mirror of
				https://github.com/nyanmisaka/ffmpeg-rockchip.git
				synced 2025-10-30 04:02:04 +08:00 
			
		
		
		
	
		
			
				
	
	
		
			589 lines
		
	
	
		
			22 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			589 lines
		
	
	
		
			22 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
 | |
|  * Copyright (c) 2013 Clément Bœsch
 | |
|  *
 | |
|  * This file is part of FFmpeg.
 | |
|  *
 | |
|  * FFmpeg is free software; you can redistribute it and/or
 | |
|  * modify it under the terms of the GNU Lesser General Public
 | |
|  * License as published by the Free Software Foundation; either
 | |
|  * version 2.1 of the License, or (at your option) any later version.
 | |
|  *
 | |
|  * FFmpeg is distributed in the hope that it will be useful,
 | |
|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
 | |
|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 | |
|  * Lesser General Public License for more details.
 | |
|  *
 | |
|  * You should have received a copy of the GNU Lesser General Public
 | |
|  * License along with FFmpeg; if not, write to the Free Software
 | |
|  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
 | |
|  */
 | |
| 
 | |
| /**
 | |
|  * @file
 | |
|  * 3D Lookup table filter
 | |
|  */
 | |
| 
 | |
| #include "libavutil/opt.h"
 | |
| #include "libavutil/file.h"
 | |
| #include "libavutil/intreadwrite.h"
 | |
| #include "libavutil/avassert.h"
 | |
| #include "libavutil/pixdesc.h"
 | |
| #include "libavutil/avstring.h"
 | |
| #include "avfilter.h"
 | |
| #include "drawutils.h"
 | |
| #include "formats.h"
 | |
| #include "internal.h"
 | |
| #include "video.h"
 | |
| 
 | |
| #define R 0
 | |
| #define G 1
 | |
| #define B 2
 | |
| #define A 3
 | |
| 
 | |
| enum interp_mode {
 | |
|     INTERPOLATE_NEAREST,
 | |
|     INTERPOLATE_TRILINEAR,
 | |
|     INTERPOLATE_TETRAHEDRAL,
 | |
|     NB_INTERP_MODE
 | |
| };
 | |
| 
 | |
| struct rgbvec {
 | |
|     float r, g, b;
 | |
| };
 | |
| 
 | |
| #define MAX_LEVEL 36
 | |
| 
 | |
| typedef struct LUT3DContext {
 | |
|     const AVClass *class;
 | |
|     enum interp_mode interpolation;
 | |
|     char *file;
 | |
|     uint8_t rgba_map[4];
 | |
|     int step;
 | |
|     int is16bit;
 | |
|     struct rgbvec (*interp_8) (const struct LUT3DContext*, uint8_t,  uint8_t,  uint8_t);
 | |
|     struct rgbvec (*interp_16)(const struct LUT3DContext*, uint16_t, uint16_t, uint16_t);
 | |
|     struct rgbvec lut[MAX_LEVEL][MAX_LEVEL][MAX_LEVEL];
 | |
|     int lutsize;
 | |
| } LUT3DContext;
 | |
| 
 | |
| #define OFFSET(x) offsetof(LUT3DContext, x)
 | |
| #define FLAGS AV_OPT_FLAG_FILTERING_PARAM|AV_OPT_FLAG_VIDEO_PARAM
 | |
| static const AVOption lut3d_options[] = {
 | |
|     { "file",   "set 3D LUT file name", OFFSET(file), AV_OPT_TYPE_STRING, {.str=NULL}, .flags = FLAGS },
 | |
|     { "interp", "select interpolation mode", OFFSET(interpolation), AV_OPT_TYPE_INT, {.i64=INTERPOLATE_TETRAHEDRAL}, 0, NB_INTERP_MODE-1, FLAGS, "interp_mode" },
 | |
|         { "nearest",     "use values from the nearest defined points",            0, AV_OPT_TYPE_CONST, {.i64=INTERPOLATE_NEAREST},     INT_MIN, INT_MAX, FLAGS, "interp_mode" },
 | |
|         { "trilinear",   "interpolate values using the 8 points defining a cube", 0, AV_OPT_TYPE_CONST, {.i64=INTERPOLATE_TRILINEAR},   INT_MIN, INT_MAX, FLAGS, "interp_mode" },
 | |
|         { "tetrahedral", "interpolate values using a tetrahedron",                0, AV_OPT_TYPE_CONST, {.i64=INTERPOLATE_TETRAHEDRAL}, INT_MIN, INT_MAX, FLAGS, "interp_mode" },
 | |
|     { NULL }
 | |
| };
 | |
| 
 | |
| AVFILTER_DEFINE_CLASS(lut3d);
 | |
| 
 | |
| static inline float lerpf(float v0, float v1, float f)
 | |
| {
 | |
|     return v0 + (v1 - v0) * f;
 | |
| }
 | |
| 
 | |
| static inline struct rgbvec lerp(const struct rgbvec *v0, const struct rgbvec *v1, float f)
 | |
| {
 | |
|     struct rgbvec v = {
 | |
|         lerpf(v0->r, v1->r, f), lerpf(v0->g, v1->g, f), lerpf(v0->b, v1->b, f)
 | |
|     };
 | |
|     return v;
 | |
| }
 | |
| 
 | |
| #define NEAR(x) ((int)((x) + .5))
 | |
| #define PREV(x) ((int)(x))
 | |
| #define NEXT(x) (FFMIN((int)(x) + 1, lut3d->lutsize - 1))
 | |
| 
 | |
| /**
 | |
|  * Get the nearest defined point
 | |
|  */
 | |
| static inline struct rgbvec interp_nearest(const LUT3DContext *lut3d,
 | |
|                                            const struct rgbvec *s)
 | |
| {
 | |
|     return lut3d->lut[NEAR(s->r)][NEAR(s->g)][NEAR(s->b)];
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Interpolate using the 8 vertices of a cube
 | |
|  * @see https://en.wikipedia.org/wiki/Trilinear_interpolation
 | |
|  */
 | |
| static inline struct rgbvec interp_trilinear(const LUT3DContext *lut3d,
 | |
|                                              const struct rgbvec *s)
 | |
| {
 | |
|     const int prev[] = {PREV(s->r), PREV(s->g), PREV(s->b)};
 | |
|     const int next[] = {NEXT(s->r), NEXT(s->g), NEXT(s->b)};
 | |
|     const struct rgbvec d = {s->r - prev[0], s->g - prev[1], s->b - prev[2]};
 | |
|     const struct rgbvec c000 = lut3d->lut[prev[0]][prev[1]][prev[2]];
 | |
|     const struct rgbvec c001 = lut3d->lut[prev[0]][prev[1]][next[2]];
 | |
|     const struct rgbvec c010 = lut3d->lut[prev[0]][next[1]][prev[2]];
 | |
|     const struct rgbvec c011 = lut3d->lut[prev[0]][next[1]][next[2]];
 | |
|     const struct rgbvec c100 = lut3d->lut[next[0]][prev[1]][prev[2]];
 | |
|     const struct rgbvec c101 = lut3d->lut[next[0]][prev[1]][next[2]];
 | |
|     const struct rgbvec c110 = lut3d->lut[next[0]][next[1]][prev[2]];
 | |
|     const struct rgbvec c111 = lut3d->lut[next[0]][next[1]][next[2]];
 | |
|     const struct rgbvec c00  = lerp(&c000, &c100, d.r);
 | |
|     const struct rgbvec c10  = lerp(&c010, &c110, d.r);
 | |
|     const struct rgbvec c01  = lerp(&c001, &c101, d.r);
 | |
|     const struct rgbvec c11  = lerp(&c011, &c111, d.r);
 | |
|     const struct rgbvec c0   = lerp(&c00,  &c10,  d.g);
 | |
|     const struct rgbvec c1   = lerp(&c01,  &c11,  d.g);
 | |
|     const struct rgbvec c    = lerp(&c0,   &c1,   d.b);
 | |
|     return c;
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Tetrahedral interpolation. Based on code found in Truelight Software Library paper.
 | |
|  * @see http://www.filmlight.ltd.uk/pdf/whitepapers/FL-TL-TN-0057-SoftwareLib.pdf
 | |
|  */
 | |
| static inline struct rgbvec interp_tetrahedral(const LUT3DContext *lut3d,
 | |
|                                                const struct rgbvec *s)
 | |
| {
 | |
|     const int prev[] = {PREV(s->r), PREV(s->g), PREV(s->b)};
 | |
|     const int next[] = {NEXT(s->r), NEXT(s->g), NEXT(s->b)};
 | |
|     const struct rgbvec d = {s->r - prev[0], s->g - prev[1], s->b - prev[2]};
 | |
|     const struct rgbvec c000 = lut3d->lut[prev[0]][prev[1]][prev[2]];
 | |
|     const struct rgbvec c111 = lut3d->lut[next[0]][next[1]][next[2]];
 | |
|     struct rgbvec c;
 | |
|     if (d.r > d.g) {
 | |
|         if (d.g > d.b) {
 | |
|             const struct rgbvec c100 = lut3d->lut[next[0]][prev[1]][prev[2]];
 | |
|             const struct rgbvec c110 = lut3d->lut[next[0]][next[1]][prev[2]];
 | |
|             c.r = (1-d.r) * c000.r + (d.r-d.g) * c100.r + (d.g-d.b) * c110.r + (d.b) * c111.r;
 | |
|             c.g = (1-d.r) * c000.g + (d.r-d.g) * c100.g + (d.g-d.b) * c110.g + (d.b) * c111.g;
 | |
|             c.b = (1-d.r) * c000.b + (d.r-d.g) * c100.b + (d.g-d.b) * c110.b + (d.b) * c111.b;
 | |
|         } else if (d.r > d.b) {
 | |
|             const struct rgbvec c100 = lut3d->lut[next[0]][prev[1]][prev[2]];
 | |
|             const struct rgbvec c101 = lut3d->lut[next[0]][prev[1]][next[2]];
 | |
|             c.r = (1-d.r) * c000.r + (d.r-d.b) * c100.r + (d.b-d.g) * c101.r + (d.g) * c111.r;
 | |
|             c.g = (1-d.r) * c000.g + (d.r-d.b) * c100.g + (d.b-d.g) * c101.g + (d.g) * c111.g;
 | |
|             c.b = (1-d.r) * c000.b + (d.r-d.b) * c100.b + (d.b-d.g) * c101.b + (d.g) * c111.b;
 | |
|         } else {
 | |
|             const struct rgbvec c001 = lut3d->lut[prev[0]][prev[1]][next[2]];
 | |
|             const struct rgbvec c101 = lut3d->lut[next[0]][prev[1]][next[2]];
 | |
|             c.r = (1-d.b) * c000.r + (d.b-d.r) * c001.r + (d.r-d.g) * c101.r + (d.g) * c111.r;
 | |
|             c.g = (1-d.b) * c000.g + (d.b-d.r) * c001.g + (d.r-d.g) * c101.g + (d.g) * c111.g;
 | |
|             c.b = (1-d.b) * c000.b + (d.b-d.r) * c001.b + (d.r-d.g) * c101.b + (d.g) * c111.b;
 | |
|         }
 | |
|     } else {
 | |
|         if (d.b > d.g) {
 | |
|             const struct rgbvec c001 = lut3d->lut[prev[0]][prev[1]][next[2]];
 | |
|             const struct rgbvec c011 = lut3d->lut[prev[0]][next[1]][next[2]];
 | |
|             c.r = (1-d.b) * c000.r + (d.b-d.g) * c001.r + (d.g-d.r) * c011.r + (d.r) * c111.r;
 | |
|             c.g = (1-d.b) * c000.g + (d.b-d.g) * c001.g + (d.g-d.r) * c011.g + (d.r) * c111.g;
 | |
|             c.b = (1-d.b) * c000.b + (d.b-d.g) * c001.b + (d.g-d.r) * c011.b + (d.r) * c111.b;
 | |
|         } else if (d.b > d.r) {
 | |
|             const struct rgbvec c010 = lut3d->lut[prev[0]][next[1]][prev[2]];
 | |
|             const struct rgbvec c011 = lut3d->lut[prev[0]][next[1]][next[2]];
 | |
|             c.r = (1-d.g) * c000.r + (d.g-d.b) * c010.r + (d.b-d.r) * c011.r + (d.r) * c111.r;
 | |
|             c.g = (1-d.g) * c000.g + (d.g-d.b) * c010.g + (d.b-d.r) * c011.g + (d.r) * c111.g;
 | |
|             c.b = (1-d.g) * c000.b + (d.g-d.b) * c010.b + (d.b-d.r) * c011.b + (d.r) * c111.b;
 | |
|         } else {
 | |
|             const struct rgbvec c010 = lut3d->lut[prev[0]][next[1]][prev[2]];
 | |
|             const struct rgbvec c110 = lut3d->lut[next[0]][next[1]][prev[2]];
 | |
|             c.r = (1-d.g) * c000.r + (d.g-d.r) * c010.r + (d.r-d.b) * c110.r + (d.b) * c111.r;
 | |
|             c.g = (1-d.g) * c000.g + (d.g-d.r) * c010.g + (d.r-d.b) * c110.g + (d.b) * c111.g;
 | |
|             c.b = (1-d.g) * c000.b + (d.g-d.r) * c010.b + (d.r-d.b) * c110.b + (d.b) * c111.b;
 | |
|         }
 | |
|     }
 | |
|     return c;
 | |
| }
 | |
| 
 | |
| #define DEFINE_INTERP_FUNC(name, nbits)                                     \
 | |
| static struct rgbvec interp_##nbits##_##name(const LUT3DContext *lut3d,     \
 | |
|                                              uint##nbits##_t r,             \
 | |
|                                              uint##nbits##_t g,             \
 | |
|                                              uint##nbits##_t b)             \
 | |
| {                                                                           \
 | |
|     const float scale = (1. / ((1<<nbits) - 1)) * (lut3d->lutsize - 1);     \
 | |
|     const struct rgbvec scaled_rgb = {r * scale, g * scale, b * scale};     \
 | |
|     return interp_##name(lut3d, &scaled_rgb);                               \
 | |
| }
 | |
| 
 | |
| DEFINE_INTERP_FUNC(nearest,     8)
 | |
| DEFINE_INTERP_FUNC(trilinear,   8)
 | |
| DEFINE_INTERP_FUNC(tetrahedral, 8)
 | |
| 
 | |
| DEFINE_INTERP_FUNC(nearest,     16)
 | |
| DEFINE_INTERP_FUNC(trilinear,   16)
 | |
| DEFINE_INTERP_FUNC(tetrahedral, 16)
 | |
| 
 | |
| #define MAX_LINE_SIZE 512
 | |
| 
 | |
| static int skip_line(const char *p)
 | |
| {
 | |
|     while (*p && av_isspace(*p))
 | |
|         p++;
 | |
|     return !*p || *p == '#';
 | |
| }
 | |
| 
 | |
| #define NEXT_LINE(loop_cond) do {                           \
 | |
|     if (!fgets(line, sizeof(line), f)) {                    \
 | |
|         av_log(ctx, AV_LOG_ERROR, "Unexpected EOF\n");      \
 | |
|         return AVERROR_INVALIDDATA;                         \
 | |
|     }                                                       \
 | |
| } while (loop_cond)
 | |
| 
 | |
| /* Basically r g and b float values on each line; seems to be generated by
 | |
|  * Davinci */
 | |
| static int parse_dat(AVFilterContext *ctx, FILE *f)
 | |
| {
 | |
|     LUT3DContext *lut3d = ctx->priv;
 | |
|     const int size = lut3d->lutsize;
 | |
|     int i, j, k;
 | |
| 
 | |
|     for (k = 0; k < size; k++) {
 | |
|         for (j = 0; j < size; j++) {
 | |
|             for (i = 0; i < size; i++) {
 | |
|                 char line[MAX_LINE_SIZE];
 | |
|                 struct rgbvec *vec = &lut3d->lut[k][j][i];
 | |
|                 NEXT_LINE(skip_line(line));
 | |
|                 sscanf(line, "%f %f %f", &vec->r, &vec->g, &vec->b);
 | |
|             }
 | |
|         }
 | |
|     }
 | |
|     return 0;
 | |
| }
 | |
| 
 | |
| /* Iridas format */
 | |
| static int parse_cube(AVFilterContext *ctx, FILE *f)
 | |
| {
 | |
|     LUT3DContext *lut3d = ctx->priv;
 | |
|     char line[MAX_LINE_SIZE];
 | |
|     float min[3] = {0.0, 0.0, 0.0};
 | |
|     float max[3] = {1.0, 1.0, 1.0};
 | |
| 
 | |
|     while (fgets(line, sizeof(line), f)) {
 | |
|         if (!strncmp(line, "LUT_3D_SIZE ", 12)) {
 | |
|             int i, j, k;
 | |
|             const int size = strtol(line + 12, NULL, 0);
 | |
| 
 | |
|             if (size > MAX_LEVEL) {
 | |
|                 av_log(ctx, AV_LOG_ERROR, "Too large 3D LUT\n");
 | |
|                 return AVERROR(EINVAL);
 | |
|             }
 | |
|             lut3d->lutsize = size;
 | |
|             for (k = 0; k < size; k++) {
 | |
|                 for (j = 0; j < size; j++) {
 | |
|                     for (i = 0; i < size; i++) {
 | |
|                         struct rgbvec *vec = &lut3d->lut[k][j][i];
 | |
| 
 | |
|                         do {
 | |
|                             NEXT_LINE(0);
 | |
|                             if (!strncmp(line, "DOMAIN_", 7)) {
 | |
|                                 float *vals = NULL;
 | |
|                                 if      (!strncmp(line + 7, "MIN ", 4)) vals = min;
 | |
|                                 else if (!strncmp(line + 7, "MAX ", 4)) vals = max;
 | |
|                                 if (!vals)
 | |
|                                     return AVERROR_INVALIDDATA;
 | |
|                                 sscanf(line + 11, "%f %f %f", vals, vals + 1, vals + 2);
 | |
|                                 av_log(ctx, AV_LOG_DEBUG, "min: %f %f %f | max: %f %f %f\n",
 | |
|                                        min[0], min[1], min[2], max[0], max[1], max[2]);
 | |
|                                 continue;
 | |
|                             }
 | |
|                         } while (skip_line(line));
 | |
|                         if (sscanf(line, "%f %f %f", &vec->r, &vec->g, &vec->b) != 3)
 | |
|                             return AVERROR_INVALIDDATA;
 | |
|                         vec->r *= max[0] - min[0];
 | |
|                         vec->g *= max[1] - min[1];
 | |
|                         vec->b *= max[2] - min[2];
 | |
|                     }
 | |
|                 }
 | |
|             }
 | |
|             break;
 | |
|         }
 | |
|     }
 | |
|     return 0;
 | |
| }
 | |
| 
 | |
| /* Assume 17x17x17 LUT with a 16-bit depth
 | |
|  * FIXME: it seems there are various 3dl formats */
 | |
| static int parse_3dl(AVFilterContext *ctx, FILE *f)
 | |
| {
 | |
|     char line[MAX_LINE_SIZE];
 | |
|     LUT3DContext *lut3d = ctx->priv;
 | |
|     int i, j, k;
 | |
|     const int size = 17;
 | |
|     const float scale = 16*16*16;
 | |
| 
 | |
|     lut3d->lutsize = size;
 | |
|     if (!fgets(line, sizeof(line), f))
 | |
|         return AVERROR_INVALIDDATA;
 | |
|     for (k = 0; k < size; k++) {
 | |
|         for (j = 0; j < size; j++) {
 | |
|             for (i = 0; i < size; i++) {
 | |
|                 int r, g, b;
 | |
|                 struct rgbvec *vec = &lut3d->lut[k][j][i];
 | |
| 
 | |
|                 NEXT_LINE(skip_line(line));
 | |
|                 if (sscanf(line, "%d %d %d", &r, &g, &b) != 3)
 | |
|                     return AVERROR_INVALIDDATA;
 | |
|                 vec->r = r / scale;
 | |
|                 vec->g = g / scale;
 | |
|                 vec->b = b / scale;
 | |
|             }
 | |
|         }
 | |
|     }
 | |
|     return 0;
 | |
| }
 | |
| 
 | |
| /* Pandora format */
 | |
| static int parse_m3d(AVFilterContext *ctx, FILE *f)
 | |
| {
 | |
|     LUT3DContext *lut3d = ctx->priv;
 | |
|     float scale;
 | |
|     int i, j, k, size, in = -1, out = -1;
 | |
|     char line[MAX_LINE_SIZE];
 | |
|     uint8_t rgb_map[3] = {0, 1, 2};
 | |
| 
 | |
|     while (fgets(line, sizeof(line), f)) {
 | |
|         if      (!strncmp(line, "in",  2)) in  = strtol(line + 2, NULL, 0);
 | |
|         else if (!strncmp(line, "out", 3)) out = strtol(line + 3, NULL, 0);
 | |
|         else if (!strncmp(line, "values", 6)) {
 | |
|             const char *p = line + 6;
 | |
| #define SET_COLOR(id) do {                  \
 | |
|     while (av_isspace(*p))                  \
 | |
|         p++;                                \
 | |
|     switch (*p) {                           \
 | |
|     case 'r': rgb_map[id] = 0; break;       \
 | |
|     case 'g': rgb_map[id] = 1; break;       \
 | |
|     case 'b': rgb_map[id] = 2; break;       \
 | |
|     }                                       \
 | |
|     while (*p && !av_isspace(*p))           \
 | |
|         p++;                                \
 | |
| } while (0)
 | |
|             SET_COLOR(0);
 | |
|             SET_COLOR(1);
 | |
|             SET_COLOR(2);
 | |
|             break;
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     if (in == -1 || out == -1) {
 | |
|         av_log(ctx, AV_LOG_ERROR, "in and out must be defined\n");
 | |
|         return AVERROR_INVALIDDATA;
 | |
|     }
 | |
|     for (size = 1; size*size*size < in; size++);
 | |
|     lut3d->lutsize = size;
 | |
|     scale = 1. / (out - 1);
 | |
| 
 | |
|     for (k = 0; k < size; k++) {
 | |
|         for (j = 0; j < size; j++) {
 | |
|             for (i = 0; i < size; i++) {
 | |
|                 struct rgbvec *vec = &lut3d->lut[k][j][i];
 | |
|                 float val[3];
 | |
| 
 | |
|                 NEXT_LINE(0);
 | |
|                 if (sscanf(line, "%f %f %f", val, val + 1, val + 2) != 3)
 | |
|                     return AVERROR_INVALIDDATA;
 | |
|                 vec->r = val[rgb_map[0]] * scale;
 | |
|                 vec->g = val[rgb_map[1]] * scale;
 | |
|                 vec->b = val[rgb_map[2]] * scale;
 | |
|             }
 | |
|         }
 | |
|     }
 | |
|     return 0;
 | |
| }
 | |
| 
 | |
| static void set_identity_matrix(LUT3DContext *lut3d, int size)
 | |
| {
 | |
|     int i, j, k;
 | |
|     const float c = 1. / (size - 1);
 | |
| 
 | |
|     lut3d->lutsize = size;
 | |
|     for (k = 0; k < size; k++) {
 | |
|         for (j = 0; j < size; j++) {
 | |
|             for (i = 0; i < size; i++) {
 | |
|                 struct rgbvec *vec = &lut3d->lut[k][j][i];
 | |
|                 vec->r = k * c;
 | |
|                 vec->g = j * c;
 | |
|                 vec->b = i * c;
 | |
|             }
 | |
|         }
 | |
|     }
 | |
| }
 | |
| 
 | |
| static av_cold int init(AVFilterContext *ctx)
 | |
| {
 | |
|     int ret;
 | |
|     FILE *f;
 | |
|     const char *ext;
 | |
|     LUT3DContext *lut3d = ctx->priv;
 | |
| 
 | |
|     if (!lut3d->file) {
 | |
|         set_identity_matrix(lut3d, 32);
 | |
|         return 0;
 | |
|     }
 | |
| 
 | |
|     f = fopen(lut3d->file, "r");
 | |
|     if (!f) {
 | |
|         ret = AVERROR(errno);
 | |
|         av_log(ctx, AV_LOG_ERROR, "%s: %s\n", lut3d->file, av_err2str(ret));
 | |
|         return ret;
 | |
|     }
 | |
| 
 | |
|     ext = strrchr(lut3d->file, '.');
 | |
|     if (!ext) {
 | |
|         av_log(ctx, AV_LOG_ERROR, "Unable to guess the format from the extension\n");
 | |
|         ret = AVERROR_INVALIDDATA;
 | |
|         goto end;
 | |
|     }
 | |
|     ext++;
 | |
| 
 | |
|     if (!av_strcasecmp(ext, "dat")) {
 | |
|         lut3d->lutsize = 33;
 | |
|         ret = parse_dat(ctx, f);
 | |
|     } else if (!av_strcasecmp(ext, "3dl")) {
 | |
|         ret = parse_3dl(ctx, f);
 | |
|     } else if (!av_strcasecmp(ext, "cube")) {
 | |
|         ret = parse_cube(ctx, f);
 | |
|     } else if (!av_strcasecmp(ext, "m3d")) {
 | |
|         ret = parse_m3d(ctx, f);
 | |
|     } else {
 | |
|         av_log(ctx, AV_LOG_ERROR, "Unrecognized '.%s' file type\n", ext);
 | |
|         ret = AVERROR(EINVAL);
 | |
|     }
 | |
| 
 | |
|     if (!ret && !lut3d->lutsize) {
 | |
|         av_log(ctx, AV_LOG_ERROR, "3D LUT is empty\n");
 | |
|         ret = AVERROR_INVALIDDATA;
 | |
|     }
 | |
| 
 | |
| end:
 | |
|     fclose(f);
 | |
|     return ret;
 | |
| }
 | |
| 
 | |
| static int query_formats(AVFilterContext *ctx)
 | |
| {
 | |
|     static const enum AVPixelFormat pix_fmts[] = {
 | |
|         AV_PIX_FMT_RGB24,  AV_PIX_FMT_BGR24,
 | |
|         AV_PIX_FMT_RGBA,   AV_PIX_FMT_BGRA,
 | |
|         AV_PIX_FMT_ARGB,   AV_PIX_FMT_ABGR,
 | |
|         AV_PIX_FMT_0RGB,   AV_PIX_FMT_0BGR,
 | |
|         AV_PIX_FMT_RGB0,   AV_PIX_FMT_BGR0,
 | |
|         AV_PIX_FMT_RGB48,  AV_PIX_FMT_BGR48,
 | |
|         AV_PIX_FMT_RGBA64, AV_PIX_FMT_BGRA64,
 | |
|         AV_PIX_FMT_NONE
 | |
|     };
 | |
|     ff_set_common_formats(ctx, ff_make_format_list(pix_fmts));
 | |
|     return 0;
 | |
| }
 | |
| 
 | |
| static int config_input(AVFilterLink *inlink)
 | |
| {
 | |
|     LUT3DContext *lut3d = inlink->dst->priv;
 | |
|     const AVPixFmtDescriptor *desc = av_pix_fmt_desc_get(inlink->format);
 | |
| 
 | |
|     switch (inlink->format) {
 | |
|     case AV_PIX_FMT_RGB48:
 | |
|     case AV_PIX_FMT_BGR48:
 | |
|     case AV_PIX_FMT_RGBA64:
 | |
|     case AV_PIX_FMT_BGRA64:
 | |
|         lut3d->is16bit = 1;
 | |
|     }
 | |
| 
 | |
|     ff_fill_rgba_map(lut3d->rgba_map, inlink->format);
 | |
|     lut3d->step = av_get_padded_bits_per_pixel(desc) >> (3 + lut3d->is16bit);
 | |
| 
 | |
| #define SET_FUNC(name) do {                                     \
 | |
|     if (lut3d->is16bit) lut3d->interp_16 = interp_16_##name;    \
 | |
|     else                lut3d->interp_8  = interp_8_##name;     \
 | |
| } while (0)
 | |
| 
 | |
|     switch (lut3d->interpolation) {
 | |
|     case INTERPOLATE_NEAREST:     SET_FUNC(nearest);        break;
 | |
|     case INTERPOLATE_TRILINEAR:   SET_FUNC(trilinear);      break;
 | |
|     case INTERPOLATE_TETRAHEDRAL: SET_FUNC(tetrahedral);    break;
 | |
|     default:
 | |
|         av_assert0(0);
 | |
|     }
 | |
| 
 | |
|     return 0;
 | |
| }
 | |
| 
 | |
| #define FILTER(nbits) do {                                                                          \
 | |
|     uint8_t       *dstrow = out->data[0];                                                           \
 | |
|     const uint8_t *srcrow = in ->data[0];                                                           \
 | |
|                                                                                                     \
 | |
|     for (y = 0; y < inlink->h; y++) {                                                               \
 | |
|         uint##nbits##_t *dst = (uint##nbits##_t *)dstrow;                                           \
 | |
|         const uint##nbits##_t *src = (const uint##nbits##_t *)srcrow;                               \
 | |
|         for (x = 0; x < inlink->w * step; x += step) {                                              \
 | |
|             struct rgbvec vec = lut3d->interp_##nbits(lut3d, src[x + r], src[x + g], src[x + b]);   \
 | |
|             dst[x + r] = av_clip_uint##nbits(vec.r * (float)((1<<nbits) - 1));                      \
 | |
|             dst[x + g] = av_clip_uint##nbits(vec.g * (float)((1<<nbits) - 1));                      \
 | |
|             dst[x + b] = av_clip_uint##nbits(vec.b * (float)((1<<nbits) - 1));                      \
 | |
|             if (!direct && step == 4)                                                               \
 | |
|                 dst[x + a] = src[x + a];                                                            \
 | |
|         }                                                                                           \
 | |
|         dstrow += out->linesize[0];                                                                 \
 | |
|         srcrow += in ->linesize[0];                                                                 \
 | |
|     }                                                                                               \
 | |
| } while (0)
 | |
| 
 | |
| static int filter_frame(AVFilterLink *inlink, AVFrame *in)
 | |
| {
 | |
|     int x, y, direct = 0;
 | |
|     AVFilterContext *ctx = inlink->dst;
 | |
|     LUT3DContext *lut3d = ctx->priv;
 | |
|     AVFilterLink *outlink = inlink->dst->outputs[0];
 | |
|     AVFrame *out;
 | |
|     const int step = lut3d->step;
 | |
|     const uint8_t r = lut3d->rgba_map[R];
 | |
|     const uint8_t g = lut3d->rgba_map[G];
 | |
|     const uint8_t b = lut3d->rgba_map[B];
 | |
|     const uint8_t a = lut3d->rgba_map[A];
 | |
| 
 | |
|     if (av_frame_is_writable(in)) {
 | |
|         direct = 1;
 | |
|         out = in;
 | |
|     } else {
 | |
|         out = ff_get_video_buffer(outlink, outlink->w, outlink->h);
 | |
|         if (!out) {
 | |
|             av_frame_free(&in);
 | |
|             return AVERROR(ENOMEM);
 | |
|         }
 | |
|         av_frame_copy_props(out, in);
 | |
|     }
 | |
| 
 | |
|     if (lut3d->is16bit) FILTER(16);
 | |
|     else                FILTER(8);
 | |
| 
 | |
|     if (!direct)
 | |
|         av_frame_free(&in);
 | |
| 
 | |
|     return ff_filter_frame(outlink, out);
 | |
| }
 | |
| 
 | |
| static const AVFilterPad lut3d_inputs[] = {
 | |
|     {
 | |
|         .name         = "default",
 | |
|         .type         = AVMEDIA_TYPE_VIDEO,
 | |
|         .filter_frame = filter_frame,
 | |
|         .config_props = config_input,
 | |
|     },
 | |
|     { NULL }
 | |
| };
 | |
| 
 | |
| static const AVFilterPad lut3d_outputs[] = {
 | |
|      {
 | |
|          .name = "default",
 | |
|          .type = AVMEDIA_TYPE_VIDEO,
 | |
|      },
 | |
|      { NULL }
 | |
| };
 | |
| 
 | |
| AVFilter avfilter_vf_lut3d = {
 | |
|     .name          = "lut3d",
 | |
|     .description   = NULL_IF_CONFIG_SMALL("Adjust colors using a 3D LUT."),
 | |
|     .priv_size     = sizeof(LUT3DContext),
 | |
|     .init          = init,
 | |
|     .query_formats = query_formats,
 | |
|     .inputs        = lut3d_inputs,
 | |
|     .outputs       = lut3d_outputs,
 | |
|     .priv_class    = &lut3d_class,
 | |
|     .flags         = AVFILTER_FLAG_SUPPORT_TIMELINE_GENERIC,
 | |
| };
 | 
