Files
FastDeploy/examples/multimodal/stable_diffusion/cpp/scheduler.h
Jack Zhou d74e1209ae [Diffusion] Add StableDiffusionInpaint pipeline (#760)
* Update Inpaint pipeline

* Update concat

* Add GaussianRandomKernel

* Update GaussianRandom

* Add vae endoder

* Add unet infer

* Add vae decoder predict

* add PrepareMaskAndMaskedImage

* Add imwrite

* Add time counter

* Fix pipeline

* use FDTensor move

* Fix scaled_linear dpm solver

* Add RGB2BGR
2022-12-02 19:30:32 +08:00

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1.3 KiB
C++

// Copyright (c) 2022 PaddlePaddle Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#pragma once
#include "fastdeploy/core/fd_tensor.h"
namespace fastdeploy {
class Scheduler {
public:
virtual void SetTimesteps(int num_inference_steps) = 0;
virtual FDTensor GetTimesteps() = 0;
virtual void Step(const FDTensor& model_output, int timestep,
const FDTensor& sample, FDTensor* prev_sample) = 0;
virtual void ScaleModelInput(const FDTensor& sample, FDTensor* out,
const std::vector<FDTensor>& timesteps = {}) = 0;
virtual void AddNoise(const FDTensor& original_samples, const FDTensor& noise,
const FDTensor& timesteps, FDTensor* out) = 0;
virtual float InitNoiseSigma() = 0;
};
} // namespace fastdeploy