* newdev/master:
ac3enc: move compute_mantissa_size() to ac3dsp
ac3enc: move mant*_cnt and qmant*_ptr out of AC3EncodeContext
Remove support for stripping executables
ac3enc: NEON optimised float_to_fixed24
ac3: move ff_ac3_bit_alloc_calc_bap to ac3dsp
dfa: protect pointer range checks against overflows.
Duplicate: mimic: implement multithreading.
Merged-by: Michael Niedermayer <michaelni@gmx.at>
* newdev/master:
matroskadec: set default duration for simple block
When building for MinGW32 disable strict ANSI compliancy.
ARM: fix ff_apply_window_int16_neon() prototype
configure: check for --as-needed support early
ARM: NEON optimised apply_window_int16()
ac3enc: NEON optimised shift functions
ac3enc: NEON optimised ac3_max_msb_abs_int16 and ac3_exponent_min
mpeg12.c: fix slice threading for mpeg2 field picture mode.
ffmetadec.c: fix compiler warnings.
configure: Don't explicitly disable ffplay or in/outdevices on dos
configure: Remove the explicit disabling of ffserver
configure: Add fork as a dependency to ffserver
Merged-by: Michael Niedermayer <michaelni@gmx.at>
The assembler emits literal pools too far from the load instructions,
so we must do it explicitly at a suitable location.
Signed-off-by: Mans Rullgard <mans@mansr.com>
(cherry picked from commit 8b454c352f)
The assembler emits literal pools too far from the load instructions,
so we must do it explicitly at a suitable location.
Signed-off-by: Mans Rullgard <mans@mansr.com>
This adds NEON optimised versions of all functions in VP8DSPContext.
Based on initial work by Rob Clark.
Signed-off-by: Mans Rullgard <mans@mansr.com>
(cherry picked from commit a1c1d3c003)
This will be beneficial for use with the audio conversion API without
requiring it to depend on all of dsputil.
Signed-off-by: Mans Rullgard <mans@mansr.com>
(cherry picked from commit c73d99e672)
This will be beneficial for use with the audio conversion API without
requiring it to depend on all of dsputil.
Signed-off-by: Mans Rullgard <mans@mansr.com>
This moves the fields needed by asm near the top, before any
structs or other members which complicate the offset calculation.
Modifying other structs will no longer require updating the offsets,
and the asm code is slightly simpler due to the smaller offsets.
Signed-off-by: Mans Rullgard <mans@mansr.com>
(cherry picked from commit d461a47317)
This moves the fields needed by asm near the top, before any
structs or other members which complicate the offset calculation.
Modifying other structs will no longer require updating the offsets,
and the asm code is slightly simpler due to the smaller offsets.
Signed-off-by: Mans Rullgard <mans@mansr.com>
Apparently Apple platforms do not handle movw/movt relocations
properly, leading to runtime crashes in code using them.
Originally committed as revision 25150 to svn://svn.ffmpeg.org/ffmpeg/trunk