Files
FastDeploy/fastdeploy/function/functions.h
Jack Zhou d74e1209ae [Diffusion] Add StableDiffusionInpaint pipeline (#760)
* Update Inpaint pipeline

* Update concat

* Add GaussianRandomKernel

* Update GaussianRandom

* Add vae endoder

* Add unet infer

* Add vae decoder predict

* add PrepareMaskAndMaskedImage

* Add imwrite

* Add time counter

* Fix pipeline

* use FDTensor move

* Fix scaled_linear dpm solver

* Add RGB2BGR
2022-12-02 19:30:32 +08:00

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1.4 KiB
C

// Copyright (c) 2022 PaddlePaddle Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#pragma once
#include "fastdeploy/function/cast.h"
#include "fastdeploy/function/clip.h"
#include "fastdeploy/function/concat.h"
#include "fastdeploy/function/cumprod.h"
#include "fastdeploy/function/elementwise.h"
#include "fastdeploy/function/full.h"
#include "fastdeploy/function/gather_scatter_along_axis.h"
#include "fastdeploy/function/gaussian_random.h"
#include "fastdeploy/function/isfinite.h"
#include "fastdeploy/function/linspace.h"
#include "fastdeploy/function/math.h"
#include "fastdeploy/function/pad.h"
#include "fastdeploy/function/quantile.h"
#include "fastdeploy/function/reduce.h"
#include "fastdeploy/function/slice.h"
#include "fastdeploy/function/softmax.h"
#include "fastdeploy/function/sort.h"
#include "fastdeploy/function/split.h"
#include "fastdeploy/function/tile.h"
#include "fastdeploy/function/transpose.h"