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feat: add insert sei
feat: add engine init done event refactor: remove ring_lock fix: retry connect to console fix: h265 sps parse error fix: concurrent publish desc: - 增加插入SEI帧的功能 - 增加engine初始化完成事件 - 删除ring_lock,DataTrack和MediaTrack共用一个ring - 修复console无限重连导致远程服务器崩溃问题 - 修复h265 sps解析错误问题 - 修复并发发布导致的问题
This commit is contained in:
31
http.go
31
http.go
@@ -2,6 +2,7 @@ package engine
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import (
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"encoding/json"
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"io"
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"net/http"
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"os"
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"strconv"
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@@ -341,3 +342,33 @@ func (conf *GlobalConfig) API_replay_mp4(w http.ResponseWriter, r *http.Request)
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go pub.ReadMP4Data(f)
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}
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}
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func (conf *GlobalConfig) API_insertSEI(w http.ResponseWriter, r *http.Request) {
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q := r.URL.Query()
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streamPath := q.Get("streamPath")
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s := Streams.Get(streamPath)
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if s == nil {
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http.Error(w, NO_SUCH_STREAM, http.StatusNotFound)
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return
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}
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t := q.Get("type")
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tb, err := strconv.ParseInt(t, 10, 8)
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if err != nil {
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if t == "" {
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tb = 5
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} else {
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http.Error(w, err.Error(), http.StatusBadRequest)
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return
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}
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}
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sei, err := io.ReadAll(r.Body)
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if err == nil {
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if s.Tracks.AddSEI(byte(tb), sei) {
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w.Write([]byte("ok"))
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} else {
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http.Error(w, "no sei track", http.StatusBadRequest)
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}
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} else {
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http.Error(w, err.Error(), http.StatusBadRequest)
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}
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}
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