Add support resampling for PCM for WebRTC

This commit is contained in:
Alexey Khit
2023-04-22 08:54:31 +03:00
parent fb1cc7dfc2
commit dd98edc48e
3 changed files with 178 additions and 4 deletions

View File

@@ -52,6 +52,53 @@ func UnmarshalMedias(descriptions []*sdp.MediaDescription) (medias []*core.Media
return
}
func WithResampling(medias []*core.Media) []*core.Media {
for _, media := range medias {
if media.Kind != core.KindAudio || media.Direction != core.DirectionSendonly {
continue
}
var pcma, pcmu, pcm *core.Codec
for _, codec := range media.Codecs {
switch codec.Name {
case core.CodecPCMA:
if codec.ClockRate != 0 {
pcma = codec
} else {
pcma = nil
}
case core.CodecPCMU:
if codec.ClockRate != 0 {
pcmu = codec
} else {
pcmu = nil
}
case core.CodecPCM:
pcm = codec
}
}
if pcma != nil {
pcma = pcma.Clone()
pcma.ClockRate = 0 // reset clock rate so will match any
media.Codecs = append(media.Codecs, pcma)
}
if pcmu != nil {
pcmu = pcmu.Clone()
pcmu.ClockRate = 0
media.Codecs = append(media.Codecs, pcmu)
}
if pcma != nil && pcm == nil {
pcm = pcma.Clone()
pcm.Name = core.CodecPCM
media.Codecs = append(media.Codecs, pcm)
}
}
return medias
}
func NewCandidate(network, address string) (string, error) {
i := strings.LastIndexByte(address, ':')
if i < 0 {