mirror of
https://github.com/datarhei/core.git
synced 2025-10-26 17:30:31 +08:00
Add v16.7.2
This commit is contained in:
840
process/process.go
Normal file
840
process/process.go
Normal file
@@ -0,0 +1,840 @@
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// Package process is a wrapper of exec.Cmd for controlling a ffmpeg process.
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// It could be used to run other executables but it is tailored to the specifics
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// of ffmpeg, e.g. only stderr is captured, and some exit codes != 0 plus certain
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// signals are still considered as a non-error exit condition.
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package process
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import (
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"bufio"
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"fmt"
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"io"
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"os"
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"os/exec"
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"runtime"
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"sync"
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"syscall"
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"time"
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"unicode/utf8"
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"github.com/datarhei/core/log"
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"github.com/datarhei/core/psutil"
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)
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// Process represents a process and ways to control it
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// and to extract information.
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type Process interface {
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// Status returns the current status of this process
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Status() Status
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// Start starts the process. If the process stops by itself
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// it will restart automatically if it is defined to do so.
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Start() error
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// Stop stops the process and will not let it restart
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// automatically.
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Stop() error
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// Kill stops the process such that it will restart
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// automatically if it is defined to do so.
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Kill() error
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// IsRunning returns whether the process is currently
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// running or not.
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IsRunning() bool
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}
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// Config is the configuration of a process
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type Config struct {
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Binary string // Path to the ffmpeg binary
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Args []string // List of arguments for the binary
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Reconnect bool // Whether to restart the process if it exited
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ReconnectDelay time.Duration // Duration to wait before restarting the process
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StaleTimeout time.Duration // Kill the process after this duration if it doesn't produce any output
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LimitCPU float64 // Kill the process if the CPU usage in percent is above this value
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LimitMemory uint64 // Kill the process if the memory consumption in bytes is above this value
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LimitDuration time.Duration // Kill the process if the limits are exceeded for this duration
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Parser Parser // A parser for the output of the process
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OnStart func() // A callback which is called after the process started
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OnExit func() // A callback which is called after the process exited
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OnStateChange func(from, to string) // A callback which is called after a state changed
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Logger log.Logger
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}
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// Status represents the current status of a process
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type Status struct {
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// State is the current state of the process. See stateType for the known states.
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State string
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// States is the cumulative history of states the process had.
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States States
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// Order is the wanted condition of process, either "start" or "stop"
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Order string
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// Duration is the time since the last change of the state
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Duration time.Duration
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// Time is the time of the last change of the state
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Time time.Time
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// Used CPU in percent
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CPU float64
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// Used memory in bytes
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Memory uint64
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}
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// States
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//
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// finished - Process has been stopped
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// starting - if process has been actively started or has been waiting for reconnect (order=start, reconnect=any)
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// finished - if process shall not reconnect (order=stop, reconnect=any)
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//
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// starting - Process is about to start
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// finishing - if process should be immediately stopped (order=stop, reconnect=any)
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// running - if process could be started (order=start, reconnect=any)
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// failed - if process couldn't be started (e.g. binary not found) (order=start, reconnect=any)
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//
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// running - Process is running
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// finished - if process exited normally (order=any, reconnect=any)
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// finishing - if process has been actively stopped (order=stop, reconnect=any)
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// failed - if process exited abnormally (order=any, reconnect=any)
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// killed - if process has been actively killed with SIGKILL (order=any, reconnect=any)
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//
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// finishing - Process has been actively stopped and will be killed
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// finished - if process has been actively killed with SIGINT and ffmpeg exited normally (order=stop, reconnect=any)
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// killed - if process has been actively killed with SIGKILL (order=stop, reconnect=any)
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//
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// failed - Process has been failed either by starting or during running
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// starting - if process has been waiting for reconnect (order=start, reconnect=true)
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// failed - if process shall not reconnect (order=any, reconnect=false)
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//
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// killed - Process has been stopped
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// starting - if process has been waiting for reconnect (order=start, reconnect=true)
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// killed - if process shall not reconnect (order=start, reconnect=false)
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type stateType string
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const (
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stateFinished stateType = "finished"
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stateStarting stateType = "starting"
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stateRunning stateType = "running"
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stateFinishing stateType = "finishing"
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stateFailed stateType = "failed"
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stateKilled stateType = "killed"
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)
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// String returns a string representation of the state
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func (s stateType) String() string {
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return string(s)
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}
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// IsRunning returns whether the state is representing a running state
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func (s stateType) IsRunning() bool {
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if s == stateStarting || s == stateRunning || s == stateFinishing {
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return true
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}
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return false
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}
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type States struct {
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Finished uint64
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Starting uint64
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Running uint64
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Finishing uint64
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Failed uint64
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Killed uint64
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}
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// Process represents a ffmpeg process
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type process struct {
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binary string
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args []string
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cmd *exec.Cmd
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pid int32
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stdout io.ReadCloser
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lastLine string
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state struct {
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state stateType
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time time.Time
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states States
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lock sync.Mutex
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}
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order struct {
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order string
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lock sync.Mutex
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}
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parser Parser
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stale struct {
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last time.Time
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timeout time.Duration
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done chan struct{}
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lock sync.Mutex
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}
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reconn struct {
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enable bool
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delay time.Duration
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timer *time.Timer
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lock sync.Mutex
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}
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killTimer *time.Timer
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logger log.Logger
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debuglogger log.Logger
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callbacks struct {
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onStart func()
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onStop func()
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onStateChange func(from, to string)
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}
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limits Limiter
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}
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var _ Process = &process{}
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// New creates a new process wrapper
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func New(config Config) (Process, error) {
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p := &process{
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binary: config.Binary,
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args: config.Args,
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cmd: nil,
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parser: config.Parser,
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logger: config.Logger,
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}
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// This is a loose check on purpose. If the e.g. the binary
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// doesn't exist or it is not executable, it will be
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// reflected in the resulting state.
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if len(p.binary) == 0 {
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return nil, fmt.Errorf("no valid binary given")
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}
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if p.parser == nil {
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p.parser = NewNullParser()
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}
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if p.logger == nil {
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p.logger = log.New("Process")
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}
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p.debuglogger = p.logger.WithFields(log.Fields{
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"binary": p.binary,
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"args": p.args,
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})
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p.order.order = "stop"
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p.initState(stateFinished)
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p.reconn.enable = config.Reconnect
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p.reconn.delay = config.ReconnectDelay
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p.stale.last = time.Now()
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p.stale.timeout = config.StaleTimeout
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p.callbacks.onStart = config.OnStart
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p.callbacks.onStop = config.OnExit
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p.callbacks.onStateChange = config.OnStateChange
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p.limits = NewLimiter(LimiterConfig{
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CPU: config.LimitCPU,
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Memory: config.LimitMemory,
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WaitFor: config.LimitDuration,
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OnLimit: func(cpu float64, memory uint64) {
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p.logger.WithFields(log.Fields{
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"cpu": cpu,
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"memory": memory,
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}).Warn().Log("Stopping because limits are exceeded")
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p.Kill()
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},
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})
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p.logger.Info().Log("Created")
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p.debuglogger.Debug().Log("Created")
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return p, nil
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}
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func (p *process) initState(state stateType) {
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p.state.lock.Lock()
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defer p.state.lock.Unlock()
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p.state.state = state
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p.state.time = time.Now()
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}
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// setState sets a new state. It also checks if the transition
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// of the current state to the new state is allowed. If not,
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// the current state will not be changed.
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func (p *process) setState(state stateType) error {
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p.state.lock.Lock()
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defer p.state.lock.Unlock()
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prevState := p.state.state
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failed := false
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if p.state.state == stateFinished {
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switch state {
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case stateStarting:
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p.state.state = state
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p.state.states.Starting++
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default:
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failed = true
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}
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} else if p.state.state == stateStarting {
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switch state {
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case stateFinishing:
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p.state.state = state
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p.state.states.Finishing++
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case stateRunning:
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p.state.state = state
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p.state.states.Running++
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case stateFailed:
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p.state.state = state
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p.state.states.Failed++
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default:
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failed = true
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}
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} else if p.state.state == stateRunning {
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switch state {
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case stateFinished:
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p.state.state = state
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p.state.states.Finished++
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case stateFinishing:
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p.state.state = state
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p.state.states.Finishing++
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case stateFailed:
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p.state.state = state
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p.state.states.Failed++
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case stateKilled:
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p.state.state = state
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p.state.states.Killed++
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default:
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failed = true
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}
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} else if p.state.state == stateFinishing {
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switch state {
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case stateFinished:
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p.state.state = state
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p.state.states.Finished++
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case stateFailed:
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p.state.state = state
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p.state.states.Failed++
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case stateKilled:
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p.state.state = state
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p.state.states.Killed++
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default:
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failed = true
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}
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} else if p.state.state == stateFailed {
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switch state {
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case stateStarting:
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p.state.state = state
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p.state.states.Starting++
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default:
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failed = true
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}
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} else if p.state.state == stateKilled {
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switch state {
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case stateStarting:
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p.state.state = state
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p.state.states.Starting++
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default:
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failed = true
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}
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} else {
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return fmt.Errorf("current state is unhandled: %s", p.state.state)
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}
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if failed {
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return fmt.Errorf("can't change from state %s to %s", p.state.state, state)
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}
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p.state.time = time.Now()
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if p.callbacks.onStateChange != nil {
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go p.callbacks.onStateChange(prevState.String(), p.state.state.String())
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}
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return nil
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}
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func (p *process) getState() stateType {
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p.state.lock.Lock()
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defer p.state.lock.Unlock()
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return p.state.state
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}
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func (p *process) isRunning() bool {
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p.state.lock.Lock()
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defer p.state.lock.Unlock()
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return p.state.state.IsRunning()
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}
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func (p *process) getStateString() string {
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p.state.lock.Lock()
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defer p.state.lock.Unlock()
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return p.state.state.String()
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}
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// Status returns the current status of the process
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func (p *process) Status() Status {
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cpu, memory := p.limits.Current()
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p.state.lock.Lock()
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stateTime := p.state.time
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stateString := p.state.state.String()
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states := p.state.states
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p.state.lock.Unlock()
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p.order.lock.Lock()
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order := p.order.order
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p.order.lock.Unlock()
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s := Status{
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State: stateString,
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States: states,
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Order: order,
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Duration: time.Since(stateTime),
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Time: stateTime,
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CPU: cpu,
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Memory: memory,
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}
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return s
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}
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// IsRunning returns whether the process is considered running
|
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func (p *process) IsRunning() bool {
|
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return p.isRunning()
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}
|
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|
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// Start will start the process and sets the order to "start". If the
|
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// process has alread the "start" order, nothing will be done. Returns
|
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// an error if start failed.
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func (p *process) Start() error {
|
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p.order.lock.Lock()
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defer p.order.lock.Unlock()
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|
||||
if p.order.order == "start" {
|
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return nil
|
||||
}
|
||||
|
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p.order.order = "start"
|
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|
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err := p.start()
|
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if err != nil {
|
||||
p.debuglogger.WithFields(log.Fields{
|
||||
"state": p.getStateString(),
|
||||
"order": p.order.order,
|
||||
"error": err,
|
||||
}).Debug().Log("Starting failed")
|
||||
}
|
||||
|
||||
return err
|
||||
}
|
||||
|
||||
// start will start the process considering the current order. Returns an
|
||||
// error in case something goes wrong, and it will try to restart the process.
|
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func (p *process) start() error {
|
||||
var err error
|
||||
|
||||
// Bail out if the process is already running
|
||||
if p.isRunning() {
|
||||
return nil
|
||||
}
|
||||
|
||||
p.logger.Info().Log("Starting")
|
||||
p.debuglogger.WithFields(log.Fields{
|
||||
"state": p.getStateString(),
|
||||
"order": p.order.order,
|
||||
}).Debug().Log("Starting")
|
||||
|
||||
// Stop any restart timer in order to start the process immediately
|
||||
p.unreconnect()
|
||||
|
||||
p.setState(stateStarting)
|
||||
|
||||
p.cmd = exec.Command(p.binary, p.args...)
|
||||
p.cmd.Env = []string{}
|
||||
|
||||
p.stdout, err = p.cmd.StderrPipe()
|
||||
if err != nil {
|
||||
p.setState(stateFailed)
|
||||
|
||||
p.parser.Parse(err.Error())
|
||||
p.logger.WithError(err).Error().Log("Command failed")
|
||||
p.reconnect()
|
||||
|
||||
return err
|
||||
}
|
||||
if err := p.cmd.Start(); err != nil {
|
||||
p.setState(stateFailed)
|
||||
|
||||
p.parser.Parse(err.Error())
|
||||
p.logger.WithError(err).Error().Log("Command failed")
|
||||
p.reconnect()
|
||||
|
||||
return err
|
||||
}
|
||||
|
||||
p.pid = int32(p.cmd.Process.Pid)
|
||||
|
||||
if proc, err := psutil.NewProcess(p.pid); err == nil {
|
||||
p.limits.Start(proc)
|
||||
}
|
||||
|
||||
p.setState(stateRunning)
|
||||
|
||||
p.logger.Info().Log("Started")
|
||||
p.debuglogger.Debug().Log("Started")
|
||||
|
||||
if p.callbacks.onStart != nil {
|
||||
go p.callbacks.onStart()
|
||||
}
|
||||
|
||||
// Start the reader
|
||||
go p.reader()
|
||||
|
||||
// Wait for the process to finish
|
||||
go p.waiter()
|
||||
|
||||
// Start the stale timeout if enabled
|
||||
if p.stale.timeout != 0 {
|
||||
go p.staler()
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
// Stop will stop the process and set the order to "stop"
|
||||
func (p *process) Stop() error {
|
||||
p.order.lock.Lock()
|
||||
defer p.order.lock.Unlock()
|
||||
|
||||
if p.order.order == "stop" {
|
||||
return nil
|
||||
}
|
||||
|
||||
p.order.order = "stop"
|
||||
|
||||
err := p.stop()
|
||||
if err != nil {
|
||||
p.debuglogger.WithFields(log.Fields{
|
||||
"state": p.getStateString(),
|
||||
"order": p.order.order,
|
||||
"error": err,
|
||||
}).Debug().Log("Stopping failed")
|
||||
}
|
||||
|
||||
return err
|
||||
}
|
||||
|
||||
// Kill will stop the process without changing the order such that it
|
||||
// will restart automatically if enabled.
|
||||
func (p *process) Kill() error {
|
||||
// If the process is currently not running, we don't need
|
||||
// to do anything.
|
||||
if !p.isRunning() {
|
||||
return nil
|
||||
}
|
||||
|
||||
p.order.lock.Lock()
|
||||
defer p.order.lock.Unlock()
|
||||
|
||||
err := p.stop()
|
||||
|
||||
return err
|
||||
}
|
||||
|
||||
// stop will stop a process considering the current order and state.
|
||||
func (p *process) stop() error {
|
||||
// If the process is currently not running, stop the restart timer
|
||||
if !p.isRunning() {
|
||||
p.unreconnect()
|
||||
return nil
|
||||
}
|
||||
|
||||
// If the process is already in the finishing state, don't do anything
|
||||
if p.getState() == stateFinishing {
|
||||
return nil
|
||||
}
|
||||
|
||||
p.setState(stateFinishing)
|
||||
|
||||
p.logger.Info().Log("Stopping")
|
||||
p.debuglogger.WithFields(log.Fields{
|
||||
"state": p.getStateString(),
|
||||
"order": p.order.order,
|
||||
}).Debug().Log("Stopping")
|
||||
|
||||
var err error
|
||||
if runtime.GOOS == "windows" {
|
||||
// Windows doesn't know the SIGINT
|
||||
err = p.cmd.Process.Kill()
|
||||
} else {
|
||||
// First try to kill the process gracefully. On a SIGINT ffmpeg will exit
|
||||
// normally as if "q" has been pressed.
|
||||
err = p.cmd.Process.Signal(os.Interrupt)
|
||||
if err != nil {
|
||||
// If sending the signal fails, try it the hard way, however this will highly
|
||||
// likely also fail because it is simply a shortcut for Signal(Kill).
|
||||
err = p.cmd.Process.Kill()
|
||||
} else {
|
||||
// Set up a timer to kill the process with SIGKILL in case SIGINT didn't have
|
||||
// an effect.
|
||||
p.killTimer = time.AfterFunc(5*time.Second, func() {
|
||||
p.cmd.Process.Kill()
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
if err != nil {
|
||||
p.parser.Parse(err.Error())
|
||||
p.debuglogger.WithFields(log.Fields{
|
||||
"state": p.getStateString(),
|
||||
"order": p.order.order,
|
||||
"error": err,
|
||||
}).Debug().Log("Stopping failed")
|
||||
|
||||
p.setState(stateFailed)
|
||||
}
|
||||
|
||||
return err
|
||||
}
|
||||
|
||||
// reconnect will setup a timer to restart the process
|
||||
func (p *process) reconnect() {
|
||||
// If restarting a process is not enabled, don't do anything
|
||||
if !p.reconn.enable {
|
||||
return
|
||||
}
|
||||
|
||||
// Stop a currently running timer
|
||||
p.unreconnect()
|
||||
|
||||
p.logger.Info().Log("Scheduling restart in %s", p.reconn.delay)
|
||||
|
||||
p.reconn.lock.Lock()
|
||||
defer p.reconn.lock.Unlock()
|
||||
|
||||
p.reconn.timer = time.AfterFunc(p.reconn.delay, func() {
|
||||
p.order.lock.Lock()
|
||||
defer p.order.lock.Unlock()
|
||||
|
||||
p.start()
|
||||
})
|
||||
}
|
||||
|
||||
// unreconnect will stop the restart timer
|
||||
func (p *process) unreconnect() {
|
||||
p.reconn.lock.Lock()
|
||||
defer p.reconn.lock.Unlock()
|
||||
|
||||
if p.reconn.timer == nil {
|
||||
return
|
||||
}
|
||||
|
||||
p.reconn.timer.Stop()
|
||||
p.reconn.timer = nil
|
||||
}
|
||||
|
||||
// staler checks if the currently running process is stale, i.e. the reader
|
||||
// didn't update the time of the last read. If the timeout is reached, the
|
||||
// process will be stopped such that it can restart automatically afterwards.
|
||||
func (p *process) staler() {
|
||||
p.stale.lock.Lock()
|
||||
p.stale.done = make(chan struct{})
|
||||
p.stale.last = time.Now()
|
||||
p.stale.lock.Unlock()
|
||||
|
||||
p.debuglogger.Debug().Log("Starting stale watcher")
|
||||
|
||||
ticker := time.NewTicker(time.Second)
|
||||
defer ticker.Stop()
|
||||
|
||||
for {
|
||||
select {
|
||||
case <-p.stale.done:
|
||||
p.debuglogger.Debug().Log("Stopping stale watcher")
|
||||
return
|
||||
case t := <-ticker.C:
|
||||
p.stale.lock.Lock()
|
||||
last := p.stale.last
|
||||
timeout := p.stale.timeout
|
||||
p.stale.lock.Unlock()
|
||||
|
||||
d := t.Sub(last)
|
||||
if d.Seconds() > timeout.Seconds() {
|
||||
p.logger.Info().Log("Stale timeout after %s (%.2f).", timeout, d.Seconds())
|
||||
p.stop()
|
||||
return
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// reader reads the output from the process line by line and gives
|
||||
// each line to the parser. The parser returns a postive number to
|
||||
// indicate progress. If the returned number is zero, then the time
|
||||
// of the last progress will not be updated thus the stale timeout
|
||||
// may kick in.
|
||||
func (p *process) reader() {
|
||||
scanner := bufio.NewScanner(p.stdout)
|
||||
scanner.Split(scanLine)
|
||||
|
||||
// Reset the parser statistics
|
||||
p.parser.ResetStats()
|
||||
|
||||
// Reset the parser logs
|
||||
p.parser.ResetLog()
|
||||
|
||||
var n uint64 = 0
|
||||
|
||||
for scanner.Scan() {
|
||||
line := scanner.Text()
|
||||
|
||||
p.lastLine = line
|
||||
|
||||
// Parse the output line from ffmpeg
|
||||
n = p.parser.Parse(line)
|
||||
|
||||
// Reset the stale progress timer only if the
|
||||
// parser reports progress
|
||||
if n != 0 {
|
||||
p.stale.lock.Lock()
|
||||
p.stale.last = time.Now()
|
||||
p.stale.lock.Unlock()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// waiter waits for the process to finish. If enabled, the process will
|
||||
// be scheduled for a restart.
|
||||
func (p *process) waiter() {
|
||||
if p.getState() == stateFinishing {
|
||||
p.stop()
|
||||
}
|
||||
|
||||
if err := p.cmd.Wait(); err != nil {
|
||||
// The process exited abnormally, i.e. the return code is non-zero or a signal
|
||||
// has been raised.
|
||||
if exiterr, ok := err.(*exec.ExitError); ok {
|
||||
// The process exited and the status can be examined
|
||||
status := exiterr.Sys().(syscall.WaitStatus)
|
||||
|
||||
p.debuglogger.WithFields(log.Fields{
|
||||
"exited": status.Exited(),
|
||||
"signaled": status.Signaled(),
|
||||
"status": status.ExitStatus(),
|
||||
"exit_code": exiterr.ExitCode(),
|
||||
"exit_string": exiterr.String(),
|
||||
"signal": status.Signal(),
|
||||
}).Debug().Log("Exited")
|
||||
|
||||
if status.Exited() {
|
||||
if status.ExitStatus() == 255 {
|
||||
// If ffmpeg has been killed with a SIGINT, SIGTERM, etc., then it exited normally,
|
||||
// i.e. closing all stream properly such that all written data is sane.
|
||||
p.logger.Info().Log("Finished")
|
||||
p.setState(stateFinished)
|
||||
} else {
|
||||
// The process exited by itself with a non-zero return code
|
||||
p.logger.Info().Log("Failed")
|
||||
p.setState(stateFailed)
|
||||
}
|
||||
} else if status.Signaled() {
|
||||
// If ffmpeg has been killed the hard way, something went wrong and
|
||||
// it can be assumed that any written data is not sane.
|
||||
p.logger.Info().Log("Killed")
|
||||
p.setState(stateKilled)
|
||||
} else {
|
||||
// The process exited because of something else (e.g. coredump, ...)
|
||||
p.logger.Info().Log("Killed")
|
||||
p.setState(stateKilled)
|
||||
}
|
||||
} else {
|
||||
// Some other error regarding I/O triggered during Wait()
|
||||
p.logger.Info().Log("Killed")
|
||||
p.logger.WithError(err).Debug().Log("Killed")
|
||||
p.setState(stateKilled)
|
||||
}
|
||||
} else {
|
||||
// The process exited normally, i.e. the return code is zero and no signal
|
||||
// has been raised
|
||||
p.setState(stateFinished)
|
||||
}
|
||||
|
||||
p.logger.Info().Log("Stopped")
|
||||
p.debuglogger.WithField("log", p.parser.Log()).Debug().Log("Stopped")
|
||||
|
||||
p.limits.Stop()
|
||||
|
||||
// Stop the kill timer
|
||||
if p.killTimer != nil {
|
||||
p.killTimer.Stop()
|
||||
p.killTimer = nil
|
||||
}
|
||||
|
||||
// Stop the stale progress timer
|
||||
p.stale.lock.Lock()
|
||||
if p.stale.done != nil {
|
||||
close(p.stale.done)
|
||||
p.stale.done = nil
|
||||
}
|
||||
p.stale.lock.Unlock()
|
||||
|
||||
// Reset the parser stats
|
||||
p.parser.ResetStats()
|
||||
|
||||
// Call the onStop callback
|
||||
if p.callbacks.onStop != nil {
|
||||
go p.callbacks.onStop()
|
||||
}
|
||||
|
||||
p.order.lock.Lock()
|
||||
defer p.order.lock.Unlock()
|
||||
|
||||
p.debuglogger.WithFields(log.Fields{
|
||||
"state": p.getStateString(),
|
||||
"order": p.order.order,
|
||||
}).Debug().Log("Waiting")
|
||||
|
||||
// Restart the process
|
||||
if p.order.order == "start" {
|
||||
p.reconnect()
|
||||
}
|
||||
}
|
||||
|
||||
// scanLine splits the data on \r, \n, or \r\n line endings
|
||||
func scanLine(data []byte, atEOF bool) (advance int, token []byte, err error) {
|
||||
// Skip leading spaces.
|
||||
start := 0
|
||||
for width := 0; start < len(data); start += width {
|
||||
var r rune
|
||||
r, width = utf8.DecodeRune(data[start:])
|
||||
if r != '\n' && r != '\r' {
|
||||
break
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// Scan until new line, marking end of line.
|
||||
for width, i := 0, start; i < len(data); i += width {
|
||||
var r rune
|
||||
r, width = utf8.DecodeRune(data[i:])
|
||||
if r == '\n' || r == '\r' {
|
||||
return i + width, data[start:i], nil
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// If we're at EOF, we have a final, non-empty, non-terminated word. Return it.
|
||||
if atEOF && len(data) > start {
|
||||
return len(data), data[start:], nil
|
||||
}
|
||||
|
||||
// Request more data.
|
||||
return start, nil, nil
|
||||
}
|
||||
Reference in New Issue
Block a user