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			1335 lines
		
	
	
		
			56 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| \input texinfo @c -*- texinfo -*-
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| @documentencoding UTF-8
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| 
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| @settitle General Documentation
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| @titlepage
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| @center @titlefont{General Documentation}
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| @end titlepage
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| 
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| @top
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| 
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| @contents
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| 
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| @chapter External libraries
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| 
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| FFmpeg can be hooked up with a number of external libraries to add support
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| for more formats. None of them are used by default, their use has to be
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| explicitly requested by passing the appropriate flags to
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| @command{./configure}.
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| 
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| @section libxavs2
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| 
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| FFmpeg can make use of the xavs2 library for AVS2-P2/IEEE1857.4 video encoding.
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| 
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| Go to @url{https://github.com/pkuvcl/xavs2} and follow the instructions for
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| installing the library. Then pass @code{--enable-libxavs2} to configure to
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| enable it.
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| 
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| @float NOTE
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| libxavs2 is under the GNU Public License Version 2 or later
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| (see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for
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| details), you must upgrade FFmpeg's license to GPL in order to use it.
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| @end float
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| 
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| @section libdavs2
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| 
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| FFmpeg can make use of the davs2 library for AVS2-P2/IEEE1857.4 video decoding.
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| 
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| Go to @url{https://github.com/pkuvcl/davs2} and follow the instructions for
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| installing the library. Then pass @code{--enable-libdavs2} to configure to
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| enable it.
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| 
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| @float NOTE
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| libdavs2 is under the GNU Public License Version 2 or later
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| (see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for
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| details), you must upgrade FFmpeg's license to GPL in order to use it.
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| @end float
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| 
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| @section Alliance for Open Media libaom
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| 
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| FFmpeg can make use of the libaom library for AV1 decoding.
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| 
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| Go to @url{http://aomedia.org/} and follow the instructions for
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| installing the library. Then pass @code{--enable-libaom} to configure to
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| enable it.
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| 
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| @section OpenJPEG
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| 
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| FFmpeg can use the OpenJPEG libraries for encoding/decoding J2K videos.  Go to
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| @url{http://www.openjpeg.org/} to get the libraries and follow the installation
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| instructions.  To enable using OpenJPEG in FFmpeg, pass @code{--enable-libopenjpeg} to
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| @file{./configure}.
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| 
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| 
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| @section OpenCORE, VisualOn, and Fraunhofer libraries
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| 
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| Spun off Google Android sources, OpenCore, VisualOn and Fraunhofer
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| libraries provide encoders for a number of audio codecs.
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| 
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| @float NOTE
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| OpenCORE and VisualOn libraries are under the Apache License 2.0
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| (see @url{http://www.apache.org/licenses/LICENSE-2.0} for details), which is
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| incompatible to the LGPL version 2.1 and GPL version 2. You have to
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| upgrade FFmpeg's license to LGPL version 3 (or if you have enabled
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| GPL components, GPL version 3) by passing @code{--enable-version3} to configure in
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| order to use it.
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| 
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| The license of the Fraunhofer AAC library is incompatible with the GPL.
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| Therefore, for GPL builds, you have to pass @code{--enable-nonfree} to
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| configure in order to use it. To the best of our knowledge, it is
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| compatible with the LGPL.
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| @end float
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| 
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| @subsection OpenCORE AMR
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| 
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| FFmpeg can make use of the OpenCORE libraries for AMR-NB
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| decoding/encoding and AMR-WB decoding.
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| 
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| Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
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| instructions for installing the libraries.
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| Then pass @code{--enable-libopencore-amrnb} and/or
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| @code{--enable-libopencore-amrwb} to configure to enable them.
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| 
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| @subsection VisualOn AMR-WB encoder library
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| 
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| FFmpeg can make use of the VisualOn AMR-WBenc library for AMR-WB encoding.
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| 
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| Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
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| instructions for installing the library.
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| Then pass @code{--enable-libvo-amrwbenc} to configure to enable it.
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| 
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| @subsection Fraunhofer AAC library
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| 
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| FFmpeg can make use of the Fraunhofer AAC library for AAC decoding & encoding.
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| 
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| Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
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| instructions for installing the library.
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| Then pass @code{--enable-libfdk-aac} to configure to enable it.
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| 
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| @section LAME
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| 
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| FFmpeg can make use of the LAME library for MP3 encoding.
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| 
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| Go to @url{http://lame.sourceforge.net/} and follow the
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| instructions for installing the library.
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| Then pass @code{--enable-libmp3lame} to configure to enable it.
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| 
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| @section TwoLAME
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| 
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| FFmpeg can make use of the TwoLAME library for MP2 encoding.
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| 
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| Go to @url{http://www.twolame.org/} and follow the
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| instructions for installing the library.
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| Then pass @code{--enable-libtwolame} to configure to enable it.
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| 
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| @section libcodec2 / codec2 general
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| 
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| FFmpeg can make use of libcodec2 for codec2 encoding and decoding.
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| There is currently no native decoder, so libcodec2 must be used for decoding.
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| 
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| Go to @url{http://freedv.org/}, download "Codec 2 source archive".
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| Build and install using CMake. Debian users can install the libcodec2-dev package instead.
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| Once libcodec2 is installed you can pass @code{--enable-libcodec2} to configure to enable it.
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| 
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| The easiest way to use codec2 is with .c2 files, since they contain the mode information required for decoding.
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| To encode such a file, use a .c2 file extension and give the libcodec2 encoder the -mode option:
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| @code{ffmpeg -i input.wav -mode 700C output.c2}.
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| Playback is as simple as @code{ffplay output.c2}.
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| For a list of supported modes, run @code{ffmpeg -h encoder=libcodec2}.
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| Raw codec2 files are also supported.
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| To make sense of them the mode in use needs to be specified as a format option:
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| @code{ffmpeg -f codec2raw -mode 1300 -i input.raw output.wav}.
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| 
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| @section libvpx
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| 
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| FFmpeg can make use of the libvpx library for VP8/VP9 encoding.
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| 
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| Go to @url{http://www.webmproject.org/} and follow the instructions for
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| installing the library. Then pass @code{--enable-libvpx} to configure to
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| enable it.
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| 
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| @section libwavpack
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| 
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| FFmpeg can make use of the libwavpack library for WavPack encoding.
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| 
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| Go to @url{http://www.wavpack.com/} and follow the instructions for
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| installing the library. Then pass @code{--enable-libwavpack} to configure to
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| enable it.
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| 
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| @section libxavs
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| 
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| FFmpeg can make use of the libxavs library for Xavs encoding.
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| 
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| Go to @url{http://xavs.sf.net/} and follow the instructions for
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| installing the library. Then pass @code{--enable-libxavs} to configure to
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| enable it.
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| 
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| @section OpenH264
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| 
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| FFmpeg can make use of the OpenH264 library for H.264 encoding and decoding.
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| 
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| Go to @url{http://www.openh264.org/} and follow the instructions for
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| installing the library. Then pass @code{--enable-libopenh264} to configure to
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| enable it.
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| 
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| For decoding, this library is much more limited than the built-in decoder
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| in libavcodec; currently, this library lacks support for decoding B-frames
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| and some other main/high profile features. (It currently only supports
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| constrained baseline profile and CABAC.) Using it is mostly useful for
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| testing and for taking advantage of Cisco's patent portfolio license
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| (@url{http://www.openh264.org/BINARY_LICENSE.txt}).
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| 
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| @section x264
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| 
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| FFmpeg can make use of the x264 library for H.264 encoding.
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| 
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| Go to @url{http://www.videolan.org/developers/x264.html} and follow the
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| instructions for installing the library. Then pass @code{--enable-libx264} to
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| configure to enable it.
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| 
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| @float NOTE
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| x264 is under the GNU Public License Version 2 or later
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| (see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for
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| details), you must upgrade FFmpeg's license to GPL in order to use it.
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| @end float
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| 
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| @section x265
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| 
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| FFmpeg can make use of the x265 library for HEVC encoding.
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| 
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| Go to @url{http://x265.org/developers.html} and follow the instructions
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| for installing the library. Then pass @code{--enable-libx265} to configure
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| to enable it.
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| 
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| @float NOTE
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| x265 is under the GNU Public License Version 2 or later
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| (see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for
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| details), you must upgrade FFmpeg's license to GPL in order to use it.
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| @end float
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| 
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| @section kvazaar
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| 
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| FFmpeg can make use of the kvazaar library for HEVC encoding.
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| 
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| Go to @url{https://github.com/ultravideo/kvazaar} and follow the
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| instructions for installing the library. Then pass
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| @code{--enable-libkvazaar} to configure to enable it.
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| 
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| @section libilbc
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| 
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| iLBC is a narrowband speech codec that has been made freely available
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| by Google as part of the WebRTC project. libilbc is a packaging friendly
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| copy of the iLBC codec. FFmpeg can make use of the libilbc library for
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| iLBC encoding and decoding.
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| 
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| Go to @url{https://github.com/TimothyGu/libilbc} and follow the instructions for
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| installing the library. Then pass @code{--enable-libilbc} to configure to
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| enable it.
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| 
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| @section libzvbi
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| 
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| libzvbi is a VBI decoding library which can be used by FFmpeg to decode DVB
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| teletext pages and DVB teletext subtitles.
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| 
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| Go to @url{http://sourceforge.net/projects/zapping/} and follow the instructions for
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| installing the library. Then pass @code{--enable-libzvbi} to configure to
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| enable it.
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| 
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| @section AviSynth
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| 
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| FFmpeg can read AviSynth scripts as input. To enable support, pass
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| @code{--enable-avisynth} to configure.  The correct headers are
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| included in compat/avisynth/, which allows the user to enable support
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| without needing to search for these headers themselves.
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| 
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| For Windows, supported AviSynth variants are
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| @url{http://avisynth.nl, AviSynth 2.6 RC1 or higher} for 32-bit builds and
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| @url{http://avs-plus.net, AviSynth+ r1718 or higher} for 32-bit and 64-bit builds.
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| 
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| For Linux and OS X, the supported AviSynth variant is
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| @url{https://github.com/avxsynth/avxsynth, AvxSynth}.
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| 
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| @float NOTE
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| There is currently a regression in AviSynth+'s @code{capi.h} header as of
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| October 2016, which interferes with the ability for builds of FFmpeg to use
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| MSVC-built binaries of AviSynth. Until this is resolved, you can make sure
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| a known good version is installed by checking out a version from before
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| the regression occurred:
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| 
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| @code{git clone -b MT git://github.com/AviSynth/AviSynthPlus.git @*
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| cd AviSynthPlus @*
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| git checkout -b oldheader b4f292b4dbfad149697fb65c6a037bb3810813f9 @*
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| make install PREFIX=/install/prefix}
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| @end float
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| 
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| @float NOTE
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| AviSynth and AvxSynth are loaded dynamically.  Distributors can build FFmpeg
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| with @code{--enable-avisynth}, and the binaries will work regardless of the
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| end user having AviSynth or AvxSynth installed - they'll only need to be
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| installed to use AviSynth scripts (obviously).
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| @end float
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| 
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| @section Intel QuickSync Video
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| 
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| FFmpeg can use Intel QuickSync Video (QSV) for accelerated encoding and decoding
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| of multiple codecs. To use QSV, FFmpeg must be linked against the @code{libmfx}
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| dispatcher, which loads the actual decoding libraries.
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| 
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| The dispatcher is open source and can be downloaded from
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| @url{https://github.com/lu-zero/mfx_dispatch.git}. FFmpeg needs to be configured
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| with the @code{--enable-libmfx} option and @code{pkg-config} needs to be able to
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| locate the dispatcher's @code{.pc} files.
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| 
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| @section AMD VCE
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| 
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| FFmpeg can use the AMD Advanced Media Framework library for accelerated H.264
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| and HEVC encoding on VCE enabled hardware under Windows.
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| 
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| To enable support you must obtain the AMF framework header files from
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| @url{https://github.com/GPUOpen-LibrariesAndSDKs/AMF.git}.
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| 
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| Create an @code{AMF/} directory in the system include path.
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| Copy the contents of @code{AMF/amf/public/include/} into that directory.
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| Then configure FFmpeg with @code{--enable-amf}.
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| 
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| 
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| @chapter Supported File Formats, Codecs or Features
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| 
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| You can use the @code{-formats} and @code{-codecs} options to have an exhaustive list.
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| 
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| @section File Formats
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| 
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| FFmpeg supports the following file formats through the @code{libavformat}
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| library:
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| 
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| @multitable @columnfractions .4 .1 .1 .4
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| @item Name @tab Encoding @tab Decoding @tab Comments
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| @item 3dostr                    @tab   @tab X
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| @item 4xm                       @tab   @tab X
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|     @tab 4X Technologies format, used in some games.
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| @item 8088flex TMV              @tab   @tab X
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| @item AAX                       @tab   @tab X
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|     @tab Audible Enhanced Audio format, used in audiobooks.
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| @item AA                        @tab   @tab X
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|     @tab Audible Format 2, 3, and 4, used in audiobooks.
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| @item ACT Voice                 @tab   @tab X
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|     @tab contains G.729 audio
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| @item Adobe Filmstrip           @tab X @tab X
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| @item Audio IFF (AIFF)          @tab X @tab X
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| @item American Laser Games MM   @tab   @tab X
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|     @tab Multimedia format used in games like Mad Dog McCree.
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| @item 3GPP AMR                  @tab X @tab X
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| @item Amazing Studio Packed Animation File  @tab   @tab X
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|     @tab Multimedia format used in game Heart Of Darkness.
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| @item Apple HTTP Live Streaming @tab   @tab X
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| @item Artworx Data Format       @tab   @tab X
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| @item Interplay ACM             @tab   @tab X
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|     @tab Audio only format used in some Interplay games.
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| @item ADP                       @tab   @tab X
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|     @tab Audio format used on the Nintendo Gamecube.
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| @item AFC                       @tab   @tab X
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|     @tab Audio format used on the Nintendo Gamecube.
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| @item ADS/SS2                   @tab   @tab X
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|     @tab Audio format used on the PS2.
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| @item APNG                      @tab X @tab X
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| @item ASF                       @tab X @tab X
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| @item AST                       @tab X @tab X
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|     @tab Audio format used on the Nintendo Wii.
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| @item AVI                       @tab X @tab X
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| @item AviSynth                  @tab   @tab X
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| @item AVR                       @tab   @tab X
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|     @tab Audio format used on Mac.
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| @item AVS                       @tab   @tab X
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|     @tab Multimedia format used by the Creature Shock game.
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| @item Beam Software SIFF        @tab   @tab X
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|     @tab Audio and video format used in some games by Beam Software.
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| @item Bethesda Softworks VID    @tab   @tab X
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|     @tab Used in some games from Bethesda Softworks.
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| @item Binary text               @tab   @tab X
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| @item Bink                      @tab   @tab X
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|     @tab Multimedia format used by many games.
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| @item Bitmap Brothers JV        @tab   @tab X
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|     @tab Used in Z and Z95 games.
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| @item Brute Force & Ignorance   @tab   @tab X
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|     @tab Used in the game Flash Traffic: City of Angels.
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| @item BFSTM                     @tab   @tab X
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|     @tab Audio format used on the Nintendo WiiU (based on BRSTM).
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| @item BRSTM                     @tab   @tab X
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|     @tab Audio format used on the Nintendo Wii.
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| @item BWF                       @tab X @tab X
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| @item codec2 (raw)              @tab X @tab X
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|     @tab Must be given -mode format option to decode correctly.
 | |
| @item codec2 (.c2 files)        @tab X @tab X
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|     @tab Contains header with version and mode info, simplifying playback.
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| @item CRI ADX                   @tab X @tab X
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|     @tab Audio-only format used in console video games.
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| @item Discworld II BMV          @tab   @tab X
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| @item Interplay C93             @tab   @tab X
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|     @tab Used in the game Cyberia from Interplay.
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| @item Delphine Software International CIN @tab   @tab X
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|     @tab Multimedia format used by Delphine Software games.
 | |
| @item Digital Speech Standard (DSS) @tab   @tab X
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| @item Canopus HQ                @tab   @tab X
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| @item Canopus HQA               @tab   @tab X
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| @item Canopus HQX               @tab   @tab X
 | |
| @item CD+G                      @tab   @tab X
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|     @tab Video format used by CD+G karaoke disks
 | |
| @item Phantom Cine              @tab   @tab X
 | |
| @item Cineform HD               @tab   @tab X
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| @item Commodore CDXL            @tab   @tab X
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|     @tab Amiga CD video format
 | |
| @item Core Audio Format         @tab X @tab X
 | |
|     @tab Apple Core Audio Format
 | |
| @item CRC testing format        @tab X @tab
 | |
| @item Creative Voice            @tab X @tab X
 | |
|     @tab Created for the Sound Blaster Pro.
 | |
| @item CRYO APC                  @tab   @tab X
 | |
|     @tab Audio format used in some games by CRYO Interactive Entertainment.
 | |
| @item D-Cinema audio            @tab X @tab X
 | |
| @item Deluxe Paint Animation    @tab   @tab X
 | |
| @item DCSTR                     @tab   @tab X
 | |
| @item DFA                       @tab   @tab X
 | |
|     @tab This format is used in Chronomaster game
 | |
| @item DirectDraw Surface        @tab   @tab X
 | |
| @item DSD Stream File (DSF)     @tab   @tab X
 | |
| @item DV video                  @tab X @tab X
 | |
| @item DXA                       @tab   @tab X
 | |
|     @tab This format is used in the non-Windows version of the Feeble Files
 | |
|          game and different game cutscenes repacked for use with ScummVM.
 | |
| @item Electronic Arts cdata  @tab    @tab X
 | |
| @item Electronic Arts Multimedia  @tab    @tab X
 | |
|     @tab Used in various EA games; files have extensions like WVE and UV2.
 | |
| @item Ensoniq Paris Audio File  @tab   @tab X
 | |
| @item FFM (FFserver live feed)  @tab X @tab X
 | |
| @item Flash (SWF)               @tab X @tab X
 | |
| @item Flash 9 (AVM2)            @tab X @tab X
 | |
|     @tab Only embedded audio is decoded.
 | |
| @item FLI/FLC/FLX animation     @tab   @tab X
 | |
|     @tab .fli/.flc files
 | |
| @item Flash Video (FLV)         @tab X @tab X
 | |
|     @tab Macromedia Flash video files
 | |
| @item framecrc testing format   @tab X @tab
 | |
| @item FunCom ISS                @tab   @tab X
 | |
|     @tab Audio format used in various games from FunCom like The Longest Journey.
 | |
| @item G.723.1                   @tab X @tab X
 | |
| @item G.726                     @tab   @tab X @tab Both left- and right-justified.
 | |
| @item G.729 BIT                 @tab X @tab X
 | |
| @item G.729 raw                 @tab   @tab X
 | |
| @item GENH                      @tab   @tab X
 | |
|     @tab Audio format for various games.
 | |
| @item GIF Animation             @tab X @tab X
 | |
| @item GXF                       @tab X @tab X
 | |
|     @tab General eXchange Format SMPTE 360M, used by Thomson Grass Valley
 | |
|          playout servers.
 | |
| @item HNM @tab   @tab X
 | |
|     @tab Only version 4 supported, used in some games from Cryo Interactive
 | |
| @item iCEDraw File              @tab   @tab X
 | |
| @item ICO                       @tab X @tab X
 | |
|     @tab Microsoft Windows ICO
 | |
| @item id Quake II CIN video     @tab   @tab X
 | |
| @item id RoQ                    @tab X @tab X
 | |
|     @tab Used in Quake III, Jedi Knight 2 and other computer games.
 | |
| @item IEC61937 encapsulation @tab X @tab X
 | |
| @item IFF                       @tab   @tab X
 | |
|     @tab Interchange File Format
 | |
| @item iLBC                      @tab X @tab X
 | |
| @item Interplay MVE             @tab   @tab X
 | |
|     @tab Format used in various Interplay computer games.
 | |
| @item Iterated Systems ClearVideo @tab     @tab  X
 | |
|     @tab I-frames only
 | |
| @item IV8                       @tab   @tab X
 | |
|     @tab A format generated by IndigoVision 8000 video server.
 | |
| @item IVF (On2)                 @tab X @tab X
 | |
|     @tab A format used by libvpx
 | |
| @item Internet Video Recording  @tab   @tab X
 | |
| @item IRCAM                     @tab X @tab X
 | |
| @item LATM                      @tab X @tab X
 | |
| @item LMLM4                     @tab   @tab X
 | |
|     @tab Used by Linux Media Labs MPEG-4 PCI boards
 | |
| @item LOAS                      @tab   @tab X
 | |
|     @tab contains LATM multiplexed AAC audio
 | |
| @item LRC                       @tab X @tab X
 | |
| @item LVF                       @tab   @tab X
 | |
| @item LXF                       @tab   @tab X
 | |
|     @tab VR native stream format, used by Leitch/Harris' video servers.
 | |
| @item Magic Lantern Video (MLV) @tab   @tab X
 | |
| @item Matroska                  @tab X @tab X
 | |
| @item Matroska audio            @tab X @tab
 | |
| @item FFmpeg metadata           @tab X @tab X
 | |
|     @tab Metadata in text format.
 | |
| @item MAXIS XA                  @tab   @tab X
 | |
|     @tab Used in Sim City 3000; file extension .xa.
 | |
| @item MD Studio                 @tab   @tab X
 | |
| @item Metal Gear Solid: The Twin Snakes @tab @tab X
 | |
| @item Megalux Frame             @tab   @tab X
 | |
|     @tab Used by Megalux Ultimate Paint
 | |
| @item Mobotix .mxg              @tab   @tab X
 | |
| @item Monkey's Audio            @tab   @tab X
 | |
| @item Motion Pixels MVI         @tab   @tab X
 | |
| @item MOV/QuickTime/MP4         @tab X @tab X
 | |
|     @tab 3GP, 3GP2, PSP, iPod variants supported
 | |
| @item MP2                       @tab X @tab X
 | |
| @item MP3                       @tab X @tab X
 | |
| @item MPEG-1 System             @tab X @tab X
 | |
|     @tab muxed audio and video, VCD format supported
 | |
| @item MPEG-PS (program stream)  @tab X @tab X
 | |
|     @tab also known as @code{VOB} file, SVCD and DVD format supported
 | |
| @item MPEG-TS (transport stream) @tab X @tab X
 | |
|     @tab also known as DVB Transport Stream
 | |
| @item MPEG-4                    @tab X @tab X
 | |
|     @tab MPEG-4 is a variant of QuickTime.
 | |
| @item MSF                       @tab   @tab X
 | |
|     @tab Audio format used on the PS3.
 | |
| @item Mirillis FIC video        @tab   @tab X
 | |
|     @tab No cursor rendering.
 | |
| @item MIDI Sample Dump Standard @tab   @tab X
 | |
| @item MIME multipart JPEG       @tab X @tab
 | |
| @item MSN TCP webcam            @tab   @tab X
 | |
|     @tab Used by MSN Messenger webcam streams.
 | |
| @item MTV                       @tab   @tab X
 | |
| @item Musepack                  @tab   @tab X
 | |
| @item Musepack SV8              @tab   @tab X
 | |
| @item Material eXchange Format (MXF) @tab X @tab X
 | |
|     @tab SMPTE 377M, used by D-Cinema, broadcast industry.
 | |
| @item Material eXchange Format (MXF), D-10 Mapping @tab X @tab X
 | |
|     @tab SMPTE 386M, D-10/IMX Mapping.
 | |
| @item NC camera feed            @tab   @tab X
 | |
|     @tab NC (AVIP NC4600) camera streams
 | |
| @item NIST SPeech HEader REsources @tab   @tab X
 | |
| @item Computerized Speech Lab NSP @tab   @tab X
 | |
| @item NTT TwinVQ (VQF)          @tab   @tab X
 | |
|     @tab Nippon Telegraph and Telephone Corporation TwinVQ.
 | |
| @item Nullsoft Streaming Video  @tab   @tab X
 | |
| @item NuppelVideo               @tab   @tab X
 | |
| @item NUT                       @tab X @tab X
 | |
|     @tab NUT Open Container Format
 | |
| @item Ogg                       @tab X @tab X
 | |
| @item Playstation Portable PMP  @tab   @tab X
 | |
| @item Portable Voice Format     @tab   @tab X
 | |
| @item TechnoTrend PVA           @tab   @tab X
 | |
|     @tab Used by TechnoTrend DVB PCI boards.
 | |
| @item QCP                       @tab   @tab X
 | |
| @item raw ADTS (AAC)            @tab X @tab X
 | |
| @item raw AC-3                  @tab X @tab X
 | |
| @item raw AMR-NB                @tab   @tab X
 | |
| @item raw AMR-WB                @tab   @tab X
 | |
| @item raw aptX                  @tab X @tab X
 | |
| @item raw aptX HD               @tab X @tab X
 | |
| @item raw Chinese AVS video     @tab X @tab X
 | |
| @item raw CRI ADX               @tab X @tab X
 | |
| @item raw Dirac                 @tab X @tab X
 | |
| @item raw DNxHD                 @tab X @tab X
 | |
| @item raw DTS                   @tab X @tab X
 | |
| @item raw DTS-HD                @tab   @tab X
 | |
| @item raw E-AC-3                @tab X @tab X
 | |
| @item raw FLAC                  @tab X @tab X
 | |
| @item raw GSM                   @tab   @tab X
 | |
| @item raw H.261                 @tab X @tab X
 | |
| @item raw H.263                 @tab X @tab X
 | |
| @item raw H.264                 @tab X @tab X
 | |
| @item raw HEVC                  @tab X @tab X
 | |
| @item raw Ingenient MJPEG       @tab   @tab X
 | |
| @item raw MJPEG                 @tab X @tab X
 | |
| @item raw MLP                   @tab   @tab X
 | |
| @item raw MPEG                  @tab   @tab X
 | |
| @item raw MPEG-1                @tab   @tab X
 | |
| @item raw MPEG-2                @tab   @tab X
 | |
| @item raw MPEG-4                @tab X @tab X
 | |
| @item raw NULL                  @tab X @tab
 | |
| @item raw video                 @tab X @tab X
 | |
| @item raw id RoQ                @tab X @tab
 | |
| @item raw SBC                   @tab X @tab X
 | |
| @item raw Shorten               @tab   @tab X
 | |
| @item raw TAK                   @tab   @tab X
 | |
| @item raw TrueHD                @tab X @tab X
 | |
| @item raw VC-1                  @tab X @tab X
 | |
| @item raw PCM A-law             @tab X @tab X
 | |
| @item raw PCM mu-law            @tab X @tab X
 | |
| @item raw PCM signed 8 bit      @tab X @tab X
 | |
| @item raw PCM signed 16 bit big-endian  @tab X @tab X
 | |
| @item raw PCM signed 16 bit little-endian  @tab X @tab X
 | |
| @item raw PCM signed 24 bit big-endian  @tab X @tab X
 | |
| @item raw PCM signed 24 bit little-endian  @tab X @tab X
 | |
| @item raw PCM signed 32 bit big-endian  @tab X @tab X
 | |
| @item raw PCM signed 32 bit little-endian  @tab X @tab X
 | |
| @item raw PCM signed 64 bit big-endian  @tab X @tab X
 | |
| @item raw PCM signed 64 bit little-endian  @tab X @tab X
 | |
| @item raw PCM unsigned 8 bit    @tab X @tab X
 | |
| @item raw PCM unsigned 16 bit big-endian  @tab X @tab X
 | |
| @item raw PCM unsigned 16 bit little-endian  @tab X @tab X
 | |
| @item raw PCM unsigned 24 bit big-endian  @tab X @tab X
 | |
| @item raw PCM unsigned 24 bit little-endian  @tab X @tab X
 | |
| @item raw PCM unsigned 32 bit big-endian  @tab X @tab X
 | |
| @item raw PCM unsigned 32 bit little-endian  @tab X @tab X
 | |
| @item raw PCM 16.8 floating point little-endian @tab   @tab X
 | |
| @item raw PCM 24.0 floating point little-endian @tab   @tab X
 | |
| @item raw PCM floating-point 32 bit big-endian  @tab X @tab X
 | |
| @item raw PCM floating-point 32 bit little-endian  @tab X @tab X
 | |
| @item raw PCM floating-point 64 bit big-endian  @tab X @tab X
 | |
| @item raw PCM floating-point 64 bit little-endian  @tab X @tab X
 | |
| @item RDT                       @tab   @tab X
 | |
| @item REDCODE R3D               @tab   @tab X
 | |
|     @tab File format used by RED Digital cameras, contains JPEG 2000 frames and PCM audio.
 | |
| @item RealMedia                 @tab X @tab X
 | |
| @item Redirector                @tab   @tab X
 | |
| @item RedSpark                  @tab   @tab X
 | |
| @item Renderware TeXture Dictionary @tab   @tab X
 | |
| @item Resolume DXV              @tab   @tab X
 | |
| @item RL2                       @tab   @tab X
 | |
|     @tab Audio and video format used in some games by Entertainment Software Partners.
 | |
| @item RPL/ARMovie               @tab   @tab X
 | |
| @item Lego Mindstorms RSO       @tab X @tab X
 | |
| @item RSD                       @tab   @tab X
 | |
| @item RTMP                      @tab X @tab X
 | |
|     @tab Output is performed by publishing stream to RTMP server
 | |
| @item RTP                       @tab X @tab X
 | |
| @item RTSP                      @tab X @tab X
 | |
| @item Sample Dump eXchange      @tab   @tab X
 | |
| @item SAP                       @tab X @tab X
 | |
| @item SBG                       @tab   @tab X
 | |
| @item SDP                       @tab   @tab X
 | |
| @item Sega FILM/CPK             @tab X @tab X
 | |
|     @tab Used in many Sega Saturn console games.
 | |
| @item Silicon Graphics Movie    @tab   @tab X
 | |
| @item Sierra SOL                @tab   @tab X
 | |
|     @tab .sol files used in Sierra Online games.
 | |
| @item Sierra VMD                @tab   @tab X
 | |
|     @tab Used in Sierra CD-ROM games.
 | |
| @item Smacker                   @tab   @tab X
 | |
|     @tab Multimedia format used by many games.
 | |
| @item SMJPEG                    @tab X @tab X
 | |
|     @tab Used in certain Loki game ports.
 | |
| @item SMPTE 337M encapsulation  @tab   @tab X
 | |
| @item Smush                     @tab   @tab X
 | |
|     @tab Multimedia format used in some LucasArts games.
 | |
| @item Sony OpenMG (OMA)         @tab X @tab X
 | |
|     @tab Audio format used in Sony Sonic Stage and Sony Vegas.
 | |
| @item Sony PlayStation STR      @tab   @tab X
 | |
| @item Sony Wave64 (W64)         @tab X @tab X
 | |
| @item SoX native format         @tab X @tab X
 | |
| @item SUN AU format             @tab X @tab X
 | |
| @item SUP raw PGS subtitles     @tab X @tab X
 | |
| @item SVAG                      @tab   @tab X
 | |
|     @tab Audio format used in Konami PS2 games.
 | |
| @item TDSC                      @tab   @tab X
 | |
| @item Text files                @tab   @tab X
 | |
| @item THP                       @tab   @tab X
 | |
|     @tab Used on the Nintendo GameCube.
 | |
| @item Tiertex Limited SEQ       @tab   @tab X
 | |
|     @tab Tiertex .seq files used in the DOS CD-ROM version of the game Flashback.
 | |
| @item True Audio                @tab X @tab X
 | |
| @item VAG                       @tab   @tab X
 | |
|     @tab Audio format used in many Sony PS2 games.
 | |
| @item VC-1 test bitstream       @tab X @tab X
 | |
| @item Vidvox Hap                @tab X @tab X
 | |
| @item Vivo                      @tab   @tab X
 | |
| @item VPK                       @tab   @tab X
 | |
|     @tab Audio format used in Sony PS games.
 | |
| @item WAV                       @tab X @tab X
 | |
| @item WavPack                   @tab X @tab X
 | |
| @item WebM                      @tab X @tab X
 | |
| @item Windows Televison (WTV)   @tab X @tab X
 | |
| @item Wing Commander III movie  @tab   @tab X
 | |
|     @tab Multimedia format used in Origin's Wing Commander III computer game.
 | |
| @item Westwood Studios audio    @tab   @tab X
 | |
|     @tab Multimedia format used in Westwood Studios games.
 | |
| @item Westwood Studios VQA      @tab   @tab X
 | |
|     @tab Multimedia format used in Westwood Studios games.
 | |
| @item Wideband Single-bit Data (WSD) @tab   @tab X
 | |
| @item WVE                       @tab   @tab X
 | |
| @item XMV                       @tab   @tab X
 | |
|     @tab Microsoft video container used in Xbox games.
 | |
| @item XVAG                      @tab   @tab X
 | |
|     @tab Audio format used on the PS3.
 | |
| @item xWMA                      @tab   @tab X
 | |
|     @tab Microsoft audio container used by XAudio 2.
 | |
| @item eXtended BINary text (XBIN) @tab @tab X
 | |
| @item YUV4MPEG pipe             @tab X @tab X
 | |
| @item Psygnosis YOP             @tab   @tab X
 | |
| @end multitable
 | |
| 
 | |
| @code{X} means that encoding (resp. decoding) is supported.
 | |
| 
 | |
| @section Image Formats
 | |
| 
 | |
| FFmpeg can read and write images for each frame of a video sequence. The
 | |
| following image formats are supported:
 | |
| 
 | |
| @multitable @columnfractions .4 .1 .1 .4
 | |
| @item Name @tab Encoding @tab Decoding @tab Comments
 | |
| @item .Y.U.V       @tab X @tab X
 | |
|     @tab one raw file per component
 | |
| @item Alias PIX    @tab X @tab X
 | |
|     @tab Alias/Wavefront PIX image format
 | |
| @item animated GIF @tab X @tab X
 | |
| @item APNG         @tab X @tab X
 | |
| @item BMP          @tab X @tab X
 | |
|     @tab Microsoft BMP image
 | |
| @item BRender PIX  @tab   @tab X
 | |
|     @tab Argonaut BRender 3D engine image format.
 | |
| @item DPX          @tab X @tab X
 | |
|     @tab Digital Picture Exchange
 | |
| @item EXR          @tab   @tab X
 | |
|     @tab OpenEXR
 | |
| @item FITS         @tab X @tab X
 | |
|     @tab Flexible Image Transport System
 | |
| @item JPEG         @tab X @tab X
 | |
|     @tab Progressive JPEG is not supported.
 | |
| @item JPEG 2000    @tab X @tab X
 | |
| @item JPEG-LS      @tab X @tab X
 | |
| @item LJPEG        @tab X @tab
 | |
|     @tab Lossless JPEG
 | |
| @item PAM          @tab X @tab X
 | |
|     @tab PAM is a PNM extension with alpha support.
 | |
| @item PBM          @tab X @tab X
 | |
|     @tab Portable BitMap image
 | |
| @item PCX          @tab X @tab X
 | |
|     @tab PC Paintbrush
 | |
| @item PGM          @tab X @tab X
 | |
|     @tab Portable GrayMap image
 | |
| @item PGMYUV       @tab X @tab X
 | |
|     @tab PGM with U and V components in YUV 4:2:0
 | |
| @item PIC          @tab @tab X
 | |
|     @tab Pictor/PC Paint
 | |
| @item PNG          @tab X @tab X
 | |
| @item PPM          @tab X @tab X
 | |
|     @tab Portable PixelMap image
 | |
| @item PSD          @tab   @tab X
 | |
|     @tab Photoshop
 | |
| @item PTX          @tab   @tab X
 | |
|     @tab V.Flash PTX format
 | |
| @item SGI          @tab X @tab X
 | |
|     @tab SGI RGB image format
 | |
| @item Sun Rasterfile  @tab X @tab X
 | |
|     @tab Sun RAS image format
 | |
| @item TIFF         @tab X @tab X
 | |
|     @tab YUV, JPEG and some extension is not supported yet.
 | |
| @item Truevision Targa  @tab X @tab X
 | |
|     @tab Targa (.TGA) image format
 | |
| @item WebP         @tab E @tab X
 | |
|     @tab WebP image format, encoding supported through external library libwebp
 | |
| @item XBM  @tab X @tab X
 | |
|     @tab X BitMap image format
 | |
| @item XFace @tab X @tab X
 | |
|     @tab X-Face image format
 | |
| @item XPM  @tab   @tab X
 | |
|     @tab X PixMap image format
 | |
| @item XWD  @tab X @tab X
 | |
|     @tab X Window Dump image format
 | |
| @end multitable
 | |
| 
 | |
| @code{X} means that encoding (resp. decoding) is supported.
 | |
| 
 | |
| @code{E} means that support is provided through an external library.
 | |
| 
 | |
| @section Video Codecs
 | |
| 
 | |
| @multitable @columnfractions .4 .1 .1 .4
 | |
| @item Name @tab Encoding @tab Decoding @tab Comments
 | |
| @item 4X Movie               @tab     @tab  X
 | |
|     @tab Used in certain computer games.
 | |
| @item 8088flex TMV           @tab     @tab  X
 | |
| @item A64 multicolor         @tab  X  @tab
 | |
|     @tab Creates video suitable to be played on a commodore 64 (multicolor mode).
 | |
| @item Amazing Studio PAF Video @tab     @tab  X
 | |
| @item American Laser Games MM  @tab    @tab X
 | |
|     @tab Used in games like Mad Dog McCree.
 | |
| @item AMV Video              @tab  X  @tab  X
 | |
|     @tab Used in Chinese MP3 players.
 | |
| @item ANSI/ASCII art         @tab     @tab  X
 | |
| @item Apple Intermediate Codec @tab     @tab  X
 | |
| @item Apple MJPEG-B          @tab     @tab  X
 | |
| @item Apple Pixlet           @tab     @tab  X
 | |
| @item Apple ProRes           @tab  X  @tab  X
 | |
| @item Apple QuickDraw        @tab     @tab  X
 | |
|     @tab fourcc: qdrw
 | |
| @item Asus v1                @tab  X  @tab  X
 | |
|     @tab fourcc: ASV1
 | |
| @item Asus v2                @tab  X  @tab  X
 | |
|     @tab fourcc: ASV2
 | |
| @item ATI VCR1               @tab     @tab  X
 | |
|     @tab fourcc: VCR1
 | |
| @item ATI VCR2               @tab     @tab  X
 | |
|     @tab fourcc: VCR2
 | |
| @item Auravision Aura        @tab     @tab  X
 | |
| @item Auravision Aura 2      @tab     @tab  X
 | |
| @item Autodesk Animator Flic video  @tab     @tab  X
 | |
| @item Autodesk RLE           @tab     @tab  X
 | |
|     @tab fourcc: AASC
 | |
| @item AV1                    @tab     @tab  E
 | |
|     @tab Supported through external library libaom
 | |
| @item Avid 1:1 10-bit RGB Packer  @tab  X  @tab  X
 | |
|     @tab fourcc: AVrp
 | |
| @item AVS (Audio Video Standard) video  @tab     @tab  X
 | |
|     @tab Video encoding used by the Creature Shock game.
 | |
| @item AYUV                   @tab  X  @tab  X
 | |
|     @tab Microsoft uncompressed packed 4:4:4:4
 | |
| @item Beam Software VB       @tab     @tab  X
 | |
| @item Bethesda VID video     @tab     @tab  X
 | |
|     @tab Used in some games from Bethesda Softworks.
 | |
| @item Bink Video             @tab     @tab  X
 | |
| @item BitJazz SheerVideo     @tab     @tab  X
 | |
| @item Bitmap Brothers JV video  @tab   @tab X
 | |
| @item y41p Brooktree uncompressed 4:1:1 12-bit     @tab  X  @tab  X
 | |
| @item Brute Force & Ignorance   @tab   @tab X
 | |
|     @tab Used in the game Flash Traffic: City of Angels.
 | |
| @item C93 video              @tab     @tab  X
 | |
|     @tab Codec used in Cyberia game.
 | |
| @item CamStudio              @tab     @tab  X
 | |
|     @tab fourcc: CSCD
 | |
| @item CD+G                   @tab     @tab  X
 | |
|     @tab Video codec for CD+G karaoke disks
 | |
| @item CDXL                   @tab     @tab  X
 | |
|     @tab Amiga CD video codec
 | |
| @item Chinese AVS video      @tab  E  @tab  X
 | |
|     @tab AVS1-P2, JiZhun profile, encoding through external library libxavs
 | |
| @item Delphine Software International CIN video  @tab     @tab  X
 | |
|     @tab Codec used in Delphine Software International games.
 | |
| @item Discworld II BMV Video @tab     @tab  X
 | |
| @item Canopus Lossless Codec @tab     @tab  X
 | |
| @item Cinepak                @tab     @tab  X
 | |
| @item Cirrus Logic AccuPak   @tab  X  @tab  X
 | |
|     @tab fourcc: CLJR
 | |
| @item CPiA Video Format      @tab     @tab  X
 | |
| @item Creative YUV (CYUV)    @tab     @tab  X
 | |
| @item DFA                    @tab     @tab  X
 | |
|     @tab Codec used in Chronomaster game.
 | |
| @item Dirac                  @tab  E  @tab  X
 | |
|     @tab supported though the native vc2 (Dirac Pro) encoder
 | |
| @item Deluxe Paint Animation @tab     @tab  X
 | |
| @item DNxHD                  @tab   X @tab  X
 | |
|     @tab aka SMPTE VC3
 | |
| @item Duck TrueMotion 1.0   @tab     @tab  X
 | |
|     @tab fourcc: DUCK
 | |
| @item Duck TrueMotion 2.0    @tab     @tab  X
 | |
|     @tab fourcc: TM20
 | |
| @item Duck TrueMotion 2.0 RT @tab     @tab  X
 | |
|     @tab fourcc: TR20
 | |
| @item DV (Digital Video)     @tab  X  @tab  X
 | |
| @item Dxtory capture format  @tab     @tab  X
 | |
| @item Feeble Files/ScummVM DXA  @tab     @tab  X
 | |
|     @tab Codec originally used in Feeble Files game.
 | |
| @item Electronic Arts CMV video  @tab     @tab  X
 | |
|     @tab Used in NHL 95 game.
 | |
| @item Electronic Arts Madcow video  @tab     @tab  X
 | |
| @item Electronic Arts TGV video  @tab     @tab  X
 | |
| @item Electronic Arts TGQ video  @tab     @tab  X
 | |
| @item Electronic Arts TQI video  @tab     @tab  X
 | |
| @item Escape 124             @tab     @tab  X
 | |
| @item Escape 130             @tab     @tab  X
 | |
| @item FFmpeg video codec #1  @tab  X  @tab  X
 | |
|     @tab lossless codec (fourcc: FFV1)
 | |
| @item Flash Screen Video v1  @tab  X  @tab  X
 | |
|     @tab fourcc: FSV1
 | |
| @item Flash Screen Video v2  @tab  X  @tab  X
 | |
| @item Flash Video (FLV)      @tab  X  @tab  X
 | |
|     @tab Sorenson H.263 used in Flash
 | |
| @item FM Screen Capture Codec  @tab     @tab  X
 | |
| @item Forward Uncompressed   @tab     @tab  X
 | |
| @item Fraps                  @tab     @tab  X
 | |
| @item Go2Meeting             @tab     @tab  X
 | |
|     @tab fourcc: G2M2, G2M3
 | |
| @item Go2Webinar             @tab     @tab  X
 | |
|     @tab fourcc: G2M4
 | |
| @item Gremlin Digital Video  @tab     @tab  X
 | |
| @item H.261                  @tab  X  @tab  X
 | |
| @item H.263 / H.263-1996     @tab  X  @tab  X
 | |
| @item H.263+ / H.263-1998 / H.263 version 2  @tab  X  @tab  X
 | |
| @item H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10  @tab  E  @tab  X
 | |
|     @tab encoding supported through external library libx264 and OpenH264
 | |
| @item HEVC                   @tab  X  @tab  X
 | |
|     @tab encoding supported through external library libx265 and libkvazaar
 | |
| @item HNM version 4          @tab     @tab  X
 | |
| @item HuffYUV                @tab  X  @tab  X
 | |
| @item HuffYUV FFmpeg variant @tab  X  @tab  X
 | |
| @item IBM Ultimotion         @tab     @tab  X
 | |
|     @tab fourcc: ULTI
 | |
| @item id Cinematic video     @tab     @tab  X
 | |
|     @tab Used in Quake II.
 | |
| @item id RoQ video           @tab  X  @tab  X
 | |
|     @tab Used in Quake III, Jedi Knight 2, other computer games.
 | |
| @item IFF ILBM               @tab     @tab  X
 | |
|     @tab IFF interleaved bitmap
 | |
| @item IFF ByteRun1           @tab     @tab  X
 | |
|     @tab IFF run length encoded bitmap
 | |
| @item Infinity IMM4          @tab     @tab  X
 | |
| @item Intel H.263            @tab     @tab  X
 | |
| @item Intel Indeo 2          @tab     @tab  X
 | |
| @item Intel Indeo 3          @tab     @tab  X
 | |
| @item Intel Indeo 4          @tab     @tab  X
 | |
| @item Intel Indeo 5          @tab     @tab  X
 | |
| @item Interplay C93          @tab     @tab  X
 | |
|     @tab Used in the game Cyberia from Interplay.
 | |
| @item Interplay MVE video    @tab     @tab  X
 | |
|     @tab Used in Interplay .MVE files.
 | |
| @item J2K @tab  X  @tab  X
 | |
| @item Karl Morton's video codec  @tab     @tab  X
 | |
|     @tab Codec used in Worms games.
 | |
| @item Kega Game Video (KGV1) @tab      @tab  X
 | |
|     @tab Kega emulator screen capture codec.
 | |
| @item Lagarith               @tab     @tab  X
 | |
| @item LCL (LossLess Codec Library) MSZH  @tab     @tab  X
 | |
| @item LCL (LossLess Codec Library) ZLIB  @tab  E  @tab  E
 | |
| @item LOCO                   @tab     @tab  X
 | |
| @item LucasArts SANM/Smush   @tab     @tab  X
 | |
|     @tab Used in LucasArts games / SMUSH animations.
 | |
| @item lossless MJPEG         @tab  X  @tab  X
 | |
| @item MagicYUV Video         @tab  X  @tab  X
 | |
| @item Mandsoft Screen Capture Codec  @tab     @tab  X
 | |
| @item Microsoft ATC Screen   @tab     @tab  X
 | |
|     @tab Also known as Microsoft Screen 3.
 | |
| @item Microsoft Expression Encoder Screen  @tab     @tab  X
 | |
|     @tab Also known as Microsoft Titanium Screen 2.
 | |
| @item Microsoft RLE          @tab     @tab  X
 | |
| @item Microsoft Screen 1     @tab     @tab  X
 | |
|     @tab Also known as Windows Media Video V7 Screen.
 | |
| @item Microsoft Screen 2     @tab     @tab  X
 | |
|     @tab Also known as Windows Media Video V9 Screen.
 | |
| @item Microsoft Video 1      @tab     @tab  X
 | |
| @item Mimic                  @tab     @tab  X
 | |
|     @tab Used in MSN Messenger Webcam streams.
 | |
| @item Miro VideoXL           @tab     @tab  X
 | |
|     @tab fourcc: VIXL
 | |
| @item MJPEG (Motion JPEG)    @tab  X  @tab  X
 | |
| @item Mobotix MxPEG video    @tab     @tab  X
 | |
| @item Motion Pixels video    @tab     @tab  X
 | |
| @item MPEG-1 video           @tab  X  @tab  X
 | |
| @item MPEG-2 video           @tab  X  @tab  X
 | |
| @item MPEG-4 part 2          @tab  X  @tab  X
 | |
|     @tab libxvidcore can be used alternatively for encoding.
 | |
| @item MPEG-4 part 2 Microsoft variant version 1  @tab     @tab  X
 | |
| @item MPEG-4 part 2 Microsoft variant version 2  @tab  X  @tab  X
 | |
| @item MPEG-4 part 2 Microsoft variant version 3  @tab  X  @tab  X
 | |
| @item Newtek SpeedHQ               @tab     @tab  X
 | |
| @item Nintendo Gamecube THP video  @tab     @tab  X
 | |
| @item NuppelVideo/RTjpeg     @tab     @tab  X
 | |
|     @tab Video encoding used in NuppelVideo files.
 | |
| @item On2 VP3                @tab     @tab  X
 | |
|     @tab still experimental
 | |
| @item On2 VP5                @tab     @tab  X
 | |
|     @tab fourcc: VP50
 | |
| @item On2 VP6                @tab     @tab  X
 | |
|     @tab fourcc: VP60,VP61,VP62
 | |
| @item On2 VP7                @tab     @tab  X
 | |
|     @tab fourcc: VP70,VP71
 | |
| @item VP8                    @tab  E  @tab  X
 | |
|     @tab fourcc: VP80, encoding supported through external library libvpx
 | |
| @item VP9                    @tab  E  @tab  X
 | |
|     @tab encoding supported through external library libvpx
 | |
| @item Pinnacle TARGA CineWave YUV16 @tab     @tab  X
 | |
|     @tab fourcc: Y216
 | |
| @item Prores                 @tab     @tab  X
 | |
|     @tab fourcc: apch,apcn,apcs,apco
 | |
| @item Q-team QPEG            @tab     @tab  X
 | |
|     @tab fourccs: QPEG, Q1.0, Q1.1
 | |
| @item QuickTime 8BPS video   @tab     @tab  X
 | |
| @item QuickTime Animation (RLE) video  @tab  X  @tab  X
 | |
|     @tab fourcc: 'rle '
 | |
| @item QuickTime Graphics (SMC)  @tab     @tab  X
 | |
|     @tab fourcc: 'smc '
 | |
| @item QuickTime video (RPZA) @tab     @tab  X
 | |
|     @tab fourcc: rpza
 | |
| @item R10K AJA Kona 10-bit RGB Codec     @tab  X  @tab  X
 | |
| @item R210 Quicktime Uncompressed RGB 10-bit     @tab  X  @tab  X
 | |
| @item Raw Video              @tab  X  @tab  X
 | |
| @item RealVideo 1.0          @tab  X  @tab  X
 | |
| @item RealVideo 2.0          @tab  X  @tab  X
 | |
| @item RealVideo 3.0          @tab     @tab  X
 | |
|     @tab still far from ideal
 | |
| @item RealVideo 4.0          @tab     @tab  X
 | |
| @item Renderware TXD (TeXture Dictionary)  @tab     @tab  X
 | |
|     @tab Texture dictionaries used by the Renderware Engine.
 | |
| @item RL2 video              @tab     @tab  X
 | |
|     @tab used in some games by Entertainment Software Partners
 | |
| @item ScreenPressor          @tab     @tab  X
 | |
| @item Screenpresso           @tab     @tab  X
 | |
| @item Screen Recorder Gold Codec  @tab     @tab  X
 | |
| @item Sierra VMD video       @tab     @tab  X
 | |
|     @tab Used in Sierra VMD files.
 | |
| @item Silicon Graphics Motion Video Compressor 1 (MVC1)  @tab     @tab  X
 | |
| @item Silicon Graphics Motion Video Compressor 2 (MVC2)  @tab     @tab  X
 | |
| @item Silicon Graphics RLE 8-bit video  @tab     @tab  X
 | |
| @item Smacker video          @tab     @tab  X
 | |
|     @tab Video encoding used in Smacker.
 | |
| @item SMPTE VC-1             @tab     @tab  X
 | |
| @item Snow                   @tab  X  @tab  X
 | |
|     @tab experimental wavelet codec (fourcc: SNOW)
 | |
| @item Sony PlayStation MDEC (Motion DECoder)  @tab     @tab  X
 | |
| @item Sorenson Vector Quantizer 1  @tab  X  @tab  X
 | |
|     @tab fourcc: SVQ1
 | |
| @item Sorenson Vector Quantizer 3  @tab     @tab  X
 | |
|     @tab fourcc: SVQ3
 | |
| @item Sunplus JPEG (SP5X)    @tab     @tab  X
 | |
|     @tab fourcc: SP5X
 | |
| @item TechSmith Screen Capture Codec  @tab     @tab  X
 | |
|     @tab fourcc: TSCC
 | |
| @item TechSmith Screen Capture Codec 2  @tab     @tab  X
 | |
|     @tab fourcc: TSC2
 | |
| @item Theora                 @tab  E  @tab  X
 | |
|     @tab encoding supported through external library libtheora
 | |
| @item Tiertex Limited SEQ video  @tab     @tab  X
 | |
|     @tab Codec used in DOS CD-ROM FlashBack game.
 | |
| @item Ut Video               @tab  X  @tab  X
 | |
| @item v210 QuickTime uncompressed 4:2:2 10-bit     @tab  X  @tab  X
 | |
| @item v308 QuickTime uncompressed 4:4:4            @tab  X  @tab  X
 | |
| @item v408 QuickTime uncompressed 4:4:4:4          @tab  X  @tab  X
 | |
| @item v410 QuickTime uncompressed 4:4:4 10-bit     @tab  X  @tab  X
 | |
| @item VBLE Lossless Codec    @tab     @tab  X
 | |
| @item VMware Screen Codec / VMware Video  @tab     @tab  X
 | |
|     @tab Codec used in videos captured by VMware.
 | |
| @item Westwood Studios VQA (Vector Quantized Animation) video  @tab     @tab  X
 | |
| @item Windows Media Image    @tab     @tab  X
 | |
| @item Windows Media Video 7  @tab  X  @tab  X
 | |
| @item Windows Media Video 8  @tab  X  @tab  X
 | |
| @item Windows Media Video 9  @tab     @tab  X
 | |
|     @tab not completely working
 | |
| @item Wing Commander III / Xan  @tab     @tab  X
 | |
|     @tab Used in Wing Commander III .MVE files.
 | |
| @item Wing Commander IV / Xan  @tab     @tab  X
 | |
|     @tab Used in Wing Commander IV.
 | |
| @item Winnov WNV1            @tab     @tab  X
 | |
| @item WMV7                   @tab  X  @tab  X
 | |
| @item YAMAHA SMAF            @tab  X  @tab  X
 | |
| @item Psygnosis YOP Video    @tab     @tab  X
 | |
| @item yuv4                   @tab  X  @tab  X
 | |
|     @tab libquicktime uncompressed packed 4:2:0
 | |
| @item ZeroCodec Lossless Video @tab     @tab  X
 | |
| @item ZLIB                   @tab  X  @tab  X
 | |
|     @tab part of LCL, encoder experimental
 | |
| @item Zip Motion Blocks Video  @tab   X @tab  X
 | |
|     @tab Encoder works only in PAL8.
 | |
| @end multitable
 | |
| 
 | |
| @code{X} means that encoding (resp. decoding) is supported.
 | |
| 
 | |
| @code{E} means that support is provided through an external library.
 | |
| 
 | |
| @section Audio Codecs
 | |
| 
 | |
| @multitable @columnfractions .4 .1 .1 .4
 | |
| @item Name @tab Encoding @tab Decoding @tab Comments
 | |
| @item 8SVX exponential       @tab     @tab  X
 | |
| @item 8SVX fibonacci         @tab     @tab  X
 | |
| @item AAC                    @tab EX  @tab  X
 | |
|     @tab encoding supported through internal encoder and external library libfdk-aac
 | |
| @item AAC+                   @tab  E  @tab  IX
 | |
|     @tab encoding supported through external library libfdk-aac
 | |
| @item AC-3                   @tab IX  @tab  IX
 | |
| @item ADPCM 4X Movie         @tab     @tab  X
 | |
| @item APDCM Yamaha AICA      @tab     @tab  X
 | |
| @item ADPCM CDROM XA         @tab     @tab  X
 | |
| @item ADPCM Creative Technology @tab     @tab  X
 | |
|     @tab 16 -> 4, 8 -> 4, 8 -> 3, 8 -> 2
 | |
| @item ADPCM Electronic Arts  @tab     @tab  X
 | |
|     @tab Used in various EA titles.
 | |
| @item ADPCM Electronic Arts Maxis CDROM XS  @tab     @tab  X
 | |
|     @tab Used in Sim City 3000.
 | |
| @item ADPCM Electronic Arts R1  @tab     @tab  X
 | |
| @item ADPCM Electronic Arts R2  @tab     @tab  X
 | |
| @item ADPCM Electronic Arts R3  @tab     @tab  X
 | |
| @item ADPCM Electronic Arts XAS @tab     @tab  X
 | |
| @item ADPCM G.722            @tab  X  @tab  X
 | |
| @item ADPCM G.726            @tab  X  @tab  X
 | |
| @item ADPCM IMA AMV          @tab     @tab  X
 | |
|     @tab Used in AMV files
 | |
| @item ADPCM IMA Electronic Arts EACS  @tab     @tab  X
 | |
| @item ADPCM IMA Electronic Arts SEAD  @tab     @tab  X
 | |
| @item ADPCM IMA Funcom       @tab     @tab  X
 | |
| @item ADPCM IMA QuickTime    @tab  X  @tab  X
 | |
| @item ADPCM IMA Loki SDL MJPEG  @tab     @tab  X
 | |
| @item ADPCM IMA WAV          @tab  X  @tab  X
 | |
| @item ADPCM IMA Westwood     @tab     @tab  X
 | |
| @item ADPCM ISS IMA          @tab     @tab  X
 | |
|     @tab Used in FunCom games.
 | |
| @item ADPCM IMA Dialogic     @tab     @tab  X
 | |
| @item ADPCM IMA Duck DK3     @tab     @tab  X
 | |
|     @tab Used in some Sega Saturn console games.
 | |
| @item ADPCM IMA Duck DK4     @tab     @tab  X
 | |
|     @tab Used in some Sega Saturn console games.
 | |
| @item ADPCM IMA Radical      @tab     @tab  X
 | |
| @item ADPCM Microsoft        @tab  X  @tab  X
 | |
| @item ADPCM MS IMA           @tab  X  @tab  X
 | |
| @item ADPCM Nintendo Gamecube AFC  @tab     @tab  X
 | |
| @item ADPCM Nintendo Gamecube DTK  @tab     @tab  X
 | |
| @item ADPCM Nintendo THP  @tab     @tab  X
 | |
| @item APDCM Playstation      @tab     @tab  X
 | |
| @item ADPCM QT IMA           @tab  X  @tab  X
 | |
| @item ADPCM SEGA CRI ADX     @tab  X  @tab  X
 | |
|     @tab Used in Sega Dreamcast games.
 | |
| @item ADPCM Shockwave Flash  @tab  X  @tab  X
 | |
| @item ADPCM Sound Blaster Pro 2-bit  @tab     @tab  X
 | |
| @item ADPCM Sound Blaster Pro 2.6-bit  @tab     @tab  X
 | |
| @item ADPCM Sound Blaster Pro 4-bit  @tab     @tab  X
 | |
| @item ADPCM VIMA             @tab     @tab  X
 | |
|     @tab Used in LucasArts SMUSH animations.
 | |
| @item ADPCM Westwood Studios IMA @tab     @tab  X
 | |
|     @tab Used in Westwood Studios games like Command and Conquer.
 | |
| @item ADPCM Yamaha           @tab  X  @tab  X
 | |
| @item AMR-NB                 @tab  E  @tab  X
 | |
|     @tab encoding supported through external library libopencore-amrnb
 | |
| @item AMR-WB                 @tab  E  @tab  X
 | |
|     @tab encoding supported through external library libvo-amrwbenc
 | |
| @item Amazing Studio PAF Audio @tab     @tab  X
 | |
| @item Apple lossless audio   @tab  X  @tab  X
 | |
|     @tab QuickTime fourcc 'alac'
 | |
| @item aptX                   @tab  X  @tab  X
 | |
|     @tab Used in Bluetooth A2DP
 | |
| @item aptX HD                @tab  X  @tab  X
 | |
|     @tab Used in Bluetooth A2DP
 | |
| @item ATRAC1                 @tab     @tab  X
 | |
| @item ATRAC3                 @tab     @tab  X
 | |
| @item ATRAC3+                @tab     @tab  X
 | |
| @item ATRAC9                 @tab     @tab  X
 | |
| @item Bink Audio             @tab     @tab  X
 | |
|     @tab Used in Bink and Smacker files in many games.
 | |
| @item CELT                   @tab     @tab  E
 | |
|     @tab decoding supported through external library libcelt
 | |
| @item codec2                 @tab  E  @tab  E
 | |
|     @tab en/decoding supported through external library libcodec2
 | |
| @item Delphine Software International CIN audio  @tab     @tab  X
 | |
|     @tab Codec used in Delphine Software International games.
 | |
| @item Digital Speech Standard - Standard Play mode (DSS SP) @tab     @tab  X
 | |
| @item Discworld II BMV Audio @tab     @tab  X
 | |
| @item COOK                   @tab     @tab  X
 | |
|     @tab All versions except 5.1 are supported.
 | |
| @item DCA (DTS Coherent Acoustics)  @tab  X  @tab  X
 | |
|     @tab supported extensions: XCh, XXCH, X96, XBR, XLL, LBR (partially)
 | |
| @item Dolby E  @tab     @tab  X
 | |
| @item DPCM id RoQ            @tab  X  @tab  X
 | |
|     @tab Used in Quake III, Jedi Knight 2 and other computer games.
 | |
| @item DPCM Interplay         @tab     @tab  X
 | |
|     @tab Used in various Interplay computer games.
 | |
| @item DPCM Squareroot-Delta-Exact  @tab  @tab  X
 | |
|     @tab Used in various games.
 | |
| @item DPCM Sierra Online     @tab     @tab  X
 | |
|     @tab Used in Sierra Online game audio files.
 | |
| @item DPCM Sol               @tab     @tab  X
 | |
| @item DPCM Xan               @tab     @tab  X
 | |
|     @tab Used in Origin's Wing Commander IV AVI files.
 | |
| @item DSD (Direct Stream Digitial), least significant bit first  @tab  @tab  X
 | |
| @item DSD (Direct Stream Digitial), most significant bit first   @tab  @tab  X
 | |
| @item DSD (Direct Stream Digitial), least significant bit first, planar  @tab  @tab  X
 | |
| @item DSD (Direct Stream Digitial), most significant bit first, planar   @tab  @tab  X
 | |
| @item DSP Group TrueSpeech   @tab     @tab  X
 | |
| @item DST (Direct Stream Transfer) @tab  @tab  X
 | |
| @item DV audio               @tab     @tab  X
 | |
| @item Enhanced AC-3          @tab  X  @tab  X
 | |
| @item EVRC (Enhanced Variable Rate Codec) @tab     @tab  X
 | |
| @item FLAC (Free Lossless Audio Codec)  @tab  X  @tab  IX
 | |
| @item G.723.1                @tab X   @tab  X
 | |
| @item G.729                  @tab     @tab  X
 | |
| @item GSM                    @tab  E  @tab  X
 | |
|     @tab encoding supported through external library libgsm
 | |
| @item GSM Microsoft variant  @tab  E  @tab  X
 | |
|     @tab encoding supported through external library libgsm
 | |
| @item IAC (Indeo Audio Coder)  @tab     @tab  X
 | |
| @item iLBC (Internet Low Bitrate Codec) @tab  E  @tab  E
 | |
|     @tab encoding and decoding supported through external library libilbc
 | |
| @item IMC (Intel Music Coder)  @tab     @tab  X
 | |
| @item Interplay ACM            @tab     @tab  X
 | |
| @item MACE (Macintosh Audio Compression/Expansion) 3:1  @tab     @tab  X
 | |
| @item MACE (Macintosh Audio Compression/Expansion) 6:1  @tab     @tab  X
 | |
| @item MLP (Meridian Lossless Packing)  @tab  X  @tab  X
 | |
|     @tab Used in DVD-Audio discs.
 | |
| @item Monkey's Audio         @tab     @tab  X
 | |
| @item MP1 (MPEG audio layer 1)  @tab     @tab IX
 | |
| @item MP2 (MPEG audio layer 2)  @tab IX  @tab IX
 | |
|     @tab encoding supported also through external library TwoLAME
 | |
| @item MP3 (MPEG audio layer 3)  @tab  E  @tab IX
 | |
|     @tab encoding supported through external library LAME, ADU MP3 and MP3onMP4 also supported
 | |
| @item MPEG-4 Audio Lossless Coding (ALS)  @tab     @tab  X
 | |
| @item Musepack SV7           @tab     @tab  X
 | |
| @item Musepack SV8           @tab     @tab  X
 | |
| @item Nellymoser Asao        @tab  X  @tab  X
 | |
| @item On2 AVC (Audio for Video Codec) @tab     @tab  X
 | |
| @item Opus                   @tab  E  @tab  X
 | |
|     @tab encoding supported through external library libopus
 | |
| @item PCM A-law              @tab  X  @tab  X
 | |
| @item PCM mu-law             @tab  X  @tab  X
 | |
| @item PCM signed 8-bit planar  @tab  X  @tab  X
 | |
| @item PCM signed 16-bit big-endian planar  @tab  X  @tab  X
 | |
| @item PCM signed 16-bit little-endian planar  @tab  X  @tab  X
 | |
| @item PCM signed 24-bit little-endian planar  @tab  X  @tab  X
 | |
| @item PCM signed 32-bit little-endian planar  @tab  X  @tab  X
 | |
| @item PCM 32-bit floating point big-endian  @tab  X  @tab  X
 | |
| @item PCM 32-bit floating point little-endian  @tab  X  @tab  X
 | |
| @item PCM 64-bit floating point big-endian  @tab  X  @tab  X
 | |
| @item PCM 64-bit floating point little-endian  @tab  X  @tab  X
 | |
| @item PCM D-Cinema audio signed 24-bit   @tab  X  @tab  X
 | |
| @item PCM signed 8-bit       @tab  X  @tab  X
 | |
| @item PCM signed 16-bit big-endian  @tab  X  @tab  X
 | |
| @item PCM signed 16-bit little-endian  @tab  X  @tab  X
 | |
| @item PCM signed 24-bit big-endian  @tab  X  @tab  X
 | |
| @item PCM signed 24-bit little-endian  @tab  X  @tab  X
 | |
| @item PCM signed 32-bit big-endian  @tab  X  @tab  X
 | |
| @item PCM signed 32-bit little-endian  @tab  X  @tab  X
 | |
| @item PCM signed 16/20/24-bit big-endian in MPEG-TS  @tab     @tab  X
 | |
| @item PCM unsigned 8-bit     @tab  X  @tab  X
 | |
| @item PCM unsigned 16-bit big-endian  @tab  X  @tab  X
 | |
| @item PCM unsigned 16-bit little-endian  @tab  X  @tab  X
 | |
| @item PCM unsigned 24-bit big-endian  @tab  X  @tab  X
 | |
| @item PCM unsigned 24-bit little-endian  @tab  X  @tab  X
 | |
| @item PCM unsigned 32-bit big-endian  @tab  X  @tab  X
 | |
| @item PCM unsigned 32-bit little-endian  @tab  X  @tab  X
 | |
| @item PCM Zork               @tab     @tab  X
 | |
| @item QCELP / PureVoice      @tab     @tab  X
 | |
| @item QDesign Music Codec 1  @tab     @tab  X
 | |
| @item QDesign Music Codec 2  @tab     @tab  X
 | |
|     @tab There are still some distortions.
 | |
| @item RealAudio 1.0 (14.4K)  @tab  X  @tab  X
 | |
|     @tab Real 14400 bit/s codec
 | |
| @item RealAudio 2.0 (28.8K)  @tab     @tab  X
 | |
|     @tab Real 28800 bit/s codec
 | |
| @item RealAudio 3.0 (dnet)   @tab IX  @tab  X
 | |
|     @tab Real low bitrate AC-3 codec
 | |
| @item RealAudio Lossless     @tab     @tab  X
 | |
| @item RealAudio SIPR / ACELP.NET @tab     @tab  X
 | |
| @item SBC (low-complexity subband codec) @tab  X  @tab  X
 | |
|     @tab Used in Bluetooth A2DP
 | |
| @item Shorten                @tab     @tab  X
 | |
| @item Sierra VMD audio       @tab     @tab  X
 | |
|     @tab Used in Sierra VMD files.
 | |
| @item Smacker audio          @tab     @tab  X
 | |
| @item SMPTE 302M AES3 audio  @tab  X  @tab  X
 | |
| @item Sonic                  @tab  X  @tab  X
 | |
|     @tab experimental codec
 | |
| @item Sonic lossless         @tab  X  @tab  X
 | |
|     @tab experimental codec
 | |
| @item Speex                  @tab  E  @tab  E
 | |
|     @tab supported through external library libspeex
 | |
| @item TAK (Tom's lossless Audio Kompressor)  @tab     @tab  X
 | |
| @item True Audio (TTA)       @tab  X  @tab  X
 | |
| @item TrueHD                 @tab  X  @tab  X
 | |
|     @tab Used in HD-DVD and Blu-Ray discs.
 | |
| @item TwinVQ (VQF flavor)    @tab     @tab  X
 | |
| @item VIMA                   @tab     @tab  X
 | |
|     @tab Used in LucasArts SMUSH animations.
 | |
| @item Vorbis                 @tab  E  @tab  X
 | |
|     @tab A native but very primitive encoder exists.
 | |
| @item Voxware MetaSound      @tab     @tab  X
 | |
| @item WavPack                @tab  X  @tab  X
 | |
| @item Westwood Audio (SND1)  @tab     @tab  X
 | |
| @item Windows Media Audio 1  @tab  X  @tab  X
 | |
| @item Windows Media Audio 2  @tab  X  @tab  X
 | |
| @item Windows Media Audio Lossless @tab  @tab  X
 | |
| @item Windows Media Audio Pro @tab    @tab  X
 | |
| @item Windows Media Audio Voice @tab  @tab  X
 | |
| @item Xbox Media Audio 1     @tab     @tab  X
 | |
| @item Xbox Media Audio 2     @tab     @tab  X
 | |
| @end multitable
 | |
| 
 | |
| @code{X} means that encoding (resp. decoding) is supported.
 | |
| 
 | |
| @code{E} means that support is provided through an external library.
 | |
| 
 | |
| @code{I} means that an integer-only version is available, too (ensures high
 | |
| performance on systems without hardware floating point support).
 | |
| 
 | |
| @section Subtitle Formats
 | |
| 
 | |
| @multitable @columnfractions .4 .1 .1 .1 .1
 | |
| @item Name @tab Muxing @tab Demuxing @tab Encoding @tab Decoding
 | |
| @item 3GPP Timed Text  @tab   @tab   @tab X @tab X
 | |
| @item AQTitle          @tab   @tab X @tab   @tab X
 | |
| @item DVB              @tab X @tab X @tab X @tab X
 | |
| @item DVB teletext     @tab   @tab X @tab   @tab E
 | |
| @item DVD              @tab X @tab X @tab X @tab X
 | |
| @item JACOsub          @tab X @tab X @tab   @tab X
 | |
| @item MicroDVD         @tab X @tab X @tab   @tab X
 | |
| @item MPL2             @tab   @tab X @tab   @tab X
 | |
| @item MPsub (MPlayer)  @tab   @tab X @tab   @tab X
 | |
| @item PGS              @tab   @tab   @tab   @tab X
 | |
| @item PJS (Phoenix)    @tab   @tab X @tab   @tab X
 | |
| @item RealText         @tab   @tab X @tab   @tab X
 | |
| @item SAMI             @tab   @tab X @tab   @tab X
 | |
| @item Spruce format (STL) @tab   @tab X @tab   @tab X
 | |
| @item SSA/ASS          @tab X @tab X @tab X @tab X
 | |
| @item SubRip (SRT)     @tab X @tab X @tab X @tab X
 | |
| @item SubViewer v1     @tab   @tab X @tab   @tab X
 | |
| @item SubViewer        @tab   @tab X @tab   @tab X
 | |
| @item TED Talks captions @tab @tab X @tab   @tab X
 | |
| @item VobSub (IDX+SUB) @tab   @tab X @tab   @tab X
 | |
| @item VPlayer          @tab   @tab X @tab   @tab X
 | |
| @item WebVTT           @tab X @tab X @tab X @tab X
 | |
| @item XSUB             @tab   @tab   @tab X @tab X
 | |
| @end multitable
 | |
| 
 | |
| @code{X} means that the feature is supported.
 | |
| 
 | |
| @code{E} means that support is provided through an external library.
 | |
| 
 | |
| @section Network Protocols
 | |
| 
 | |
| @multitable @columnfractions .4 .1
 | |
| @item Name         @tab Support
 | |
| @item file         @tab X
 | |
| @item FTP          @tab X
 | |
| @item Gopher       @tab X
 | |
| @item HLS          @tab X
 | |
| @item HTTP         @tab X
 | |
| @item HTTPS        @tab X
 | |
| @item Icecast      @tab X
 | |
| @item MMSH         @tab X
 | |
| @item MMST         @tab X
 | |
| @item pipe         @tab X
 | |
| @item Pro-MPEG FEC @tab X
 | |
| @item RTMP         @tab X
 | |
| @item RTMPE        @tab X
 | |
| @item RTMPS        @tab X
 | |
| @item RTMPT        @tab X
 | |
| @item RTMPTE       @tab X
 | |
| @item RTMPTS       @tab X
 | |
| @item RTP          @tab X
 | |
| @item SAMBA        @tab E
 | |
| @item SCTP         @tab X
 | |
| @item SFTP         @tab E
 | |
| @item TCP          @tab X
 | |
| @item TLS          @tab X
 | |
| @item UDP          @tab X
 | |
| @end multitable
 | |
| 
 | |
| @code{X} means that the protocol is supported.
 | |
| 
 | |
| @code{E} means that support is provided through an external library.
 | |
| 
 | |
| 
 | |
| @section Input/Output Devices
 | |
| 
 | |
| @multitable @columnfractions .4 .1 .1
 | |
| @item Name              @tab Input  @tab Output
 | |
| @item ALSA              @tab X      @tab X
 | |
| @item BKTR              @tab X      @tab
 | |
| @item caca              @tab        @tab X
 | |
| @item DV1394            @tab X      @tab
 | |
| @item Lavfi virtual device @tab X   @tab
 | |
| @item Linux framebuffer @tab X      @tab X
 | |
| @item JACK              @tab X      @tab
 | |
| @item LIBCDIO           @tab X
 | |
| @item LIBDC1394         @tab X      @tab
 | |
| @item OpenAL            @tab X
 | |
| @item OpenGL            @tab        @tab X
 | |
| @item OSS               @tab X      @tab X
 | |
| @item PulseAudio        @tab X      @tab X
 | |
| @item SDL               @tab        @tab X
 | |
| @item Video4Linux2      @tab X      @tab X
 | |
| @item VfW capture       @tab X      @tab
 | |
| @item X11 grabbing      @tab X      @tab
 | |
| @item Win32 grabbing    @tab X      @tab
 | |
| @end multitable
 | |
| 
 | |
| @code{X} means that input/output is supported.
 | |
| 
 | |
| @section Timecode
 | |
| 
 | |
| @multitable @columnfractions .4 .1 .1
 | |
| @item Codec/format      @tab Read   @tab Write
 | |
| @item AVI               @tab X      @tab X
 | |
| @item DV                @tab X      @tab X
 | |
| @item GXF               @tab X      @tab X
 | |
| @item MOV               @tab X      @tab X
 | |
| @item MPEG1/2           @tab X      @tab X
 | |
| @item MXF               @tab X      @tab X
 | |
| @end multitable
 | |
| 
 | |
| @bye
 | 
