#include void fill_image_f32(image* im, int w, int h, int c, float* data) { int i; for (i = 0; i < w*h*c; i++) { im->data[i] = data[i]; } } void set_data_f32_val(float* data, int index, float value) { data[index] = value; } void to_float_and_fill_image(image* im, int w, int h, uint8_t* data) { int x, y, idx_source; int pixel_count = w * h; int idx = 0; for (y = 0; y < h; y++) { for (x = 0; x < w; x++) { idx_source = (y*w + x) * 4; im->data[(pixel_count*0) + idx] = (float)data[idx_source] / 255; im->data[(pixel_count*1) + idx] = (float)data[idx_source+1] / 255; im->data[(pixel_count*2) + idx] = (float)data[idx_source+2] / 255; idx++; } } }