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			67 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			67 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /***************************************************************************************************
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|  * Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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|  * SPDX-License-Identifier: BSD-3-Clause
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|  *
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|  * Redistribution and use in source and binary forms, with or without
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|  * modification, are permitted provided that the following conditions are met:
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|  *
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|  * 1. Redistributions of source code must retain the above copyright notice, this
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|  * list of conditions and the following disclaimer.
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|  *
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|  * 2. Redistributions in binary form must reproduce the above copyright notice,
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|  * this list of conditions and the following disclaimer in the documentation
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|  * and/or other materials provided with the distribution.
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|  *
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|  * 3. Neither the name of the copyright holder nor the names of its
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|  * contributors may be used to endorse or promote products derived from
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|  * this software without specific prior written permission.
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|  *
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|  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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|  * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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|  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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|  * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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|  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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|  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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|  * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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|  * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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|  * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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|  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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|  *
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|  **************************************************************************************************/
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| /*! \file
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|     \brief Defines new layouts needed for MoE
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| */
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| #pragma once
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| 
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| #include "cutlass/cutlass.h"
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| #include "cutlass/fast_math.h"
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| #include "cutlass/matrix_coord.h"
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| #include "cutlass/pitch_linear_coord.h"
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| 
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| namespace cutlass
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| {
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| namespace layout
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| {
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| 
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| template <int RowsPerTile, int ColumnsInterleaved>
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| struct ColumnMajorTileInterleave
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| {
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|     static constexpr int kRowsPerTile = RowsPerTile;
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|     static constexpr int kColumnsInterleaved = ColumnsInterleaved;
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| };
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| 
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| template <class T>
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| struct IsColumnMajorTileInterleave
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| {
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|     static constexpr bool value = false;
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| };
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| 
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| template <int U, int V>
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| struct IsColumnMajorTileInterleave<ColumnMajorTileInterleave<U, V>>
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| {
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|     static constexpr bool value = true;
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| };
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| 
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| } // namespace layout
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| } // namespace cutlass
 | 
