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fix: fix dns on linux (#336)
* fix: fix dns on linux * feat: detect run in Github action or not to setup DNS
This commit is contained in:
150
vendor/github.com/go-json-experiment/json/jsontext/pools.go
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150
vendor/github.com/go-json-experiment/json/jsontext/pools.go
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// Copyright 2020 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package jsontext
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import (
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"bytes"
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"io"
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"math/bits"
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"sync"
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)
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// TODO(https://go.dev/issue/47657): Use sync.PoolOf.
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var (
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// This owns the internal buffer since there is no io.Writer to output to.
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// Since the buffer can get arbitrarily large in normal usage,
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// there is statistical tracking logic to determine whether to recycle
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// the internal buffer or not based on a history of utilization.
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bufferedEncoderPool = &sync.Pool{New: func() any { return new(Encoder) }}
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// This owns the internal buffer, but it is only used to temporarily store
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// buffered JSON before flushing it to the underlying io.Writer.
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// In a sufficiently efficient streaming mode, we do not expect the buffer
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// to grow arbitrarily large. Thus, we avoid recycling large buffers.
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streamingEncoderPool = &sync.Pool{New: func() any { return new(Encoder) }}
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// This does not own the internal buffer since
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// it is taken directly from the provided bytes.Buffer.
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bytesBufferEncoderPool = &sync.Pool{New: func() any { return new(Encoder) }}
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)
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// bufferStatistics is statistics to track buffer utilization.
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// It is used to determine whether to recycle a buffer or not
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// to avoid https://go.dev/issue/23199.
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type bufferStatistics struct {
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strikes int // number of times the buffer was under-utilized
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prevLen int // length of previous buffer
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}
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func getBufferedEncoder(opts ...Options) *Encoder {
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e := bufferedEncoderPool.Get().(*Encoder)
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if e.s.Buf == nil {
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// Round up to nearest 2ⁿ to make best use of malloc size classes.
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// See runtime/sizeclasses.go on Go1.15.
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// Logical OR with 63 to ensure 64 as the minimum buffer size.
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n := 1 << bits.Len(uint(e.s.bufStats.prevLen|63))
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e.s.Buf = make([]byte, 0, n)
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}
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e.s.reset(e.s.Buf[:0], nil, opts...)
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return e
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}
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func putBufferedEncoder(e *Encoder) {
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// Recycle large buffers only if sufficiently utilized.
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// If a buffer is under-utilized enough times sequentially,
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// then it is discarded, ensuring that a single large buffer
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// won't be kept alive by a continuous stream of small usages.
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//
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// The worst case utilization is computed as:
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// MIN_UTILIZATION_THRESHOLD / (1 + MAX_NUM_STRIKES)
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//
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// For the constants chosen below, this is (25%)/(1+4) ⇒ 5%.
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// This may seem low, but it ensures a lower bound on
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// the absolute worst-case utilization. Without this check,
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// this would be theoretically 0%, which is infinitely worse.
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//
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// See https://go.dev/issue/27735.
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switch {
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case cap(e.s.Buf) <= 4<<10: // always recycle buffers smaller than 4KiB
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e.s.bufStats.strikes = 0
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case cap(e.s.Buf)/4 <= len(e.s.Buf): // at least 25% utilization
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e.s.bufStats.strikes = 0
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case e.s.bufStats.strikes < 4: // at most 4 strikes
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e.s.bufStats.strikes++
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default: // discard the buffer; too large and too often under-utilized
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e.s.bufStats.strikes = 0
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e.s.bufStats.prevLen = len(e.s.Buf) // heuristic for size to allocate next time
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e.s.Buf = nil
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}
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bufferedEncoderPool.Put(e)
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}
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func getStreamingEncoder(w io.Writer, opts ...Options) *Encoder {
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if _, ok := w.(*bytes.Buffer); ok {
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e := bytesBufferEncoderPool.Get().(*Encoder)
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e.s.reset(nil, w, opts...) // buffer taken from bytes.Buffer
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return e
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} else {
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e := streamingEncoderPool.Get().(*Encoder)
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e.s.reset(e.s.Buf[:0], w, opts...) // preserve existing buffer
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return e
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}
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}
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func putStreamingEncoder(e *Encoder) {
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if _, ok := e.s.wr.(*bytes.Buffer); ok {
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bytesBufferEncoderPool.Put(e)
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} else {
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if cap(e.s.Buf) > 64<<10 {
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e.s.Buf = nil // avoid pinning arbitrarily large amounts of memory
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}
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streamingEncoderPool.Put(e)
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}
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}
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var (
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// This does not own the internal buffer since it is externally provided.
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bufferedDecoderPool = &sync.Pool{New: func() any { return new(Decoder) }}
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// This owns the internal buffer, but it is only used to temporarily store
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// buffered JSON fetched from the underlying io.Reader.
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// In a sufficiently efficient streaming mode, we do not expect the buffer
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// to grow arbitrarily large. Thus, we avoid recycling large buffers.
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streamingDecoderPool = &sync.Pool{New: func() any { return new(Decoder) }}
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// This does not own the internal buffer since
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// it is taken directly from the provided bytes.Buffer.
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bytesBufferDecoderPool = bufferedDecoderPool
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)
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func getBufferedDecoder(b []byte, opts ...Options) *Decoder {
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d := bufferedDecoderPool.Get().(*Decoder)
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d.s.reset(b, nil, opts...)
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return d
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}
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func putBufferedDecoder(d *Decoder) {
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bufferedDecoderPool.Put(d)
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}
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func getStreamingDecoder(r io.Reader, opts ...Options) *Decoder {
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if _, ok := r.(*bytes.Buffer); ok {
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d := bytesBufferDecoderPool.Get().(*Decoder)
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d.s.reset(nil, r, opts...) // buffer taken from bytes.Buffer
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return d
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} else {
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d := streamingDecoderPool.Get().(*Decoder)
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d.s.reset(d.s.buf[:0], r, opts...) // preserve existing buffer
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return d
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}
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}
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func putStreamingDecoder(d *Decoder) {
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if _, ok := d.s.rd.(*bytes.Buffer); ok {
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bytesBufferDecoderPool.Put(d)
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} else {
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if cap(d.s.buf) > 64<<10 {
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d.s.buf = nil // avoid pinning arbitrarily large amounts of memory
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}
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streamingDecoderPool.Put(d)
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}
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}
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