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https://github.com/nyanmisaka/ffmpeg-rockchip.git
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Deprecate av_init_random() in favour of av_random_init(), with a more natural
name and order of parameters. Originally committed as revision 16679 to svn://svn.ffmpeg.org/ffmpeg/trunk
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@@ -35,7 +35,7 @@
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#define AV_VERSION(a, b, c) AV_VERSION_DOT(a, b, c)
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#define AV_VERSION(a, b, c) AV_VERSION_DOT(a, b, c)
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#define LIBAVUTIL_VERSION_MAJOR 49
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#define LIBAVUTIL_VERSION_MAJOR 49
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#define LIBAVUTIL_VERSION_MINOR 13
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#define LIBAVUTIL_VERSION_MINOR 14
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#define LIBAVUTIL_VERSION_MICRO 0
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#define LIBAVUTIL_VERSION_MICRO 0
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#define LIBAVUTIL_VERSION_INT AV_VERSION_INT(LIBAVUTIL_VERSION_MAJOR, \
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#define LIBAVUTIL_VERSION_INT AV_VERSION_INT(LIBAVUTIL_VERSION_MAJOR, \
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@@ -36,7 +36,7 @@ see http://en.wikipedia.org/wiki/Mersenne_twister for an explanation of this alg
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#define LOWER_MASK 0x7fffffff /* least significant r bits */
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#define LOWER_MASK 0x7fffffff /* least significant r bits */
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/** initializes mt[AV_RANDOM_N] with a seed */
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/** initializes mt[AV_RANDOM_N] with a seed */
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void av_init_random(unsigned int seed, AVRandomState *state)
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void av_random_init(AVRandomState *state, unsigned int seed)
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{
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{
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int index;
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int index;
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@@ -55,6 +55,11 @@ void av_init_random(unsigned int seed, AVRandomState *state)
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state->index= index; // will cause it to generate untempered numbers the first iteration
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state->index= index; // will cause it to generate untempered numbers the first iteration
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}
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}
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void av_init_random(unsigned int seed, AVRandomState *state)
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{
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av_random_init(state, seed);
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}
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/** generate AV_RANDOM_N words at one time (which will then be tempered later) (av_random calls this; you shouldn't) */
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/** generate AV_RANDOM_N words at one time (which will then be tempered later) (av_random calls this; you shouldn't) */
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void av_random_generate_untempered_numbers(AVRandomState *state)
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void av_random_generate_untempered_numbers(AVRandomState *state)
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{
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{
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@@ -26,13 +26,16 @@
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#define AV_RANDOM_N 624
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#define AV_RANDOM_N 624
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#include "common.h"
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typedef struct {
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typedef struct {
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unsigned int mt[AV_RANDOM_N]; ///< the array for the state vector
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unsigned int mt[AV_RANDOM_N]; ///< the array for the state vector
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int index; ///< Current untempered value we use as the base.
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int index; ///< Current untempered value we use as the base.
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} AVRandomState;
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} AVRandomState;
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void av_init_random(unsigned int seed, AVRandomState *state); ///< To be inlined, the struct must be visible. So it does not make sense to try and keep it opaque with malloc/free-like calls.
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attribute_deprecated void av_init_random(unsigned int seed, AVRandomState *state);
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void av_random_init(AVRandomState *state, unsigned int seed); ///< To be inlined, the struct must be visible. So it does not make sense to try and keep it opaque with malloc/free-like calls.
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void av_random_generate_untempered_numbers(AVRandomState *state); ///< Regenerate the untempered numbers (must be done every 624 iterations, or it will loop).
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void av_random_generate_untempered_numbers(AVRandomState *state); ///< Regenerate the untempered numbers (must be done every 624 iterations, or it will loop).
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/**
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/**
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