Files
FastDeploy/fastdeploy/function/gaussian_random.cc
Jack Zhou d74e1209ae [Diffusion] Add StableDiffusionInpaint pipeline (#760)
* Update Inpaint pipeline

* Update concat

* Add GaussianRandomKernel

* Update GaussianRandom

* Add vae endoder

* Add unet infer

* Add vae decoder predict

* add PrepareMaskAndMaskedImage

* Add imwrite

* Add time counter

* Fix pipeline

* use FDTensor move

* Fix scaled_linear dpm solver

* Add RGB2BGR
2022-12-02 19:30:32 +08:00

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1.5 KiB
C++

// Copyright (c) 2022 PaddlePaddle Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "fastdeploy/function/gaussian_random.h"
#include <memory>
#include <random>
#include <utility>
namespace fastdeploy {
namespace function {
template <typename T>
void GaussianRandomKernel(const std::vector<int64_t>& shape, float mean,
float std, int seed, FDTensor* out) {
std::normal_distribution<T> dist(mean, std);
out->Allocate(shape, TypeToDataType<T>::dtype);
int64_t size = out->Numel();
T* data = reinterpret_cast<T*>(out->Data());
std::mt19937_64 engine;
engine.seed(seed);
for (int64_t i = 0; i < size; ++i) {
data[i] = dist(engine);
}
}
void GaussianRandom(const std::vector<int64_t>& shape, FDTensor* out,
FDDataType dtype, float mean, float std, int seed) {
FD_VISIT_FLOAT_TYPES(dtype, "GaussianRandomKernel", [&]() {
GaussianRandomKernel<data_t>(shape, mean, std, seed, out);
});
}
} // namespace function
} // namespace fastdeploy