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If the window is resized it was possible that xpos pointed outside the visualization texture. By rearranging the overflow check we make sure this (and a crash) does not happen. We also don't have to use xleft for start position, as that is 0 anyways, and if we ever want to take into account xleft then the texture should be positioned accordingly when rendering. Signed-off-by: Marton Balint <cus@passwd.hu>