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			66 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			66 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| FFmpeg multithreading methods
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| ==============================================
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| 
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| FFmpeg provides two methods for multithreading codecs.
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| 
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| Slice threading decodes multiple parts of a frame at the same time, using
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| AVCodecContext execute() and execute2().
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| 
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| Frame threading decodes multiple frames at the same time.
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| It accepts N future frames and delays decoded pictures by N-1 frames.
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| The later frames are decoded in separate threads while the user is
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| displaying the current one.
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| 
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| Restrictions on clients
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| ==============================================
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| 
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| Slice threading -
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| * The client's draw_horiz_band() must be thread-safe according to the comment
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|   in avcodec.h.
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| 
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| Frame threading -
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| * Restrictions with slice threading also apply.
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| * For best performance, the client should set thread_safe_callbacks if it
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|   provides a thread-safe get_buffer() callback.
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| * There is one frame of delay added for every thread beyond the first one.
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|   Clients must be able to handle this; the pkt_dts and pkt_pts fields in
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|   AVFrame will work as usual.
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| 
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| Restrictions on codec implementations
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| ==============================================
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| 
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| Slice threading -
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|  None except that there must be something worth executing in parallel.
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| 
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| Frame threading -
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| * Codecs can only accept entire pictures per packet.
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| * Codecs similar to ffv1, whose streams don't reset across frames,
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|   will not work because their bitstreams cannot be decoded in parallel.
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| 
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| * The contents of buffers must not be read before ff_thread_await_progress()
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|   has been called on them. reget_buffer() and buffer age optimizations no longer work.
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| * The contents of buffers must not be written to after ff_thread_report_progress()
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|   has been called on them. This includes draw_edges().
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| 
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| Porting codecs to frame threading
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| ==============================================
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| 
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| Find all context variables that are needed by the next frame. Move all
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| code changing them, as well as code calling get_buffer(), up to before
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| the decode process starts. Call ff_thread_finish_setup() afterwards. If
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| some code can't be moved, have update_thread_context() run it in the next
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| thread.
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| 
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| If the codec allocates writable tables in its init(), add an init_thread_copy()
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| which re-allocates them for other threads.
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| 
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| Add CODEC_CAP_FRAME_THREADS to the codec capabilities. There will be very little
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| speed gain at this point but it should work.
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| 
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| Call ff_thread_report_progress() after some part of the current picture has decoded.
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| A good place to put this is where draw_horiz_band() is called - add this if it isn't
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| called anywhere, as it's useful too and the implementation is trivial when you're
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| doing this. Note that draw_edges() needs to be called before reporting progress.
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| 
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| Before accessing a reference frame or its MVs, call ff_thread_await_progress().
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