bswap: change ME to NE in macro names

Other parts of FFmpeg use NE (native endian) rather than ME (machine).
This makes it consistent.

Originally committed as revision 24169 to svn://svn.ffmpeg.org/ffmpeg/trunk
This commit is contained in:
Måns Rullgård
2010-07-10 22:09:01 +00:00
parent 6b7917ba3b
commit e6b22522c9
27 changed files with 124 additions and 124 deletions

View File

@@ -267,7 +267,7 @@ static inline void skip_bits_long(GetBitContext *s, int n){
# define UPDATE_CACHE(name, gb)\
if(name##_bit_count > 0){\
const uint32_t next= be2me_32( *name##_buffer_ptr );\
const uint32_t next= be2ne_32( *name##_buffer_ptr );\
name##_cache0 |= NEG_USR32(next,name##_bit_count);\
name##_cache1 |= next<<name##_bit_count;\
name##_buffer_ptr++;\
@@ -319,7 +319,7 @@ static inline void skip_bits_long(GetBitContext *s, int n){
re_bit_count += n;
re_buffer_ptr += re_bit_count>>5;
re_bit_count &= 31;
re_cache0 = be2me_32( re_buffer_ptr[-1] ) << re_bit_count;
re_cache0 = be2ne_32( re_buffer_ptr[-1] ) << re_bit_count;
re_cache1 = 0;
UPDATE_CACHE(re, s)
CLOSE_READER(re, s)