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engine/stream.go
2022-02-27 21:46:49 +08:00

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package engine
import (
"strings"
"time"
"unsafe"
. "github.com/logrusorgru/aurora"
"go.uber.org/zap"
. "m7s.live/engine/v4/common"
"m7s.live/engine/v4/log"
"m7s.live/engine/v4/track"
"m7s.live/engine/v4/util"
)
type StreamState byte
type StreamAction byte
type StateEvent struct {
Action StreamAction
From StreamState
Stream *Stream
}
func (se StateEvent) Next() (next StreamState, ok bool) {
next, ok = StreamFSM[se.From][se.Action]
return
}
type SEwaitPublish struct {
StateEvent
Publisher IPublisher
}
type SEpublish struct {
StateEvent
}
type SEwaitClose struct {
StateEvent
}
type SEclose struct {
StateEvent
}
type SEKick struct {
}
// 四状态机
const (
STATE_WAITPUBLISH StreamState = iota // 等待发布者状态
STATE_PUBLISHING // 正在发布流状态
STATE_WAITCLOSE // 等待关闭状态(自动关闭延时开启)
STATE_CLOSED // 流已关闭,不可使用
)
const (
ACTION_PUBLISH StreamAction = iota
ACTION_TIMEOUT // 发布流长时间没有数据/长时间没有发布者发布流/等待关闭时间到
ACTION_PUBLISHLOST // 发布者意外断开
ACTION_CLOSE // 主动关闭流
ACTION_LASTLEAVE // 最后一个订阅者离开
ACTION_FIRSTENTER // 第一个订阅者进入
)
var StateNames = [...]string{"⌛", "🟢", "🟡", "🔴"}
var ActionNames = [...]string{"publish", "timeout", "publish lost", "close", "last leave", "first enter", "no tracks"}
/*
stateDiagram-v2
[*] --> ⌛等待发布者 : 创建
⌛等待发布者 --> 🟢正在发布 :发布
⌛等待发布者 --> 🔴已关闭 :关闭
⌛等待发布者 --> 🔴已关闭 :超时
⌛等待发布者 --> 🔴已关闭 :最后订阅者离开
🟢正在发布 --> ⌛等待发布者: 发布者断开
🟢正在发布 --> 🟡等待关闭: 最后订阅者离开
🟢正在发布 --> 🔴已关闭 :关闭
🟡等待关闭 --> 🟢正在发布 :第一个订阅者进入
🟡等待关闭 --> 🔴已关闭 :关闭
🟡等待关闭 --> 🔴已关闭 :超时
🟡等待关闭 --> 🔴已关闭 :发布者断开
*/
var StreamFSM = [len(StateNames)]map[StreamAction]StreamState{
{
ACTION_PUBLISH: STATE_PUBLISHING,
ACTION_TIMEOUT: STATE_CLOSED,
ACTION_LASTLEAVE: STATE_CLOSED,
ACTION_CLOSE: STATE_CLOSED,
},
{
ACTION_PUBLISHLOST: STATE_WAITPUBLISH,
ACTION_LASTLEAVE: STATE_WAITCLOSE,
ACTION_CLOSE: STATE_CLOSED,
},
{
ACTION_PUBLISHLOST: STATE_CLOSED,
ACTION_TIMEOUT: STATE_CLOSED,
ACTION_FIRSTENTER: STATE_PUBLISHING,
ACTION_CLOSE: STATE_CLOSED,
},
{},
}
// Streams 所有的流集合
var Streams = util.Map[string, *Stream]{Map: make(map[string]*Stream)}
func FilterStreams[T IPublisher]() (ss []*Stream) {
Streams.RLock()
defer Streams.RUnlock()
for _, s := range Streams.Map {
if _, ok := s.Publisher.(T); ok {
ss = append(ss, s)
}
}
return
}
type StreamTimeoutConfig struct {
WaitTimeout time.Duration
PublishTimeout time.Duration
WaitCloseTimeout time.Duration
}
// Stream 流定义
type Stream struct {
timeout *time.Timer //当前状态的超时定时器
actionChan util.SafeChan[any]
*zap.Logger
StartTime time.Time //创建时间
StreamTimeoutConfig
Path string
Publisher IPublisher
State StreamState
Subscribers []ISubscriber // 订阅者
Tracks map[string]Track
AppName string
StreamName string
}
func (s *Stream) SSRC() uint32 {
return uint32(uintptr(unsafe.Pointer(s)))
}
func findOrCreateStream(streamPath string, waitTimeout time.Duration) (s *Stream, created bool) {
p := strings.Split(streamPath, "/")
if len(p) < 2 {
log.Warn(Red("Stream Path Format Error:"), streamPath)
return nil, false
}
if s, ok := Streams.Map[streamPath]; ok {
s.Debug("Stream Found")
return s, false
} else {
p := strings.Split(streamPath, "/")
s = &Stream{
Path: streamPath,
AppName: p[0],
StreamName: util.LastElement(p),
}
s.Logger = log.With(zap.String("stream", streamPath))
s.Info("created")
s.WaitTimeout = waitTimeout
Streams.Map[streamPath] = s
s.actionChan.Init(1)
s.timeout = time.NewTimer(waitTimeout)
s.Tracks = make(map[string]Track)
go s.run()
return s, true
}
}
func (r *Stream) broadcast(event any) {
for _, sub := range r.Subscribers {
sub.OnEvent(event)
}
}
func (r *Stream) action(action StreamAction) (ok bool) {
event := StateEvent{action, r.State, r}
var next StreamState
if next, ok = event.Next(); ok {
r.State = next
// 给Publisher状态变更的回调方便进行远程拉流等操作
var stateEvent any
r.Debug(Sprintf("%s%s%s", StateNames[event.From], Yellow("->"), StateNames[next]), zap.String("action", ActionNames[action]))
switch next {
case STATE_WAITPUBLISH:
stateEvent = SEwaitPublish{event, r.Publisher}
r.timeout.Reset(r.WaitTimeout)
case STATE_PUBLISHING:
stateEvent = SEpublish{event}
r.broadcast(stateEvent)
r.timeout.Reset(time.Second * 5) // 5秒心跳检测track的存活度
case STATE_WAITCLOSE:
stateEvent = SEwaitClose{event}
r.timeout.Reset(r.WaitCloseTimeout)
case STATE_CLOSED:
for !r.actionChan.Close() {
// 等待channel发送完毕
time.Sleep(time.Millisecond * 100)
}
stateEvent = SEclose{event}
r.broadcast(stateEvent)
r.Subscribers = nil
Streams.Delete(r.Path)
r.timeout.Stop()
}
EventBus <- stateEvent
if r.Publisher != nil {
r.Publisher.OnEvent(stateEvent)
}
} else {
r.Debug("wrong action", zap.String("action", ActionNames[action]))
}
return
}
func (r *Stream) IsClosed() bool {
if r == nil {
return true
}
return r.State == STATE_CLOSED
}
func (s *Stream) Close() {
s.Receive(ACTION_CLOSE)
}
func (s *Stream) Receive(event any) bool {
return s.actionChan.Send(event)
}
// 流状态处理中枢,包括接收订阅发布指令等
func (s *Stream) run() {
var waitP []*util.Promise[ISubscriber, struct{}]
for {
select {
case <-s.timeout.C:
if s.State == STATE_PUBLISHING {
for name, t := range s.Tracks {
// track 超过一定时间没有更新数据了
if lastWriteTime := t.LastWriteTime(); !lastWriteTime.IsZero() && time.Since(lastWriteTime) > s.PublishTimeout {
s.Warn("track timeout", zap.String("name", name), zap.Time("lastWriteTime", lastWriteTime), zap.Duration("timeout", s.PublishTimeout))
delete(s.Tracks, name)
s.broadcast(TrackRemoved{t})
}
}
deletes := 0
for i, sub := range s.Subscribers {
if sub.IsClosed() {
s.Subscribers = append(s.Subscribers[:(i-deletes)], s.Subscribers[i-deletes+1:]...)
s.Info("suber -1", zap.String("id", sub.getID()), zap.String("type", sub.getType()), zap.Int("remains", len(s.Subscribers)))
if s.Publisher != nil {
s.Publisher.OnEvent(sub) // 通知Publisher有订阅者离开在回调中可以去获取订阅者数量
}
if len(s.Subscribers) == 0 && s.WaitCloseTimeout > 0 {
s.action(ACTION_LASTLEAVE)
}
}
}
if len(s.Tracks) == 0 {
s.action(ACTION_PUBLISHLOST)
} else {
s.timeout.Reset(time.Second * 5)
}
} else {
s.Debug("timeout", zap.String("state", StateNames[s.State]))
s.action(ACTION_TIMEOUT)
}
case action, ok := <-s.actionChan.C:
if ok {
switch v := action.(type) {
case *util.Promise[IPublisher, struct{}]:
s.Publisher = v.Value
if s.action(ACTION_PUBLISH) {
s.Publisher.OnEvent(s) // 通知Publisher已成功进入Stream
v.Resolve(util.Null)
for _, p := range waitP {
p.Resolve(util.Null)
}
waitP = waitP[:0]
} else {
s.Publisher = nil
v.Reject(BadNameErr)
}
case *util.Promise[ISubscriber, struct{}]:
if s.IsClosed() {
v.Reject(StreamIsClosedErr)
}
suber := v.Value
s.Subscribers = append(s.Subscribers, suber)
sbConfig := suber.GetConfig()
if wt := sbConfig.WaitTimeout.Duration(); wt > s.WaitTimeout {
s.WaitTimeout = wt
}
suber.OnEvent(s) // 通知Subscriber已成功进入Stream
s.Info("suber +1", zap.String("id", suber.getID()), zap.String("type", suber.getType()), zap.Int("remains", len(s.Subscribers)))
if s.Publisher != nil {
s.Publisher.OnEvent(v) // 通知Publisher有新的订阅者加入在回调中可以去获取订阅者数量
for _, t := range s.Tracks {
switch t.(type) {
case *track.Audio:
if !sbConfig.SubAudio {
continue
}
case *track.Video:
if !sbConfig.SubVideo {
continue
}
}
suber.OnEvent(t) // 把现有的Track发给订阅者
}
v.Resolve(util.Null)
} else {
waitP = append(waitP, v)
}
if len(s.Subscribers) == 1 {
s.action(ACTION_FIRSTENTER)
}
case Track:
name := v.GetName()
if _, ok := s.Tracks[name]; !ok {
s.Tracks[name] = v
s.Info("track +1", zap.String("name", name))
s.broadcast(v)
}
case TrackRemoved:
name := v.GetName()
if _, ok := s.Tracks[name]; ok {
s.Info("track -1", zap.String("name", name))
delete(s.Tracks, name)
s.broadcast(v)
if len(s.Tracks) == 0 {
s.action(ACTION_PUBLISHLOST)
}
}
case StreamAction:
s.action(v)
default:
s.Error("unknown action", zap.Any("action", action))
}
} else {
for _, p := range waitP {
p.Reject(StreamIsClosedErr)
}
return
}
}
}
}
func (s *Stream) AddTrack(t Track) {
s.Receive(t)
}
type TrackRemoved struct {
Track
}
func (s *Stream) RemoveTrack(t Track) {
s.Receive(TrackRemoved{t})
}
// 如果暂时不知道编码格式可以用这个
func (r *Stream) NewVideoTrack() (vt *track.UnknowVideo) {
vt = &track.UnknowVideo{}
vt.Stream = r
return
}
func (r *Stream) NewAudioTrack() (at *track.UnknowAudio) {
at = &track.UnknowAudio{}
at.Stream = r
return
}
// func (r *Stream) WaitDataTrack(names ...string) DataTrack {
// t := <-r.WaitTrack(names...)
// return t.(DataTrack)
// }