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FastDeploy/fastdeploy/runtime/backends/paddle/ops/iou3d_nms.h

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// Copyright (c) 2022 PaddlePaddle Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#pragma once
#if defined(PADDLEINFERENCE_API_COMPAT_2_4_x)
#include "paddle/include/experimental/ext_all.h"
#elif defined(PADDLEINFERENCE_API_COMPAT_2_5_x)
#include "paddle/include/paddle/extension.h"
#else
#include "paddle/extension.h"
#endif
#include "fastdeploy/utils/utils.h"
#if defined(WITH_GPU)
namespace fastdeploy {
namespace paddle_custom_ops {
FASTDEPLOY_DECL int boxes_overlap_bev_gpu(
paddle::Tensor boxes_a, paddle::Tensor boxes_b,
paddle::Tensor ans_overlap);
FASTDEPLOY_DECL int boxes_iou_bev_gpu(paddle::Tensor boxes_a,
paddle::Tensor boxes_b,
paddle::Tensor ans_iou);
FASTDEPLOY_DECL std::vector<paddle::Tensor> nms_gpu(
const paddle::Tensor& boxes, float nms_overlap_thresh);
FASTDEPLOY_DECL int nms_normal_gpu(
paddle::Tensor boxes, paddle::Tensor keep, float nms_overlap_thresh);
} // namespace fastdeploy
} // namespace paddle_custom_ops
#endif