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imgTofloat32 + fill_image_f32 took more than double the time since tofloat created needless allocations and iterate over each pixel, and fill_image in c then iterate over each pixel*3 again just to move it into the c image.
29 lines
783 B
C
29 lines
783 B
C
#include <darknet.h>
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void fill_image_f32(image* im, int w, int h, int c, float* data) {
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int i;
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for (i = 0; i < w*h*c; i++) {
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im->data[i] = data[i];
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}
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}
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void set_data_f32_val(float* data, int index, float value) {
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data[index] = value;
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}
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void to_float_and_fill_image(image* im, int w, int h, uint8_t* data) {
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int x, y, idx_source;
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int pixel_count = w * h;
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int idx = 0;
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for (y = 0; y < h; y++) {
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for (x = 0; x < w; x++) {
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idx_source = (y*w + x) * 4;
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im->data[(pixel_count*0) + idx] = (float)data[idx_source] / 255;
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im->data[(pixel_count*1) + idx] = (float)data[idx_source+1] / 255;
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im->data[(pixel_count*2) + idx] = (float)data[idx_source+2] / 255;
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idx++;
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}
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}
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}
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