Files
core/process/limiter_test.go
2024-10-28 17:12:31 +01:00

348 lines
5.3 KiB
Go

package process
import (
"sync"
"testing"
"time"
"github.com/datarhei/core/v16/resources/psutil"
"github.com/stretchr/testify/require"
)
type psproc struct{}
func (p *psproc) CPU() (*psutil.CPUInfo, error) {
return &psutil.CPUInfo{
System: 50,
User: 0,
Idle: 0,
Other: 0,
}, nil
}
func (p *psproc) Memory() (uint64, error) {
return 197, nil
}
func (p *psproc) GPU() (*psutil.GPUInfo, error) {
return &psutil.GPUInfo{
Index: 0,
Name: "L4",
MemoryTotal: 128,
MemoryUsed: 91,
Usage: 3,
Encoder: 9,
Decoder: 5,
}, nil
}
func (p *psproc) Cancel() {}
func (p *psproc) Suspend() error { return nil }
func (p *psproc) Resume() error { return nil }
func TestCPULimit(t *testing.T) {
lock := sync.Mutex{}
lock.Lock()
done := false
lock.Unlock()
go func() {
wg := sync.WaitGroup{}
wg.Add(1)
l, _ := NewLimiter(LimiterConfig{
CPU: 42,
OnLimit: func(float64, uint64, float64, float64, float64, uint64) {
wg.Done()
},
PSUtil: newPSUtil(),
})
l.Start(&psproc{})
defer l.Stop()
wg.Wait()
lock.Lock()
done = true
lock.Unlock()
}()
require.Eventually(t, func() bool {
lock.Lock()
defer lock.Unlock()
return done
}, 2*time.Second, 100*time.Millisecond)
}
func TestCPULimitWaitFor(t *testing.T) {
lock := sync.Mutex{}
lock.Lock()
done := false
lock.Unlock()
go func() {
wg := sync.WaitGroup{}
wg.Add(1)
l, _ := NewLimiter(LimiterConfig{
CPU: 42,
WaitFor: 3 * time.Second,
OnLimit: func(float64, uint64, float64, float64, float64, uint64) {
wg.Done()
},
PSUtil: newPSUtil(),
})
l.Start(&psproc{})
defer l.Stop()
wg.Wait()
lock.Lock()
done = true
lock.Unlock()
}()
require.Eventually(t, func() bool {
lock.Lock()
defer lock.Unlock()
return done
}, 10*time.Second, 1*time.Second)
}
func TestMemoryLimit(t *testing.T) {
lock := sync.Mutex{}
lock.Lock()
done := false
lock.Unlock()
go func() {
wg := sync.WaitGroup{}
wg.Add(1)
l, _ := NewLimiter(LimiterConfig{
Memory: 42,
OnLimit: func(float64, uint64, float64, float64, float64, uint64) {
wg.Done()
},
PSUtil: newPSUtil(),
})
l.Start(&psproc{})
defer l.Stop()
wg.Wait()
lock.Lock()
done = true
lock.Unlock()
}()
require.Eventually(t, func() bool {
lock.Lock()
defer lock.Unlock()
return done
}, 2*time.Second, 100*time.Millisecond)
}
func TestMemoryLimitWaitFor(t *testing.T) {
lock := sync.Mutex{}
lock.Lock()
done := false
lock.Unlock()
go func() {
wg := sync.WaitGroup{}
wg.Add(1)
l, _ := NewLimiter(LimiterConfig{
Memory: 42,
WaitFor: 3 * time.Second,
OnLimit: func(float64, uint64, float64, float64, float64, uint64) {
wg.Done()
},
PSUtil: newPSUtil(),
})
l.Start(&psproc{})
defer l.Stop()
wg.Wait()
lock.Lock()
done = true
lock.Unlock()
}()
require.Eventually(t, func() bool {
lock.Lock()
defer lock.Unlock()
return done
}, 10*time.Second, 1*time.Second)
}
func TestGPUMemoryLimit(t *testing.T) {
lock := sync.Mutex{}
lock.Lock()
done := false
lock.Unlock()
go func() {
wg := sync.WaitGroup{}
wg.Add(1)
l, _ := NewLimiter(LimiterConfig{
GPUMemory: 42,
OnLimit: func(float64, uint64, float64, float64, float64, uint64) {
wg.Done()
},
PSUtil: newPSUtil(),
})
l.Start(&psproc{})
defer l.Stop()
wg.Wait()
lock.Lock()
done = true
lock.Unlock()
}()
require.Eventually(t, func() bool {
lock.Lock()
defer lock.Unlock()
return done
}, 2*time.Second, 100*time.Millisecond)
}
func TestGPUMemoryLimitWaitFor(t *testing.T) {
lock := sync.Mutex{}
lock.Lock()
done := false
lock.Unlock()
go func() {
wg := sync.WaitGroup{}
wg.Add(1)
l, _ := NewLimiter(LimiterConfig{
GPUMemory: 42,
WaitFor: 3 * time.Second,
OnLimit: func(float64, uint64, float64, float64, float64, uint64) {
wg.Done()
},
PSUtil: newPSUtil(),
})
l.Start(&psproc{})
defer l.Stop()
wg.Wait()
lock.Lock()
done = true
lock.Unlock()
}()
require.Eventually(t, func() bool {
lock.Lock()
defer lock.Unlock()
return done
}, 10*time.Second, 1*time.Second)
}
func TestMemoryLimitSoftMode(t *testing.T) {
lock := sync.Mutex{}
lock.Lock()
done := false
lock.Unlock()
go func() {
wg := sync.WaitGroup{}
wg.Add(1)
l, _ := NewLimiter(LimiterConfig{
Memory: 42,
Mode: LimitModeSoft,
OnLimit: func(float64, uint64, float64, float64, float64, uint64) {
wg.Done()
},
PSUtil: newPSUtil(),
})
l.Start(&psproc{})
defer l.Stop()
l.Limit(false, true, false)
wg.Wait()
lock.Lock()
done = true
lock.Unlock()
}()
require.Eventually(t, func() bool {
lock.Lock()
defer lock.Unlock()
return done
}, 2*time.Second, 100*time.Millisecond)
}
func TestGPUMemoryLimitSoftMode(t *testing.T) {
lock := sync.Mutex{}
lock.Lock()
done := false
lock.Unlock()
go func() {
wg := sync.WaitGroup{}
wg.Add(1)
l, _ := NewLimiter(LimiterConfig{
GPUMemory: 42,
Mode: LimitModeSoft,
OnLimit: func(float64, uint64, float64, float64, float64, uint64) {
wg.Done()
},
PSUtil: newPSUtil(),
})
l.Start(&psproc{})
defer l.Stop()
l.Limit(false, false, true)
wg.Wait()
lock.Lock()
done = true
lock.Unlock()
}()
require.Eventually(t, func() bool {
lock.Lock()
defer lock.Unlock()
return done
}, 2*time.Second, 100*time.Millisecond)
}