(&FloatNode{Value: a.Value + float64(b.Value)})
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}
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}
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{
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a := toFloat(n.Left)
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b := toFloat(n.Right)
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if a != nil && b != nil {
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patch(&FloatNode{Value: a.Value + b.Value})
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}
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}
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{
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a := toString(n.Left)
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b := toString(n.Right)
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if a != nil && b != nil {
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patch(&StringNode{Value: a.Value + b.Value})
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}
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}
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case "-":
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{
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a := toInteger(n.Left)
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b := toInteger(n.Right)
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if a != nil && b != nil {
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patch(&IntegerNode{Value: a.Value - b.Value})
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}
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}
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{
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a := toInteger(n.Left)
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b := toFloat(n.Right)
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if a != nil && b != nil {
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patch(&FloatNode{Value: float64(a.Value) - b.Value})
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}
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}
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{
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a := toFloat(n.Left)
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b := toInteger(n.Right)
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if a != nil && b != nil {
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patch(&FloatNode{Value: a.Value - float64(b.Value)})
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}
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}
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{
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a := toFloat(n.Left)
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b := toFloat(n.Right)
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if a != nil && b != nil {
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patch(&FloatNode{Value: a.Value - b.Value})
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}
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}
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case "*":
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{
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a := toInteger(n.Left)
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b := toInteger(n.Right)
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if a != nil && b != nil {
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patch(&IntegerNode{Value: a.Value * b.Value})
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}
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}
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{
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a := toInteger(n.Left)
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b := toFloat(n.Right)
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if a != nil && b != nil {
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patch(&FloatNode{Value: float64(a.Value) * b.Value})
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}
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}
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{
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a := toFloat(n.Left)
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b := toInteger(n.Right)
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if a != nil && b != nil {
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patch(&FloatNode{Value: a.Value * float64(b.Value)})
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}
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}
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{
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a := toFloat(n.Left)
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b := toFloat(n.Right)
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if a != nil && b != nil {
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patch(&FloatNode{Value: a.Value * b.Value})
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}
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}
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case "/":
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{
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a := toInteger(n.Left)
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b := toInteger(n.Right)
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if a != nil && b != nil {
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patch(&FloatNode{Value: float64(a.Value) / float64(b.Value)})
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}
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}
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{
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a := toInteger(n.Left)
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b := toFloat(n.Right)
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if a != nil && b != nil {
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patch(&FloatNode{Value: float64(a.Value) / b.Value})
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}
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}
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{
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a := toFloat(n.Left)
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b := toInteger(n.Right)
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if a != nil && b != nil {
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patch(&FloatNode{Value: a.Value / float64(b.Value)})
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}
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}
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{
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a := toFloat(n.Left)
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b := toFloat(n.Right)
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if a != nil && b != nil {
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patch(&FloatNode{Value: a.Value / b.Value})
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}
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}
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case "%":
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if a, ok := n.Left.(*IntegerNode); ok {
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if b, ok := n.Right.(*IntegerNode); ok {
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if b.Value == 0 {
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fold.err = &file.Error{
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Location: (*node).Location(),
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Message: "integer divide by zero",
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}
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return
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}
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patch(&IntegerNode{Value: a.Value % b.Value})
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}
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}
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case "**", "^":
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{
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a := toInteger(n.Left)
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b := toInteger(n.Right)
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if a != nil && b != nil {
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patch(&FloatNode{Value: math.Pow(float64(a.Value), float64(b.Value))})
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}
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}
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{
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a := toInteger(n.Left)
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b := toFloat(n.Right)
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if a != nil && b != nil {
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patch(&FloatNode{Value: math.Pow(float64(a.Value), b.Value)})
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}
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}
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{
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a := toFloat(n.Left)
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b := toInteger(n.Right)
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if a != nil && b != nil {
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patch(&FloatNode{Value: math.Pow(a.Value, float64(b.Value))})
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}
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}
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{
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a := toFloat(n.Left)
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b := toFloat(n.Right)
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if a != nil && b != nil {
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patch(&FloatNode{Value: math.Pow(a.Value, b.Value)})
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}
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}
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case "and", "&&":
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a := toBool(n.Left)
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b := toBool(n.Right)
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if a != nil && a.Value { // true and x
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patchCopy(n.Right)
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} else if b != nil && b.Value { // x and true
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patchCopy(n.Left)
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} else if (a != nil && !a.Value) || (b != nil && !b.Value) { // "x and false" or "false and x"
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patch(&BoolNode{Value: false})
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}
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case "or", "||":
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a := toBool(n.Left)
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b := toBool(n.Right)
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if a != nil && !a.Value { // false or x
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patchCopy(n.Right)
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} else if b != nil && !b.Value { // x or false
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patchCopy(n.Left)
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} else if (a != nil && a.Value) || (b != nil && b.Value) { // "x or true" or "true or x"
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patch(&BoolNode{Value: true})
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}
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case "==":
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{
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a := toInteger(n.Left)
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b := toInteger(n.Right)
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if a != nil && b != nil {
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patch(&BoolNode{Value: a.Value == b.Value})
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}
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}
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{
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a := toString(n.Left)
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b := toString(n.Right)
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if a != nil && b != nil {
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patch(&BoolNode{Value: a.Value == b.Value})
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}
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}
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{
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a := toBool(n.Left)
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b := toBool(n.Right)
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if a != nil && b != nil {
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patch(&BoolNode{Value: a.Value == b.Value})
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}
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}
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}
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case *ArrayNode:
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if len(n.Nodes) > 0 {
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for _, a := range n.Nodes {
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switch a.(type) {
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case *IntegerNode, *FloatNode, *StringNode, *BoolNode:
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continue
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default:
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return
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}
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}
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value := make([]any, len(n.Nodes))
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for i, a := range n.Nodes {
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switch b := a.(type) {
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case *IntegerNode:
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value[i] = b.Value
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case *FloatNode:
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value[i] = b.Value
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case *StringNode:
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value[i] = b.Value
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case *BoolNode:
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value[i] = b.Value
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}
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}
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patch(&ConstantNode{Value: value})
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}
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case *BuiltinNode:
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// TODO: Move this to a separate visitor filter_filter.go
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switch n.Name {
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case "filter":
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if len(n.Arguments) != 2 {
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return
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}
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if base, ok := n.Arguments[0].(*BuiltinNode); ok && base.Name == "filter" {
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patchCopy(&BuiltinNode{
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Name: "filter",
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Arguments: []Node{
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base.Arguments[0],
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&BinaryNode{
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Operator: "&&",
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Left: base.Arguments[1].(*PredicateNode).Node,
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Right: n.Arguments[1].(*PredicateNode).Node,
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},
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},
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})
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}
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}
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}
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}
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func toString(n Node) *StringNode {
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switch a := n.(type) {
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case *StringNode:
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return a
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}
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return nil
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}
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func toInteger(n Node) *IntegerNode {
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switch a := n.(type) {
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case *IntegerNode:
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return a
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}
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return nil
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}
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func toFloat(n Node) *FloatNode {
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switch a := n.(type) {
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case *FloatNode:
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return a
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}
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return nil
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}
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func toBool(n Node) *BoolNode {
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switch a := n.(type) {
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case *BoolNode:
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return a
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}
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return nil
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}
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