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chore: upgrade coredns version (#550)
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101
vendor/github.com/expr-lang/expr/conf/config.go
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101
vendor/github.com/expr-lang/expr/conf/config.go
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package conf
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import (
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"fmt"
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"reflect"
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"github.com/expr-lang/expr/ast"
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"github.com/expr-lang/expr/builtin"
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"github.com/expr-lang/expr/checker/nature"
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"github.com/expr-lang/expr/vm/runtime"
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)
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const (
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// DefaultMemoryBudget represents an upper limit of memory usage
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DefaultMemoryBudget uint = 1e6
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// DefaultMaxNodes represents an upper limit of AST nodes
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DefaultMaxNodes uint = 10000
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)
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type FunctionsTable map[string]*builtin.Function
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type Config struct {
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EnvObject any
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Env nature.Nature
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Expect reflect.Kind
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ExpectAny bool
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Optimize bool
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Strict bool
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Profile bool
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MaxNodes uint
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MemoryBudget uint
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ConstFns map[string]reflect.Value
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Visitors []ast.Visitor
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Functions FunctionsTable
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Builtins FunctionsTable
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Disabled map[string]bool // disabled builtins
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}
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// CreateNew creates new config with default values.
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func CreateNew() *Config {
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c := &Config{
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Optimize: true,
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MaxNodes: DefaultMaxNodes,
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MemoryBudget: DefaultMemoryBudget,
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ConstFns: make(map[string]reflect.Value),
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Functions: make(map[string]*builtin.Function),
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Builtins: make(map[string]*builtin.Function),
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Disabled: make(map[string]bool),
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}
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for _, f := range builtin.Builtins {
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c.Builtins[f.Name] = f
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}
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return c
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}
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// New creates new config with environment.
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func New(env any) *Config {
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c := CreateNew()
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c.WithEnv(env)
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return c
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}
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func (c *Config) WithEnv(env any) {
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c.EnvObject = env
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c.Env = Env(env)
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c.Strict = c.Env.Strict
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}
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func (c *Config) ConstExpr(name string) {
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if c.EnvObject == nil {
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panic("no environment is specified for ConstExpr()")
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}
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fn := reflect.ValueOf(runtime.Fetch(c.EnvObject, name))
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if fn.Kind() != reflect.Func {
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panic(fmt.Errorf("const expression %q must be a function", name))
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}
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c.ConstFns[name] = fn
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}
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type Checker interface {
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Check()
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}
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func (c *Config) Check() {
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for _, v := range c.Visitors {
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if c, ok := v.(Checker); ok {
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c.Check()
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}
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}
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}
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func (c *Config) IsOverridden(name string) bool {
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if _, ok := c.Functions[name]; ok {
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return true
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}
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if _, ok := c.Env.Get(name); ok {
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return true
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}
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return false
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}
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