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			612 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			612 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // This file is part of Eigen, a lightweight C++ template library
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| // for linear algebra.
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| //
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| // Copyright (C) 2010 Gael Guennebaud <gael.guennebaud@inria.fr>
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| //
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| // This Source Code Form is subject to the terms of the Mozilla
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| // Public License v. 2.0. If a copy of the MPL was not distributed
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| // with this file, You can obtain one at http://mozilla.org/MPL/2.0/.
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| 
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| #include <main.h>
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| #include <iostream>
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| #include <string>
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| 
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| #if defined(__APPLE_CC__)
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| // Prevent deprecation warnings caused by GLEW on MacOS.
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| #define GL_SILENCE_DEPRECATION 1
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| #endif
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| #include <GL/glew.h>
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| #include <Eigen/OpenGLSupport>
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| #if defined(__APPLE_CC__)
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| #include <GLUT/glut.h>
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| #else
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| #include <GL/freeglut.h>
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| #endif
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| 
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| using namespace Eigen;
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| 
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| #define VERIFY_MATRIX(CODE, REF)                 \
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|   {                                              \
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|     glMatrixMode(GL_MODELVIEW);                  \
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|     glLoadIdentity();                            \
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|     CODE;                                        \
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|     Matrix<float, 4, 4, ColMajor> m;             \
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|     m.setZero();                                 \
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|     glGet(GL_MODELVIEW_MATRIX, m);               \
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|     if (!(REF).cast<float>().isApprox(m)) {      \
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|       std::cerr << "Expected:\n"                 \
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|                 << ((REF).cast<float>()) << "\n" \
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|                 << "got\n"                       \
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|                 << m << "\n\n";                  \
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|     }                                            \
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|     VERIFY_IS_APPROX((REF).cast<float>(), m);    \
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|   }
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| 
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| #define VERIFY_UNIFORM(SUFFIX, NAME, TYPE)                     \
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|   {                                                            \
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|     TYPE value;                                                \
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|     value.setRandom();                                         \
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|     TYPE data;                                                 \
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|     int loc = glGetUniformLocation(prg_id, #NAME);             \
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|     VERIFY((loc != -1) && "uniform not found");                \
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|     glUniform(loc, value);                                     \
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|     EIGEN_CAT(glGetUniform, SUFFIX)(prg_id, loc, data.data()); \
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|     if (!value.isApprox(data)) {                               \
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|       std::cerr << "Expected:\n"                               \
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|                 << value << "\n"                               \
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|                 << "got\n"                                     \
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|                 << data << "\n\n";                             \
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|     }                                                          \
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|     VERIFY_IS_APPROX(value, data);                             \
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|   }
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| 
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| #define VERIFY_UNIFORMi(NAME, TYPE)                                        \
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|   {                                                                        \
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|     TYPE value = TYPE::Random().eval().cast<float>().cast<TYPE::Scalar>(); \
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|     TYPE data;                                                             \
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|     int loc = glGetUniformLocation(prg_id, #NAME);                         \
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|     VERIFY((loc != -1) && "uniform not found");                            \
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|     glUniform(loc, value);                                                 \
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|     glGetUniformiv(prg_id, loc, (GLint*)data.data());                      \
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|     if (!value.isApprox(data)) {                                           \
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|       std::cerr << "Expected:\n"                                           \
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|                 << value << "\n"                                           \
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|                 << "got\n"                                                 \
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|                 << data << "\n\n";                                         \
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|     }                                                                      \
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|     VERIFY_IS_APPROX(value, data);                                         \
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|   }
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| 
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| void printProgramInfoLog(GLuint objectID) {
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|   int infologLength, charsWritten;
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|   GLchar* infoLog;
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|   glGetProgramiv(objectID, GL_INFO_LOG_LENGTH, &infologLength);
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|   if (infologLength > 0) {
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|     infoLog = new GLchar[infologLength];
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|     glGetProgramInfoLog(objectID, infologLength, &charsWritten, infoLog);
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|     if (charsWritten > 0)
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|       std::cerr << "Program info : \n" << infoLog << std::endl;
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|     delete[] infoLog;
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|   }
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| }
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| 
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| void printShaderInfoLog(GLuint objectID) {
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|   int infologLength, charsWritten;
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|   GLchar* infoLog;
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|   glGetShaderiv(objectID, GL_INFO_LOG_LENGTH, &infologLength);
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|   if (infologLength > 0) {
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|     infoLog = new GLchar[infologLength];
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|     glGetShaderInfoLog(objectID, infologLength, &charsWritten, infoLog);
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|     if (charsWritten > 0)
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|       std::cerr << "Shader info : \n" << infoLog << std::endl;
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|     delete[] infoLog;
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|   }
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| }
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| 
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| GLint createProgram(const char* vtx, const char* frg,
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|                     bool print_errors = true) {
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|   GLint prg_id = glCreateProgram();
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|   GLint vtx_id = glCreateShader(GL_VERTEX_SHADER);
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|   GLint frg_id = glCreateShader(GL_FRAGMENT_SHADER);
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|   GLint ok;
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| 
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|   glShaderSource(vtx_id, 1, &vtx, 0);
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|   glCompileShader(vtx_id);
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|   glGetShaderiv(vtx_id, GL_COMPILE_STATUS, &ok);
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|   if (!ok) {
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|     if (print_errors) {
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|       std::cerr << "vtx compilation failed\n";
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|       std::cerr << "Source:\n" << vtx << "\n";
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|       printShaderInfoLog(vtx_id);
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|     }
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|     glDeleteShader(vtx_id);
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|     return GL_ZERO;
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|   }
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| 
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|   glShaderSource(frg_id, 1, &frg, 0);
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|   glCompileShader(frg_id);
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|   glGetShaderiv(frg_id, GL_COMPILE_STATUS, &ok);
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|   if (!ok) {
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|     if (print_errors) {
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|       std::cerr << "frg compilation failed.\n";
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|       std::cerr << "Source:\n" << frg << "\n";
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|       printShaderInfoLog(frg_id);
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|     }
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|     glDeleteShader(vtx_id);
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|     glDeleteShader(frg_id);
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|     return GL_ZERO;
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|   }
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| 
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|   glAttachShader(prg_id, vtx_id);
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|   glAttachShader(prg_id, frg_id);
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|   glLinkProgram(prg_id);
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| 
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|   // Delete shaders once linked.
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|   glDeleteShader(vtx_id);
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|   glDeleteShader(frg_id);
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|   glGetProgramiv(prg_id, GL_LINK_STATUS, &ok);
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|   if (!ok) {
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|     if (print_errors) {
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|       std::cerr << "linking failed.\n";
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|       printProgramInfoLog(prg_id);
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|     }
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|     glDeleteProgram(prg_id);
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|     return GL_ZERO;
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|   }
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| 
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|   glUseProgram(prg_id);
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|   return prg_id;
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| }
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| 
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| GLint createProgram(const std::string& vtx, const std::string& frg,
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|                     bool print_errors = true) {
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|   return createProgram(vtx.c_str(), frg.c_str(), print_errors);
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| }
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| 
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| std::string getGlslVersionString(int gl_major_version, int gl_minor_version) {
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|   switch (gl_major_version) {
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|     case 2:
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|       switch (gl_minor_version) {
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|         case 0:
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|           return "#version 110";
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|         case 1:
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|           return "#version 120";
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|       }
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|       break;
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|     case 3:
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|       switch (gl_minor_version) {
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|         case 0:
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|           return "#version 130";
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|         case 1:
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|           return "#version 140";
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|         case 2:
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|           return "#version 150";
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|         case 3:
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|           return "#version 330";
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|       }
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|       break;
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|     case 4:
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|       switch (gl_minor_version) {
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|         case 0:
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|           return "#version 400";
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|         case 1:
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|           return "#version 410";
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|         case 2:
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|           return "#version 420";
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|         case 3:
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|           return "#version 430";
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|         case 4:
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|           return "#version 440";
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|         case 5:
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|           return "#version 450";
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|         case 6:
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|           return "#version 460";
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|       }
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|       break;
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|   }
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|   return "";
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| }
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| 
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| void find_and_replace(std::string& str, const std::string& find,
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|                       const std::string& replace) {
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|   size_t loc = 0;
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|   size_t flen = find.length();
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|   size_t rlen = replace.length();
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|   while ((loc = str.find(find, loc)) != std::string::npos) {
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|     str.replace(loc, flen, replace);
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|     loc += rlen;
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|   }
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| }
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| 
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| // Finds and replaces a set of substrings in a string.
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| std::string format(const std::string& str, const std::vector<std::string>& find,
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|                    const std::vector<std::string>& replace) {
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|   std::string out = str;
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|   for (std::size_t i = 0; i < find.size(); ++i) {
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|     find_and_replace(out, find[i], replace[i]);
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|   }
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|   return out;
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| }
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| 
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| // GLUT display function that runs test.  Must be run within the display loop
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| // in order to properly destroy resources.
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| void openglsupport_test_loop() {
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|   // Get context info.
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|   const GLubyte* gl_version_string = glGetString(GL_VERSION);
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|   std::cerr << "GL version: " << gl_version_string << std::endl;
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|   std::cerr << "GLSL version: " << glGetString(GL_SHADING_LANGUAGE_VERSION)
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|             << std::endl;
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|   // Parse version from string since GL_MAJOR_VERSION is only supported in GL
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|   // 3.0+.
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|   // Version string guaranteed to be <major>.<minor><vender extension>.
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|   GLint gl_major_version = gl_version_string[0] - '0';
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|   GLint gl_minor_version = gl_version_string[2] - '0';
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|   bool legacy_gl =
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|       gl_major_version < 3 || (gl_major_version == 3 && gl_minor_version < 2);
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| 
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|   // Fixed-function pipeline removed in OpenGL 3.2.
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|   if (legacy_gl) {
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|     // Draw a basic triangle.
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|     Vector3f v3f;
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|     Matrix3f rot;
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|     glBegin(GL_POINTS);
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|     {
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|       glVertex(v3f);
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|       glVertex(2 * v3f + v3f);
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|       glVertex(rot * v3f);
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|     }
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|     glEnd();
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| 
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|     // 4x4 matrices
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|     Matrix4f mf44;
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|     mf44.setRandom();
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|     VERIFY_MATRIX(glLoadMatrix(mf44), mf44);
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|     VERIFY_MATRIX(glMultMatrix(mf44), mf44);
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|     Matrix4d md44;
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|     md44.setRandom();
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|     VERIFY_MATRIX(glLoadMatrix(md44), md44);
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|     VERIFY_MATRIX(glMultMatrix(md44), md44);
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| 
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|     // Quaternion
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|     Quaterniond qd(AngleAxisd(internal::random<double>(), Vector3d::Random()));
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|     VERIFY_MATRIX(glRotate(qd), Projective3d(qd).matrix());
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| 
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|     Quaternionf qf(AngleAxisf(internal::random<double>(), Vector3f::Random()));
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|     VERIFY_MATRIX(glRotate(qf), Projective3f(qf).matrix());
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| 
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|     // 3D Transform
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|     Transform<float, 3, AffineCompact> acf3;
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|     acf3.matrix().setRandom();
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|     VERIFY_MATRIX(glLoadMatrix(acf3), Projective3f(acf3).matrix());
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|     VERIFY_MATRIX(glMultMatrix(acf3), Projective3f(acf3).matrix());
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| 
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|     Transform<float, 3, Affine> af3(acf3);
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|     VERIFY_MATRIX(glLoadMatrix(af3), Projective3f(af3).matrix());
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|     VERIFY_MATRIX(glMultMatrix(af3), Projective3f(af3).matrix());
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| 
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|     Transform<float, 3, Projective> pf3;
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|     pf3.matrix().setRandom();
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|     VERIFY_MATRIX(glLoadMatrix(pf3), Projective3f(pf3).matrix());
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|     VERIFY_MATRIX(glMultMatrix(pf3), Projective3f(pf3).matrix());
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| 
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|     Transform<double, 3, AffineCompact> acd3;
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|     acd3.matrix().setRandom();
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|     VERIFY_MATRIX(glLoadMatrix(acd3), Projective3d(acd3).matrix());
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|     VERIFY_MATRIX(glMultMatrix(acd3), Projective3d(acd3).matrix());
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| 
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|     Transform<double, 3, Affine> ad3(acd3);
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|     VERIFY_MATRIX(glLoadMatrix(ad3), Projective3d(ad3).matrix());
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|     VERIFY_MATRIX(glMultMatrix(ad3), Projective3d(ad3).matrix());
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| 
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|     Transform<double, 3, Projective> pd3;
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|     pd3.matrix().setRandom();
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|     VERIFY_MATRIX(glLoadMatrix(pd3), Projective3d(pd3).matrix());
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|     VERIFY_MATRIX(glMultMatrix(pd3), Projective3d(pd3).matrix());
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| 
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|     // translations (2D and 3D)
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|     {
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|       Vector2f vf2;
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|       vf2.setRandom();
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|       Vector3f vf23;
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|       vf23 << vf2, 0;
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|       VERIFY_MATRIX(glTranslate(vf2),
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|                     Projective3f(Translation3f(vf23)).matrix());
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|       Vector2d vd2;
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|       vd2.setRandom();
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|       Vector3d vd23;
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|       vd23 << vd2, 0;
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|       VERIFY_MATRIX(glTranslate(vd2),
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|                     Projective3d(Translation3d(vd23)).matrix());
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| 
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|       Vector3f vf3;
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|       vf3.setRandom();
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|       VERIFY_MATRIX(glTranslate(vf3),
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|                     Projective3f(Translation3f(vf3)).matrix());
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|       Vector3d vd3;
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|       vd3.setRandom();
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|       VERIFY_MATRIX(glTranslate(vd3),
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|                     Projective3d(Translation3d(vd3)).matrix());
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| 
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|       Translation<float, 3> tf3;
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|       tf3.vector().setRandom();
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|       VERIFY_MATRIX(glTranslate(tf3), Projective3f(tf3).matrix());
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| 
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|       Translation<double, 3> td3;
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|       td3.vector().setRandom();
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|       VERIFY_MATRIX(glTranslate(td3), Projective3d(td3).matrix());
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|     }
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| 
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|     // scaling (2D and 3D)
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|     {
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|       Vector2f vf2;
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|       vf2.setRandom();
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|       Vector3f vf23;
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|       vf23 << vf2, 1;
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|       VERIFY_MATRIX(glScale(vf2), Projective3f(Scaling(vf23)).matrix());
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|       Vector2d vd2;
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|       vd2.setRandom();
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|       Vector3d vd23;
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|       vd23 << vd2, 1;
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|       VERIFY_MATRIX(glScale(vd2), Projective3d(Scaling(vd23)).matrix());
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| 
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|       Vector3f vf3;
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|       vf3.setRandom();
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|       VERIFY_MATRIX(glScale(vf3), Projective3f(Scaling(vf3)).matrix());
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|       Vector3d vd3;
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|       vd3.setRandom();
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|       VERIFY_MATRIX(glScale(vd3), Projective3d(Scaling(vd3)).matrix());
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| 
 | |
|       UniformScaling<float> usf(internal::random<float>());
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|       VERIFY_MATRIX(glScale(usf), Projective3f(usf).matrix());
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| 
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|       UniformScaling<double> usd(internal::random<double>());
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|       VERIFY_MATRIX(glScale(usd), Projective3d(usd).matrix());
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|     }
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|   } else {
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|     std::cerr << "Warning: fixed-function pipeline was not tested.\n";
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|   }
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| 
 | |
|   // Dynamic shader substitution variables.
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|   // Modern shaders require a version string, and newer runtimes fail to
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|   // compile old GLSL versions. Thus, we dynamically set the GLSL version
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|   // string based on runtime. Also, pre OpenGL 3.0, the output gl_FragColor was
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|   // built-in. This was deprecated in OpenGL 3.0, requiring us to explicitly
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|   // define the output variable.
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|   std::vector<std::string> glsl_vars;
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|   glsl_vars.push_back("${GLSL_VERSION}");
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|   glsl_vars.push_back("${FRAG_OUTPUT_DECLARATION}");
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|   glsl_vars.push_back("${FRAG_OUTPUT_VARIABLE}");
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| 
 | |
|   std::vector<std::string> glsl_vals;
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|   glsl_vals.push_back(getGlslVersionString(gl_major_version, gl_minor_version));
 | |
|   if (gl_major_version >= 3) {
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|     glsl_vals.push_back("out vec4 fragColor;");
 | |
|     glsl_vals.push_back("fragColor");
 | |
|   } else {
 | |
|     glsl_vals.push_back("");
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|     glsl_vals.push_back("gl_FragColor");
 | |
|   }
 | |
| 
 | |
|   // uniform
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|   {
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|     // vertex shader.
 | |
|     std::string vtx = format(
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|         "${GLSL_VERSION}\n"
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|         "void main(void) {\n"
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|         "  gl_Position = vec4(0,0,0,1);\n"
 | |
|         "}\n",
 | |
|         glsl_vars, glsl_vals);
 | |
| 
 | |
| #ifdef GL_VERSION_2_0
 | |
|     if (GLEW_VERSION_2_0 && GL_VERSION_2_0) {
 | |
|       std::string frg = format(
 | |
|           "${GLSL_VERSION}\n"
 | |
|           "uniform vec2 v2f;\n"
 | |
|           "uniform vec3 v3f;\n"
 | |
|           "uniform vec4 v4f;\n"
 | |
|           "uniform ivec2 v2i;\n"
 | |
|           "uniform ivec3 v3i;\n"
 | |
|           "uniform ivec4 v4i;\n"
 | |
|           "uniform mat2 m2f;\n"
 | |
|           "uniform mat3 m3f;\n"
 | |
|           "uniform mat4 m4f;\n"
 | |
|           "${FRAG_OUTPUT_DECLARATION}\n"
 | |
|           "void main(void) { \n"
 | |
|           "  ${FRAG_OUTPUT_VARIABLE} = "
 | |
|           "vec4(v2f[0]+v3f[0]+v4f[0])+vec4(v2i[0]+v3i[0]+v4i[0])+vec4(m2f[0][0]"
 | |
|           "+m3f[0][0]+m4f[0][0]);\n"
 | |
|           "}\n",
 | |
|           glsl_vars, glsl_vals);
 | |
| 
 | |
|       GLint prg_id = createProgram(vtx, frg);
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|       VERIFY(prg_id > 0 && "Failed to create program.");
 | |
|       VERIFY_UNIFORM(fv, v2f, Vector2f);
 | |
|       VERIFY_UNIFORM(fv, v3f, Vector3f);
 | |
|       VERIFY_UNIFORM(fv, v4f, Vector4f);
 | |
|       VERIFY_UNIFORMi(v2i, Vector2i);
 | |
|       VERIFY_UNIFORMi(v3i, Vector3i);
 | |
|       VERIFY_UNIFORMi(v4i, Vector4i);
 | |
|       VERIFY_UNIFORM(fv, m2f, Matrix2f);
 | |
|       VERIFY_UNIFORM(fv, m3f, Matrix3f);
 | |
|       VERIFY_UNIFORM(fv, m4f, Matrix4f);
 | |
|       glDeleteProgram(prg_id);
 | |
|     } else
 | |
| #endif
 | |
|       std::cerr << "Warning: opengl 2.0 was not tested.\n";
 | |
| 
 | |
| #ifdef GL_VERSION_2_1
 | |
|     if (GLEW_VERSION_2_1 && GL_VERSION_2_1 &&
 | |
|         (gl_major_version > 2 ||
 | |
|          (gl_major_version == 2 && gl_minor_version >= 1))) {
 | |
|       std::string frg = format(
 | |
|           "${GLSL_VERSION}\n"
 | |
|           "uniform mat2x3 m23f;\n"
 | |
|           "uniform mat3x2 m32f;\n"
 | |
|           "uniform mat2x4 m24f;\n"
 | |
|           "uniform mat4x2 m42f;\n"
 | |
|           "uniform mat3x4 m34f;\n"
 | |
|           "uniform mat4x3 m43f;\n"
 | |
|           "${FRAG_OUTPUT_DECLARATION}\n"
 | |
|           "void main(void) {\n"
 | |
|           "  ${FRAG_OUTPUT_VARIABLE} = "
 | |
|           "vec4(m23f[0][0]+m32f[0][0]+m24f[0][0]+m42f[0][0]+m34f[0][0]+m43f[0]["
 | |
|           "0]);\n"
 | |
|           "}\n",
 | |
|           glsl_vars, glsl_vals);
 | |
| 
 | |
|       GLint prg_id = createProgram(vtx, frg);
 | |
|       VERIFY(prg_id > 0 && "Failed to create program.");
 | |
|       typedef Matrix<float, 2, 3> Matrix23f;
 | |
|       typedef Matrix<float, 3, 2> Matrix32f;
 | |
|       typedef Matrix<float, 2, 4> Matrix24f;
 | |
|       typedef Matrix<float, 4, 2> Matrix42f;
 | |
|       typedef Matrix<float, 3, 4> Matrix34f;
 | |
|       typedef Matrix<float, 4, 3> Matrix43f;
 | |
| 
 | |
|       VERIFY_UNIFORM(fv, m23f, Matrix23f);
 | |
|       VERIFY_UNIFORM(fv, m32f, Matrix32f);
 | |
|       VERIFY_UNIFORM(fv, m24f, Matrix24f);
 | |
|       VERIFY_UNIFORM(fv, m42f, Matrix42f);
 | |
|       VERIFY_UNIFORM(fv, m34f, Matrix34f);
 | |
|       VERIFY_UNIFORM(fv, m43f, Matrix43f);
 | |
|       glDeleteProgram(prg_id);
 | |
|     } else
 | |
| #endif
 | |
|       std::cerr << "Warning: opengl 2.1 was not tested.\n";
 | |
| 
 | |
| #ifdef GL_VERSION_3_0
 | |
|     if (GLEW_VERSION_3_0 && GL_VERSION_3_0 && gl_major_version >= 3) {
 | |
|       std::string frg = format(
 | |
|           "${GLSL_VERSION}\n"
 | |
|           "uniform uvec2 v2ui;\n"
 | |
|           "uniform uvec3 v3ui;\n"
 | |
|           "uniform uvec4 v4ui;\n"
 | |
|           "${FRAG_OUTPUT_DECLARATION}\n"
 | |
|           "void main(void) {\n"
 | |
|           "  ${FRAG_OUTPUT_VARIABLE} = vec4(v2ui[0]+v3ui[0]+v4ui[0]);\n"
 | |
|           "}\n",
 | |
|           glsl_vars, glsl_vals);
 | |
| 
 | |
|       GLint prg_id = createProgram(vtx, frg);
 | |
|       VERIFY(prg_id > 0 && "Failed to create program.");
 | |
|       typedef Matrix<unsigned int, 2, 1> Vector2ui;
 | |
|       typedef Matrix<unsigned int, 3, 1> Vector3ui;
 | |
|       typedef Matrix<unsigned int, 4, 1> Vector4ui;
 | |
| 
 | |
|       VERIFY_UNIFORMi(v2ui, Vector2ui);
 | |
|       VERIFY_UNIFORMi(v3ui, Vector3ui);
 | |
|       VERIFY_UNIFORMi(v4ui, Vector4ui);
 | |
|       glDeleteProgram(prg_id);
 | |
|     } else
 | |
| #endif
 | |
|       std::cerr << "Warning: opengl 3.0 was not tested.\n";
 | |
| 
 | |
|     // dvecn supported if >= 4.1 or ARB_vertex_attrib_64bit
 | |
|     bool has_fp64_native = (gl_major_version == 4 && gl_minor_version >= 1);
 | |
|     bool has_fp64_extension = false;
 | |
| #ifdef GLEW_ARB_gpu_shader_fp64
 | |
|     if (GLEW_ARB_gpu_shader_fp64) {
 | |
|       // Check that extension can actually be compiled.
 | |
|       if (has_fp64_extension) {
 | |
|         std::string frg = format(
 | |
|             "${GLSL_VERSION}\n"
 | |
|             "#extension GL_ARB_gpu_shader_fp64 : enable\n"
 | |
|             "uniform dvec2 dv2;\n"
 | |
|             "${FRAG_OUTPUT_DECLARATION}\n"
 | |
|             "void main(void) {\n"
 | |
|             "  ${FRAG_OUTPUT_VARIABLE} = vec4(dv2.x, dv2.y, dv2.x, dv2.y);\n"
 | |
|             "}\n",
 | |
|             glsl_vars, glsl_vals);
 | |
|         GLint prg_id = createProgram(vtx, frg, /*print_errors=*/false);
 | |
|         if (prg_id) {
 | |
|           has_fp64_extension = true;
 | |
|           glDeleteProgram(prg_id);
 | |
|         }
 | |
|       }
 | |
|     }
 | |
| #endif
 | |
| 
 | |
|     if (has_fp64_native || has_fp64_extension) {
 | |
|       std::vector<std::string> glsl_vars_with_extension = glsl_vars;
 | |
|       glsl_vars_with_extension.push_back("${GLSL_EXTENSIONS}");
 | |
|       std::vector<std::string> glsl_vals_with_extension = glsl_vals;
 | |
|       if (has_fp64_extension) {
 | |
|         glsl_vals_with_extension.push_back(
 | |
|             "#extension GL_ARB_gpu_shader_fp64 : enable");
 | |
|       } else {
 | |
|         glsl_vals_with_extension.push_back("");
 | |
|       }
 | |
| 
 | |
|       std::string frg = format(
 | |
|           "${GLSL_VERSION}\n"
 | |
|           "${GLSL_EXTENSIONS}\n"
 | |
|           "uniform dvec2 v2d;\n"
 | |
|           "uniform dvec3 v3d;\n"
 | |
|           "uniform dvec4 v4d;\n"
 | |
|           "${FRAG_OUTPUT_DECLARATION}\n"
 | |
|           "void main(void) {\n"
 | |
|           "  ${FRAG_OUTPUT_VARIABLE} = vec4(v2d[0]+v3d[0]+v4d[0]);\n"
 | |
|           "}\n",
 | |
|           glsl_vars_with_extension, glsl_vals_with_extension);
 | |
| 
 | |
|       GLint prg_id = createProgram(vtx, frg);
 | |
|       VERIFY(prg_id > 0 && "Failed to create program.");
 | |
|       VERIFY_UNIFORM(dv, v2d, Vector2d);
 | |
|       VERIFY_UNIFORM(dv, v3d, Vector3d);
 | |
|       VERIFY_UNIFORM(dv, v4d, Vector4d);
 | |
|       glDeleteProgram(prg_id);
 | |
|     } else
 | |
|       std::cerr << "Warning: dvec (fp64) was not tested.\n";
 | |
|   }
 | |
| 
 | |
| // Exit loop - Leaving main loop is supported by freeglut, otherwise we
 | |
| // are forced to exit.
 | |
| #ifdef FREEGLUT
 | |
|   glutLeaveMainLoop();
 | |
|   // Trigger another display loop iteration. Otherwise, it just hangs.
 | |
|   glutPostRedisplay();
 | |
| #else
 | |
|   exit(0);
 | |
| #endif
 | |
| }
 | |
| 
 | |
| EIGEN_DECLARE_TEST(openglsupport) {
 | |
|   int argc = 0;
 | |
|   glutInit(&argc, 0);
 | |
| 
 | |
|   GLint glut_display_mode = GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH;
 | |
| 
 | |
| #ifndef EIGEN_LEGACY_OPENGL
 | |
| // Initialize 3.2+ OpenGL context.
 | |
| #if defined(__APPLE_CC__)
 | |
|   glut_display_mode |= GLUT_3_2_CORE_PROFILE;
 | |
| #elif defined(FREEGLUT)
 | |
|   glutInitContextVersion(3, 2);
 | |
|   glutInitContextFlags(GLUT_FORWARD_COMPATIBLE);
 | |
|   glutInitContextProfile(GLUT_CORE_PROFILE);
 | |
| #endif
 | |
| #endif
 | |
| 
 | |
|   glutInitDisplayMode(glut_display_mode);
 | |
|   glutInitWindowPosition(0, 0);
 | |
|   glutInitWindowSize(10, 10);
 | |
| 
 | |
|   int window = glutCreateWindow("Eigen");
 | |
|   if (window <= 0) {
 | |
|     std::cerr << "Error: Unable to create GLUT Window.\n";
 | |
|     exit(1);
 | |
|   }
 | |
| 
 | |
|   glewExperimental = GL_TRUE;
 | |
|   if (glewInit() != GLEW_OK) {
 | |
|     std::cerr << "Warning: Failed to initialize GLEW.\n";
 | |
|     exit(1);
 | |
|   }
 | |
| 
 | |
|   // Run test in display, otherwise GLUT fails to clean up and leads to memory
 | |
|   // access errors on exit.
 | |
|   glutDisplayFunc(openglsupport_test_loop);
 | |
|   glutMainLoop();
 | |
|   glutDestroyWindow(window);
 | |
| }
 | 
