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* Update Inpaint pipeline * Update concat * Add GaussianRandomKernel * Update GaussianRandom * Add vae endoder * Add unet infer * Add vae decoder predict * add PrepareMaskAndMaskedImage * Add imwrite * Add time counter * Fix pipeline * use FDTensor move * Fix scaled_linear dpm solver * Add RGB2BGR
37 lines
1.4 KiB
C
37 lines
1.4 KiB
C
// Copyright (c) 2022 PaddlePaddle Authors. All Rights Reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#pragma once
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#include "fastdeploy/function/cast.h"
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#include "fastdeploy/function/clip.h"
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#include "fastdeploy/function/concat.h"
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#include "fastdeploy/function/cumprod.h"
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#include "fastdeploy/function/elementwise.h"
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#include "fastdeploy/function/full.h"
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#include "fastdeploy/function/gather_scatter_along_axis.h"
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#include "fastdeploy/function/gaussian_random.h"
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#include "fastdeploy/function/isfinite.h"
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#include "fastdeploy/function/linspace.h"
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#include "fastdeploy/function/math.h"
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#include "fastdeploy/function/pad.h"
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#include "fastdeploy/function/quantile.h"
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#include "fastdeploy/function/reduce.h"
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#include "fastdeploy/function/slice.h"
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#include "fastdeploy/function/softmax.h"
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#include "fastdeploy/function/sort.h"
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#include "fastdeploy/function/split.h"
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#include "fastdeploy/function/tile.h"
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#include "fastdeploy/function/transpose.h"
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