package engine import ( "encoding/json" "net/http" "time" "m7s.live/engine/v4/config" "m7s.live/engine/v4/util" ) type GlobalConfig struct { *config.Engine } func (conf *GlobalConfig) ServeHTTP(rw http.ResponseWriter, r *http.Request) { rw.Write([]byte("Monibuca API Server")) } func (conf *GlobalConfig) API_summary(rw http.ResponseWriter, r *http.Request) { util.ReturnJson(summary.collect, time.Second, rw, r) } func (conf *GlobalConfig) API_sysInfo(rw http.ResponseWriter, r *http.Request) { json.NewEncoder(rw).Encode(&struct { Version string StartTime string }{Engine.Version, StartTime.Format("2006-01-02 15:04:05")}) } func (conf *GlobalConfig) API_closeStream(w http.ResponseWriter, r *http.Request) { if streamPath := r.URL.Query().Get("streamPath"); streamPath != "" { if s := Streams.Get(streamPath); s != nil { s.Close() w.Write([]byte("success")) } else { w.Write([]byte("no such stream")) } } else { w.Write([]byte("no query stream")) } } // API_getConfig 获取指定的配置信息 func (conf *GlobalConfig) API_getConfig(w http.ResponseWriter, r *http.Request) { if configName := r.URL.Query().Get("name"); configName != "" { if c, ok := Plugins[configName]; ok { json.NewEncoder(w).Encode(c.RawConfig) } else { w.Write([]byte("no such config")) } } else { json.NewEncoder(w).Encode(Engine.RawConfig) } } // API_modifyConfig 修改并保存配置 func (conf *GlobalConfig) API_modifyConfig(w http.ResponseWriter, r *http.Request) { if configName := r.URL.Query().Get("name"); configName != "" { if c, ok := Plugins[configName]; ok { json.NewDecoder(r.Body).Decode(&c.Modified) c.Save() c.RawConfig.Assign(c.Modified) } else { w.Write([]byte("no such config")) } } else { json.NewDecoder(r.Body).Decode(&Engine.Modified) Engine.Save() Engine.RawConfig.Assign(Engine.Modified) } } // API_updateConfig 热更新配置 func (conf *GlobalConfig) API_updateConfig(w http.ResponseWriter, r *http.Request) { if configName := r.URL.Query().Get("name"); configName != "" { if c, ok := Plugins[configName]; ok { c.Update(c.Modified) } else { w.Write([]byte("no such config")) } } else { Engine.Update(Engine.Modified) } }