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all: Make header guard names consistent
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@@ -18,8 +18,8 @@
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#ifndef AVDEVICE_OPENGL_SHADERS_H
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#define AVDEVICE_OPENGL_SHADERS_H
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#ifndef AVDEVICE_OPENGL_ENC_SHADERS_H
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#define AVDEVICE_OPENGL_ENC_SHADERS_H
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#include "libavutil/pixfmt.h"
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@@ -185,4 +185,4 @@ static const char * const FF_OPENGL_FRAGMENT_SHADER_GRAY =
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"gl_FragColor = vec4(c, c, c, 1.0);"
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"}";
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#endif /* AVDEVICE_OPENGL_SHADERS_H */
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#endif /* AVDEVICE_OPENGL_ENC_SHADERS_H */
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