Files
core/process/limiter_test.go
2024-10-29 12:25:39 +01:00

338 lines
5.1 KiB
Go

package process
import (
"sync"
"testing"
"time"
"github.com/datarhei/core/v16/resources"
"github.com/stretchr/testify/require"
)
type proc struct{}
func (p *proc) Info() (resources.ProcessInfo, error) {
info := resources.ProcessInfo{
CPU: resources.ProcessInfoCPU{
System: 50,
User: 0,
Idle: 0,
Other: 0,
},
Memory: 197,
GPU: resources.ProcessInfoGPU{
Index: 0,
Name: "L4",
MemoryTotal: 128,
MemoryUsed: 91,
Usage: 3,
Encoder: 9,
Decoder: 5,
},
}
return info, nil
}
func (p *proc) Cancel() {}
func (p *proc) Suspend() error { return nil }
func (p *proc) Resume() error { return nil }
func TestCPULimit(t *testing.T) {
lock := sync.Mutex{}
lock.Lock()
done := false
lock.Unlock()
go func() {
wg := sync.WaitGroup{}
wg.Add(1)
l, _ := NewLimiter(LimiterConfig{
CPU: 42,
OnLimit: func(float64, uint64, float64, float64, float64, uint64) {
wg.Done()
},
})
l.Start(&proc{})
defer l.Stop()
wg.Wait()
lock.Lock()
done = true
lock.Unlock()
}()
require.Eventually(t, func() bool {
lock.Lock()
defer lock.Unlock()
return done
}, 2*time.Second, 100*time.Millisecond)
}
func TestCPULimitWaitFor(t *testing.T) {
lock := sync.Mutex{}
lock.Lock()
done := false
lock.Unlock()
go func() {
wg := sync.WaitGroup{}
wg.Add(1)
l, _ := NewLimiter(LimiterConfig{
CPU: 42,
WaitFor: 3 * time.Second,
OnLimit: func(float64, uint64, float64, float64, float64, uint64) {
wg.Done()
},
})
l.Start(&proc{})
defer l.Stop()
wg.Wait()
lock.Lock()
done = true
lock.Unlock()
}()
require.Eventually(t, func() bool {
lock.Lock()
defer lock.Unlock()
return done
}, 10*time.Second, 1*time.Second)
}
func TestMemoryLimit(t *testing.T) {
lock := sync.Mutex{}
lock.Lock()
done := false
lock.Unlock()
go func() {
wg := sync.WaitGroup{}
wg.Add(1)
l, _ := NewLimiter(LimiterConfig{
Memory: 42,
OnLimit: func(float64, uint64, float64, float64, float64, uint64) {
wg.Done()
},
})
l.Start(&proc{})
defer l.Stop()
wg.Wait()
lock.Lock()
done = true
lock.Unlock()
}()
require.Eventually(t, func() bool {
lock.Lock()
defer lock.Unlock()
return done
}, 2*time.Second, 100*time.Millisecond)
}
func TestMemoryLimitWaitFor(t *testing.T) {
lock := sync.Mutex{}
lock.Lock()
done := false
lock.Unlock()
go func() {
wg := sync.WaitGroup{}
wg.Add(1)
l, _ := NewLimiter(LimiterConfig{
Memory: 42,
WaitFor: 3 * time.Second,
OnLimit: func(float64, uint64, float64, float64, float64, uint64) {
wg.Done()
},
})
l.Start(&proc{})
defer l.Stop()
wg.Wait()
lock.Lock()
done = true
lock.Unlock()
}()
require.Eventually(t, func() bool {
lock.Lock()
defer lock.Unlock()
return done
}, 10*time.Second, 1*time.Second)
}
func TestGPUMemoryLimit(t *testing.T) {
lock := sync.Mutex{}
lock.Lock()
done := false
lock.Unlock()
go func() {
wg := sync.WaitGroup{}
wg.Add(1)
l, _ := NewLimiter(LimiterConfig{
GPUMemory: 42,
OnLimit: func(float64, uint64, float64, float64, float64, uint64) {
wg.Done()
},
})
l.Start(&proc{})
defer l.Stop()
wg.Wait()
lock.Lock()
done = true
lock.Unlock()
}()
require.Eventually(t, func() bool {
lock.Lock()
defer lock.Unlock()
return done
}, 2*time.Second, 100*time.Millisecond)
}
func TestGPUMemoryLimitWaitFor(t *testing.T) {
lock := sync.Mutex{}
lock.Lock()
done := false
lock.Unlock()
go func() {
wg := sync.WaitGroup{}
wg.Add(1)
l, _ := NewLimiter(LimiterConfig{
GPUMemory: 42,
WaitFor: 3 * time.Second,
OnLimit: func(float64, uint64, float64, float64, float64, uint64) {
wg.Done()
},
})
l.Start(&proc{})
defer l.Stop()
wg.Wait()
lock.Lock()
done = true
lock.Unlock()
}()
require.Eventually(t, func() bool {
lock.Lock()
defer lock.Unlock()
return done
}, 10*time.Second, 1*time.Second)
}
func TestMemoryLimitSoftMode(t *testing.T) {
lock := sync.Mutex{}
lock.Lock()
done := false
lock.Unlock()
go func() {
wg := sync.WaitGroup{}
wg.Add(1)
l, _ := NewLimiter(LimiterConfig{
Memory: 42,
Mode: LimitModeSoft,
OnLimit: func(float64, uint64, float64, float64, float64, uint64) {
wg.Done()
},
})
l.Start(&proc{})
defer l.Stop()
l.Limit(false, true, false)
wg.Wait()
lock.Lock()
done = true
lock.Unlock()
}()
require.Eventually(t, func() bool {
lock.Lock()
defer lock.Unlock()
return done
}, 2*time.Second, 100*time.Millisecond)
}
func TestGPUMemoryLimitSoftMode(t *testing.T) {
lock := sync.Mutex{}
lock.Lock()
done := false
lock.Unlock()
go func() {
wg := sync.WaitGroup{}
wg.Add(1)
l, _ := NewLimiter(LimiterConfig{
GPUMemory: 42,
Mode: LimitModeSoft,
OnLimit: func(float64, uint64, float64, float64, float64, uint64) {
wg.Done()
},
})
l.Start(&proc{})
defer l.Stop()
l.Limit(false, false, true)
wg.Wait()
lock.Lock()
done = true
lock.Unlock()
}()
require.Eventually(t, func() bool {
lock.Lock()
defer lock.Unlock()
return done
}, 2*time.Second, 100*time.Millisecond)
}