Frame-based multithreading framework using pthreads

See doc/multithreading.txt for details on use in codecs.

Signed-off-by: Ronald S. Bultje <rsbultje@gmail.com>
This commit is contained in:
Alexander Strange
2011-02-07 21:15:44 -05:00
committed by Ronald S. Bultje
parent c2bd7578af
commit 37b00b47cb
11 changed files with 1068 additions and 12 deletions

View File

@@ -32,7 +32,7 @@
#include "libavutil/cpu.h"
#define LIBAVCODEC_VERSION_MAJOR 52
#define LIBAVCODEC_VERSION_MINOR 110
#define LIBAVCODEC_VERSION_MINOR 111
#define LIBAVCODEC_VERSION_MICRO 0
#define LIBAVCODEC_VERSION_INT AV_VERSION_INT(LIBAVCODEC_VERSION_MAJOR, \
@@ -728,6 +728,10 @@ typedef struct RcOverride{
* Codec is able to deal with negative linesizes
*/
#define CODEC_CAP_NEG_LINESIZES 0x0800
/**
* Codec supports frame-level multithreading.
*/
#define CODEC_CAP_FRAME_THREADS 0x1000
//The following defines may change, don't expect compatibility if you use them.
#define MB_TYPE_INTRA4x4 0x0001
@@ -1027,7 +1031,20 @@ typedef struct AVPanScan{
* - decoding: Read by user.\
*/\
int64_t pkt_dts;\
\
/**\
* the AVCodecContext which ff_thread_get_buffer() was last called on\
* - encoding: Set by libavcodec.\
* - decoding: Set by libavcodec.\
*/\
struct AVCodecContext *owner;\
\
/**\
* used by multithreading to store frame-specific info\
* - encoding: Set by libavcodec.\
* - decoding: Set by libavcodec.\
*/\
void *thread_opaque;
#define FF_QSCALE_TYPE_MPEG1 0
#define FF_QSCALE_TYPE_MPEG2 1
@@ -1239,6 +1256,10 @@ typedef struct AVCodecContext {
* decoder to draw a horizontal band. It improves cache usage. Not
* all codecs can do that. You must check the codec capabilities
* beforehand.
* When multithreading is used, it may be called from multiple threads
* at the same time; threads might draw different parts of the same AVFrame,
* or multiple AVFrames, and there is no guarantee that slices will be drawn
* in order.
* The function is also used by hardware acceleration APIs.
* It is called at least once during frame decoding to pass
* the data needed for hardware render.
@@ -1492,6 +1513,9 @@ typedef struct AVCodecContext {
* if CODEC_CAP_DR1 is not set then get_buffer() must call
* avcodec_default_get_buffer() instead of providing buffers allocated by
* some other means.
* If frame multithreading is used and thread_safe_callbacks is set,
* it may be called from a different thread, but not from more than one at once.
* Does not need to be reentrant.
* - encoding: unused
* - decoding: Set by libavcodec, user can override.
*/
@@ -1501,6 +1525,8 @@ typedef struct AVCodecContext {
* Called to release buffers which were allocated with get_buffer.
* A released buffer can be reused in get_buffer().
* pic.data[*] must be set to NULL.
* May be called from a different thread if frame multithreading is used,
* but not by more than one thread at once, so does not need to be reentrant.
* - encoding: unused
* - decoding: Set by libavcodec, user can override.
*/
@@ -1804,6 +1830,7 @@ typedef struct AVCodecContext {
#define FF_DEBUG_VIS_QP 0x00002000
#define FF_DEBUG_VIS_MB_TYPE 0x00004000
#define FF_DEBUG_BUFFERS 0x00008000
#define FF_DEBUG_THREADS 0x00010000
/**
* debug
@@ -2827,6 +2854,44 @@ typedef struct AVCodecContext {
* - encoding: unused
*/
AVPacket *pkt;
/**
* Whether this is a copy of the context which had init() called on it.
* This is used by multithreading - shared tables and picture pointers
* should be freed from the original context only.
* - encoding: Set by libavcodec.
* - decoding: Set by libavcodec.
*/
int is_copy;
/**
* Which multithreading methods to use.
* Use of FF_THREAD_FRAME will increase decoding delay by one frame per thread,
* so clients which cannot provide future frames should not use it.
*
* - encoding: Set by user, otherwise the default is used.
* - decoding: Set by user, otherwise the default is used.
*/
int thread_type;
#define FF_THREAD_FRAME 1 //< Decode more than one frame at once
#define FF_THREAD_SLICE 2 //< Decode more than one part of a single frame at once
/**
* Which multithreading methods are in use by the codec.
* - encoding: Set by libavcodec.
* - decoding: Set by libavcodec.
*/
int active_thread_type;
/**
* Set by the client if its custom get_buffer() callback can be called
* from another thread, which allows faster multithreaded decoding.
* draw_horiz_band() will be called from other threads regardless of this setting.
* Ignored if the default get_buffer() is used.
* - encoding: Set by user.
* - decoding: Set by user.
*/
int thread_safe_callbacks;
} AVCodecContext;
/**
@@ -2879,6 +2944,26 @@ typedef struct AVCodec {
uint8_t max_lowres; ///< maximum value for lowres supported by the decoder
AVClass *priv_class; ///< AVClass for the private context
const AVProfile *profiles; ///< array of recognized profiles, or NULL if unknown, array is terminated by {FF_PROFILE_UNKNOWN}
/**
* @defgroup framethreading Frame-level threading support functions.
* @{
*/
/**
* If defined, called on thread contexts when they are created.
* If the codec allocates writable tables in init(), re-allocate them here.
* priv_data will be set to a copy of the original.
*/
int (*init_thread_copy)(AVCodecContext *);
/**
* Copy necessary context variables from a previous thread context to the current one.
* If not defined, the next thread will start automatically; otherwise, the codec
* must call ff_thread_finish_setup().
*
* dst and src will (rarely) point to the same context, in which case memcpy should be skipped.
*/
int (*update_thread_context)(AVCodecContext *dst, const AVCodecContext *src);
/** @} */
} AVCodec;
/**