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	6e6e170898
	
	
	
		
			
			* commit '42d324694883cdf1fff1612ac70fa403692a1ad4': floatdsp: move vector_fmul_reverse from dsputil to avfloatdsp. Conflicts: libavcodec/arm/dsputil_init_vfp.c libavcodec/arm/dsputil_vfp.S libavcodec/dsputil.c libavcodec/ppc/float_altivec.c libavcodec/x86/dsputil.asm libavutil/x86/float_dsp.asm Merged-by: Michael Niedermayer <michaelni@gmx.at>
		
			
				
	
	
		
			125 lines
		
	
	
		
			4.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			125 lines
		
	
	
		
			4.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2006 Luca Barbato <lu_zero@gentoo.org>
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|  *
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|  * This file is part of FFmpeg.
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|  *
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|  * FFmpeg is free software; you can redistribute it and/or
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|  * modify it under the terms of the GNU Lesser General Public
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|  * License as published by the Free Software Foundation; either
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|  * version 2.1 of the License, or (at your option) any later version.
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|  *
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|  * FFmpeg is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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|  * Lesser General Public License for more details.
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|  *
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|  * You should have received a copy of the GNU Lesser General Public
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|  * License along with FFmpeg; if not, write to the Free Software
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|  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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|  */
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| 
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| #include "util_altivec.h"
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| #include "float_dsp_altivec.h"
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| 
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| void ff_vector_fmul_altivec(float *dst, const float *src0, const float *src1,
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|                             int len)
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| {
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|     int i;
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|     vector float d0, d1, s, zero = (vector float)vec_splat_u32(0);
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|     for (i = 0; i < len - 7; i += 8) {
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|         d0 = vec_ld( 0, src0 + i);
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|         s  = vec_ld( 0, src1 + i);
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|         d1 = vec_ld(16, src0 + i);
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|         d0 = vec_madd(d0, s, zero);
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|         d1 = vec_madd(d1, vec_ld(16, src1 + i), zero);
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|         vec_st(d0,  0, dst + i);
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|         vec_st(d1, 16, dst + i);
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|     }
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| }
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| 
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| void ff_vector_fmul_window_altivec(float *dst, const float *src0,
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|                                    const float *src1, const float *win, int len)
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| {
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|     vector float zero, t0, t1, s0, s1, wi, wj;
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|     const vector unsigned char reverse = vcprm(3, 2, 1, 0);
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|     int i, j;
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| 
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|     dst  += len;
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|     win  += len;
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|     src0 += len;
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| 
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|     zero = (vector float)vec_splat_u32(0);
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| 
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|     for (i = -len * 4, j = len * 4 - 16; i < 0; i += 16, j -= 16) {
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|         s0 = vec_ld(i, src0);
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|         s1 = vec_ld(j, src1);
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|         wi = vec_ld(i, win);
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|         wj = vec_ld(j, win);
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| 
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|         s1 = vec_perm(s1, s1, reverse);
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|         wj = vec_perm(wj, wj, reverse);
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| 
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|         t0 = vec_madd(s0, wj, zero);
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|         t0 = vec_nmsub(s1, wi, t0);
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|         t1 = vec_madd(s0, wi, zero);
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|         t1 = vec_madd(s1, wj, t1);
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|         t1 = vec_perm(t1, t1, reverse);
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| 
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|         vec_st(t0, i, dst);
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|         vec_st(t1, j, dst);
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|     }
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| }
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| 
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| void ff_vector_fmul_add_altivec(float *dst, const float *src0,
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|                                 const float *src1, const float *src2,
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|                                 int len)
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| {
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|     int i;
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|     vector float d, s0, s1, s2, t0, t1, edges;
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|     vector unsigned char align = vec_lvsr(0,dst),
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|                          mask = vec_lvsl(0, dst);
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| 
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|     for (i = 0; i < len - 3; i += 4) {
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|         t0 = vec_ld(0, dst + i);
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|         t1 = vec_ld(15, dst + i);
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|         s0 = vec_ld(0, src0 + i);
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|         s1 = vec_ld(0, src1 + i);
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|         s2 = vec_ld(0, src2 + i);
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|         edges = vec_perm(t1, t0, mask);
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|         d = vec_madd(s0, s1, s2);
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|         t1 = vec_perm(d, edges, align);
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|         t0 = vec_perm(edges, d, align);
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|         vec_st(t1, 15, dst + i);
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|         vec_st(t0, 0, dst + i);
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|     }
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| }
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| 
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| void ff_vector_fmul_reverse_altivec(float *dst, const float *src0,
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|                                     const float *src1, int len)
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| {
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|     int i;
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|     vector float d, s0, s1, h0, l0,
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|                 s2, s3, zero = (vector float) vec_splat_u32(0);
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| 
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|     src1 += len-4;
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|     for(i = 0; i < len - 7; i += 8) {
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|         s1 = vec_ld(0, src1 - i);              // [a,b,c,d]
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|         s0 = vec_ld(0, src0 + i);
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|         l0 = vec_mergel(s1, s1);               // [c,c,d,d]
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|         s3 = vec_ld(-16, src1 - i);
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|         h0 = vec_mergeh(s1, s1);               // [a,a,b,b]
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|         s2 = vec_ld(16, src0 + i);
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|         s1 = vec_mergeh(vec_mergel(l0, h0),    // [d,b,d,b]
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|                         vec_mergeh(l0, h0));   // [c,a,c,a]
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|         // [d,c,b,a]
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|         l0 = vec_mergel(s3, s3);
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|         d = vec_madd(s0, s1, zero);
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|         h0 = vec_mergeh(s3, s3);
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|         vec_st(d, 0, dst + i);
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|         s3 = vec_mergeh(vec_mergel(l0, h0),
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|                         vec_mergeh(l0, h0));
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|         d = vec_madd(s2, s3, zero);
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|         vec_st(d, 16, dst + i);
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|     }
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| }
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