mirror of
https://github.com/PaddlePaddle/FastDeploy.git
synced 2025-10-05 16:48:03 +08:00
666 lines
18 KiB
C++
666 lines
18 KiB
C++
// Copyright (c) 2022 PaddlePaddle Authors. All Rights Reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#pragma once
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#include <stdint.h>
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#include <cmath>
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#include <iostream>
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#include <limits>
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#if !defined(_WIN32)
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#define FD_ALIGN(x) __attribute__((aligned(x)))
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#else
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#define FD_ALIGN(x) __declspec(align(x))
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#endif
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namespace fastdeploy {
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struct FD_ALIGN(2) float16 {
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public:
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uint16_t x;
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// The following defaulted special class member functions
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// are added to make float16 pass the std::is_trivial test
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float16() = default;
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float16(const float16& o) = default;
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float16& operator=(const float16& o) = default;
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float16(float16&& o) = default;
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float16& operator=(float16&& o) = default;
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~float16() = default;
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// Constructors
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#ifdef FD_WITH_NATIVE_FP16
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// __fp16 is a native half precision data type for arm cpu,
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// float16_t is an alias for __fp16
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inline explicit float16(const float16_t& h) {
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x = *reinterpret_cast<const uint16_t*>(&h);
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}
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#endif
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inline explicit float16(float val) {
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#if defined(FD_WITH_NATIVE_FP16)
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float32x4_t tmp = vld1q_dup_f32(&val);
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float16_t res = vget_lane_f16(vcvt_f16_f32(tmp), 0);
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x = *reinterpret_cast<uint16_t*>(&res);
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#elif defined(__F16C__)
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x = _cvtss_sh(val, 0);
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#else
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// Conversion routine adapted from
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// http://stackoverflow.com/questions/1659440/32-bit-to-16-bit-floating-point-conversion
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Bits v, s;
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v.f = val;
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uint32_t sign = v.si & sigN;
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v.si ^= sign;
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sign >>= shiftSign; // logical shift
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s.si = mulN;
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s.si = s.f * v.f; // correct subnormals
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v.si ^= (s.si ^ v.si) & -(minN > v.si);
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v.si ^= (infN ^ v.si) & -((infN > v.si) & (v.si > maxN));
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v.si ^= (nanN ^ v.si) & -((nanN > v.si) & (v.si > infN));
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v.ui >>= shift; // logical shift
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v.si ^= ((v.si - maxD) ^ v.si) & -(v.si > maxC);
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v.si ^= ((v.si - minD) ^ v.si) & -(v.si > subC);
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x = v.ui | sign;
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#endif
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}
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inline explicit float16(bool b) : x(b ? 0x3c00 : 0) {}
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template <class T>
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inline explicit float16(const T& val)
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: x(float16(static_cast<float>(val)).x) {}
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// Assignment operators
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#ifdef FD_WITH_NATIVE_FP16
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inline float16& operator=(const float16_t& rhs) {
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x = *reinterpret_cast<const uint16_t*>(&rhs);
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return *this;
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}
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#endif
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inline float16& operator=(bool b) {
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x = b ? 0x3c00 : 0;
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return *this;
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}
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inline float16& operator=(int8_t val) {
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x = float16(val).x;
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return *this;
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}
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inline float16& operator=(uint8_t val) {
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x = float16(val).x;
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return *this;
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}
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inline float16& operator=(int16_t val) {
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x = float16(val).x;
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return *this;
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}
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inline float16& operator=(uint16_t val) {
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x = float16(val).x;
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return *this;
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}
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inline float16& operator=(int32_t val) {
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x = float16(val).x;
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return *this;
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}
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inline float16& operator=(uint32_t val) {
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x = float16(val).x;
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return *this;
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}
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inline float16& operator=(int64_t val) {
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x = float16(val).x;
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return *this;
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}
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inline float16& operator=(uint64_t val) {
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x = float16(val).x;
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return *this;
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}
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inline float16& operator=(float val) {
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x = float16(val).x;
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return *this;
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}
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inline float16& operator=(double val) {
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x = float16(val).x;
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return *this;
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}
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// Conversion opertors
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#ifdef FD_WITH_NATIVE_FP16
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HOSTDEVICE inline explicit operator float16_t() const {
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return *reinterpret_cast<const float16_t*>(this);
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}
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#endif
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inline operator float() const {
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#if defined(FD_WITH_NATIVE_FP16)
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float16x4_t res = vld1_dup_f16(reinterpret_cast<const float16_t*>(this));
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return vgetq_lane_f32(vcvt_f32_f16(res), 0);
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#elif defined(__F16C__)
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return _cvtsh_ss(this->x);
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#else
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// Conversion routine adapted from
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// http://stackoverflow.com/questions/1659440/32-bit-to-16-bit-floating-point-conversion
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Bits v;
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v.ui = this->x;
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int32_t sign = v.si & sigC;
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v.si ^= sign;
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sign <<= shiftSign;
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v.si ^= ((v.si + minD) ^ v.si) & -(v.si > subC);
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v.si ^= ((v.si + maxD) ^ v.si) & -(v.si > maxC);
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Bits s;
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s.si = mulC;
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s.f *= v.si;
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int32_t mask = -(norC > v.si);
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v.si <<= shift;
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v.si ^= (s.si ^ v.si) & mask;
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v.si |= sign;
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return v.f;
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#endif
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}
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inline explicit operator bool() const { return (x & 0x7fff) != 0; }
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inline explicit operator int8_t() const {
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return static_cast<int8_t>(static_cast<float>(*this));
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}
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inline explicit operator uint8_t() const {
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return static_cast<uint8_t>(static_cast<float>(*this));
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}
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inline explicit operator int16_t() const {
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return static_cast<int16_t>(static_cast<float>(*this));
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}
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inline explicit operator uint16_t() const {
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return static_cast<uint16_t>(static_cast<float>(*this));
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}
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inline explicit operator int32_t() const {
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return static_cast<int32_t>(static_cast<float>(*this));
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}
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inline explicit operator uint32_t() const {
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return static_cast<uint32_t>(static_cast<float>(*this));
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}
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inline explicit operator int64_t() const {
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return static_cast<int64_t>(static_cast<float>(*this));
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}
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inline explicit operator uint64_t() const {
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return static_cast<uint64_t>(static_cast<float>(*this));
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}
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inline operator double() const {
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return static_cast<double>(static_cast<float>(*this));
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}
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inline bool operator>(const float& other) const {
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return this->operator float() > other;
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}
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inline bool operator>(const double& other) const {
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return this->operator double() > other;
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}
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inline bool operator<(const float& other) const {
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return this->operator float() > other;
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}
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inline bool operator<(const double& other) const {
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return this->operator double() > other;
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}
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template <typename T,
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typename std::enable_if<!std::is_same<T, float16>::value,
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bool>::type = true>
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inline float16& operator+=(const T& other) {
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*this = float16(static_cast<T>(*this) + other);
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return *this;
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}
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private:
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union Bits {
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float f;
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int32_t si;
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uint32_t ui;
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};
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static const int shift = 13;
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static const int shiftSign = 16;
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static const int32_t infN = 0x7F800000;
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static const int32_t maxN = 0x477FE000; // max flt16 as flt32
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static const int32_t minN = 0x38800000; // min flt16 normal as flt32
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static const int32_t sigN = 0x80000000; // sign bit
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static constexpr int32_t infC = infN >> shift;
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static constexpr int32_t nanN = (infC + 1)
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<< shift; // minimum flt16 nan as float32
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static constexpr int32_t maxC = maxN >> shift;
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static constexpr int32_t minC = minN >> shift;
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static constexpr int32_t sigC = sigN >> shiftSign;
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static const int32_t mulN = 0x52000000; // (1 << 23) / minN
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static const int32_t mulC = 0x33800000; // minN / (1 << (23 - shift))
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static const int32_t subC = 0x003FF; // max flt32 subnormal downshifted
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static const int32_t norC = 0x00400; // min flt32 normal downshifted
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static constexpr int32_t maxD = infC - maxC - 1;
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static constexpr int32_t minD = minC - subC - 1;
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};
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// Arithmetic operators for float16 on ARMv8.2-A CPU
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#if defined(FD_WITH_NATIVE_FP16)
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inline float16 operator+(const float16& a, const float16& b) {
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float16 res;
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asm volatile(
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"ld1 {v0.h}[0], [%[a_ptr]]\n"
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"ld1 {v1.h}[0], [%[b_ptr]]\n"
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"fadd h0, h0, h1\n"
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"st1 {v0.h}[0], [%[res_ptr]]\n"
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: // outputs
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: // inputs
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[a_ptr] "r"(&(a.x)), [b_ptr] "r"(&(b.x)),
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[res_ptr] "r"(&(res.x))
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: // clobbers
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"memory", "v0", "v1");
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return res;
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}
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inline float16 operator-(const float16& a, const float16& b) {
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float16 res;
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asm volatile(
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"ld1 {v0.h}[0], [%[a_ptr]]\n"
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"ld1 {v1.h}[0], [%[b_ptr]]\n"
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"fsub h0, h0, h1\n"
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"st1 {v0.h}[0], [%[res_ptr]]\n"
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: // outputs
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: // inputs
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[a_ptr] "r"(&(a.x)), [b_ptr] "r"(&(b.x)),
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[res_ptr] "r"(&(res.x))
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: // clobbers
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"memory", "v0", "v1");
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return res;
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}
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inline float16 operator*(const float16& a, const float16& b) {
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float16 res;
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asm volatile(
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"ld1 {v0.h}[0], [%[a_ptr]]\n"
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"ld1 {v1.h}[0], [%[b_ptr]]\n"
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"fmul h0, h0, h1\n"
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"st1 {v0.h}[0], [%[res_ptr]]\n"
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: // outputs
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: // inputs
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[a_ptr] "r"(&(a.x)), [b_ptr] "r"(&(b.x)),
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[res_ptr] "r"(&(res.x))
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: // clobbers
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"memory", "v0", "v1");
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return res;
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}
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inline float16 operator/(const float16& a, const float16& b) {
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float16 res;
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asm volatile(
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"ld1 {v0.h}[0], [%[a_ptr]]\n"
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"ld1 {v1.h}[0], [%[b_ptr]]\n"
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"fdiv h0, h0, h1\n"
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"st1 {v0.h}[0], [%[res_ptr]]\n"
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: // outputs
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: // inputs
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[a_ptr] "r"(&(a.x)), [b_ptr] "r"(&(b.x)),
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[res_ptr] "r"(&(res.x))
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: // clobbers
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"memory", "v0", "v1");
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return res;
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}
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inline float16 operator-(const float16& a) {
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float16 res;
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asm volatile(
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"ld1 {v0.h}[0], [%[a_ptr]]\n"
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"fneg h0, h0\n"
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"st1 {v0.h}[0], [%[res_ptr]]\n"
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: // outputs
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: // inputs
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[a_ptr] "r"(&(a.x)),
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[res_ptr] "r"(&(res.x))
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: // clobbers
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"memory", "v0");
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return res;
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}
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inline float16& operator+=(float16& a, const float16& b) { // NOLINT
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a = a + b;
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return a;
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}
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inline float16& operator-=(float16& a, const float16& b) { // NOLINT
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a = a - b;
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return a;
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}
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inline float16& operator*=(float16& a, const float16& b) { // NOLINT
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a = a * b;
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return a;
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}
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inline float16& operator/=(float16& a, const float16& b) { // NOLINT
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a = a / b;
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return a;
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}
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inline bool operator==(const float16& a, const float16& b) {
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uint16_t res;
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asm volatile(
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"ld1 {v0.h}[0], [%[a_ptr]]\n"
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"ld1 {v1.h}[0], [%[b_ptr]]\n"
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"fcmeq h0, h0, h1\n"
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"st1 {v0.h}[0], [%[res_ptr]]\n"
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: // outputs
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: // inputs
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[a_ptr] "r"(&(a.x)), [b_ptr] "r"(&(b.x)),
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[res_ptr] "r"(&res)
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: // clobbers
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"memory", "v0", "v1");
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return (res & 0xffff) != 0;
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}
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inline bool operator!=(const float16& a, const float16& b) { return !(a == b); }
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inline bool operator<(const float16& a, const float16& b) {
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uint16_t res;
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asm volatile(
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"ld1 {v1.h}[0], [%[a_ptr]]\n"
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"ld1 {v0.h}[0], [%[b_ptr]]\n"
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"fcmgt h0, h0, h1\n"
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"st1 {v0.h}[0], [%[res_ptr]]\n"
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: // outputs
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: // inputs
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[a_ptr] "r"(&(a.x)), [b_ptr] "r"(&(b.x)),
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[res_ptr] "r"(&res)
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: // clobbers
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"memory", "v0", "v1");
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return (res & 0xffff) != 0;
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}
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inline bool operator<=(const float16& a, const float16& b) {
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uint16_t res;
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asm volatile(
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"ld1 {v1.h}[0], [%[a_ptr]]\n"
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"ld1 {v0.h}[0], [%[b_ptr]]\n"
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"fcmge h0, h0, h1\n"
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"st1 {v0.h}[0], [%[res_ptr]]\n"
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: // outputs
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: // inputs
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[a_ptr] "r"(&(a.x)), [b_ptr] "r"(&(b.x)),
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[res_ptr] "r"(&res)
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: // clobbers
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"memory", "v0", "v1");
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return (res & 0xffff) != 0;
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}
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inline bool operator>(const float16& a, const float16& b) {
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uint16_t res;
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asm volatile(
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"ld1 {v0.h}[0], [%[a_ptr]]\n"
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"ld1 {v1.h}[0], [%[b_ptr]]\n"
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"fcmgt h0, h0, h1\n"
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"st1 {v0.h}[0], [%[res_ptr]]\n"
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: // outputs
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: // inputs
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[a_ptr] "r"(&(a.x)), [b_ptr] "r"(&(b.x)),
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[res_ptr] "r"(&res)
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: // clobbers
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"memory", "v0", "v1");
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return (res & 0xffff) != 0;
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}
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inline bool operator>=(const float16& a, const float16& b) {
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uint16_t res;
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asm volatile(
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"ld1 {v0.h}[0], [%[a_ptr]]\n"
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"ld1 {v1.h}[0], [%[b_ptr]]\n"
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"fcmge h0, h0, h1\n"
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"st1 {v0.h}[0], [%[res_ptr]]\n"
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: // outputs
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: // inputs
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[a_ptr] "r"(&(a.x)), [b_ptr] "r"(&(b.x)),
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[res_ptr] "r"(&res)
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: // clobbers
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"memory", "v0", "v1");
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return (res & 0xffff) != 0;
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#else
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inline float16 operator+(const float16& a, const float16& b) {
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return float16(static_cast<float>(a) + static_cast<float>(b));
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}
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inline float16 operator-(const float16& a, const float16& b) {
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return float16(static_cast<float>(a) - static_cast<float>(b));
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}
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inline float16 operator*(const float16& a, const float16& b) {
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return float16(static_cast<float>(a) * static_cast<float>(b));
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}
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inline float16 operator/(const float16& a, const float16& b) {
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return float16(static_cast<float>(a) / static_cast<float>(b));
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}
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inline float16 operator-(const float16& a) {
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float16 res;
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res.x = a.x ^ 0x8000;
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return res;
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}
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inline float16& operator+=(float16& a, const float16& b) { // NOLINT
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a = float16(static_cast<float>(a) + static_cast<float>(b));
|
|
return a;
|
|
}
|
|
|
|
inline float16& operator-=(float16& a, const float16& b) { // NOLINT
|
|
a = float16(static_cast<float>(a) - static_cast<float>(b));
|
|
return a;
|
|
}
|
|
|
|
inline float16& operator*=(float16& a, const float16& b) { // NOLINT
|
|
a = float16(static_cast<float>(a) * static_cast<float>(b));
|
|
return a;
|
|
}
|
|
|
|
inline float16& operator/=(float16& a, const float16& b) { // NOLINT
|
|
a = float16(static_cast<float>(a) / static_cast<float>(b));
|
|
return a;
|
|
}
|
|
|
|
inline bool operator==(const float16& a, const float16& b) {
|
|
return static_cast<float>(a) == static_cast<float>(b);
|
|
}
|
|
|
|
inline bool operator!=(const float16& a, const float16& b) {
|
|
return static_cast<float>(a) != static_cast<float>(b);
|
|
}
|
|
|
|
inline bool operator<(const float16& a, const float16& b) {
|
|
return static_cast<float>(a) < static_cast<float>(b);
|
|
}
|
|
|
|
inline bool operator<=(const float16& a, const float16& b) {
|
|
return static_cast<float>(a) <= static_cast<float>(b);
|
|
}
|
|
|
|
inline bool operator>(const float16& a, const float16& b) {
|
|
return static_cast<float>(a) > static_cast<float>(b);
|
|
}
|
|
|
|
inline bool operator>=(const float16& a, const float16& b) {
|
|
return static_cast<float>(a) >= static_cast<float>(b);
|
|
}
|
|
#endif
|
|
|
|
template <typename T,
|
|
typename std::enable_if<std::is_integral<T>::value ||
|
|
std::is_same<T, float>::value,
|
|
bool>::type = true>
|
|
inline T& operator+=(T& a, const float16& b) { // NOLINT
|
|
auto c = static_cast<float>(a) + static_cast<float>(b);
|
|
a = static_cast<T>(c);
|
|
return a;
|
|
}
|
|
|
|
inline double& operator+=(double& a, const float16& b) { // NOLINT
|
|
a = a + static_cast<double>(b);
|
|
return a;
|
|
}
|
|
|
|
inline float16 raw_uint16_to_float16(uint16_t a) {
|
|
float16 res;
|
|
res.x = a;
|
|
return res;
|
|
}
|
|
|
|
inline bool(isnan)(const float16& a) { return (a.x & 0x7fff) > 0x7c00; }
|
|
|
|
inline bool(isinf)(const float16& a) { return (a.x & 0x7fff) == 0x7c00; }
|
|
|
|
inline bool(isfinite)(const float16& a) {
|
|
return !((isnan)(a)) && !((isinf)(a));
|
|
}
|
|
|
|
inline float16(abs)(const float16& a) {
|
|
return float16(std::abs(static_cast<float>(a)));
|
|
}
|
|
|
|
inline std::ostream& operator<<(std::ostream& os, const float16& a) {
|
|
os << static_cast<float>(a);
|
|
return os;
|
|
}
|
|
} // namespace fastdeploy
|
|
|
|
namespace std {
|
|
|
|
// Override the std::is_pod::value for float16
|
|
// The reason is that different compilers implemented std::is_pod based on
|
|
// different C++ standards. float16 class is a plain old data in C++11 given
|
|
// that it is both trivial and standard_layout.
|
|
// However, std::is_pod in nvcc 8.0 host c++ compiler follows C++0x and is
|
|
// more restricted in that you cannot provide any customized
|
|
// constructor in float16. Hence, we override is_pod here following C++11
|
|
// so that .cu files can be successfully compiled by nvcc.
|
|
template <>
|
|
struct is_pod<fastdeploy::float16> {
|
|
static const bool value = is_trivial<fastdeploy::float16>::value &&
|
|
is_standard_layout<fastdeploy::float16>::value;
|
|
};
|
|
|
|
template <>
|
|
struct is_floating_point<fastdeploy::float16>
|
|
: std::integral_constant<
|
|
bool, std::is_same<fastdeploy::float16,
|
|
typename std::remove_cv<
|
|
fastdeploy::float16>::type>::value> {};
|
|
template <>
|
|
struct is_signed<fastdeploy::float16> {
|
|
static const bool value = true;
|
|
};
|
|
|
|
template <>
|
|
struct is_unsigned<fastdeploy::float16> {
|
|
static const bool value = false;
|
|
};
|
|
|
|
inline bool isnan(const fastdeploy::float16& a) { return fastdeploy::isnan(a); }
|
|
|
|
inline bool isinf(const fastdeploy::float16& a) { return fastdeploy::isinf(a); }
|
|
|
|
template <>
|
|
struct numeric_limits<fastdeploy::float16> {
|
|
static const bool is_specialized = true;
|
|
static const bool is_signed = true;
|
|
static const bool is_integer = false;
|
|
static const bool is_exact = false;
|
|
static const bool has_infinity = true;
|
|
static const bool has_quiet_NaN = true;
|
|
static const bool has_signaling_NaN = true;
|
|
static const float_denorm_style has_denorm = denorm_present;
|
|
static const bool has_denorm_loss = false;
|
|
static const std::float_round_style round_style = std::round_to_nearest;
|
|
static const bool is_iec559 = false;
|
|
static const bool is_bounded = false;
|
|
static const bool is_modulo = false;
|
|
static const int digits = 11;
|
|
static const int digits10 = 3;
|
|
static const int max_digits10 = 5;
|
|
static const int radix = 2;
|
|
static const int min_exponent = -13;
|
|
static const int min_exponent10 = -4;
|
|
static const int max_exponent = 16;
|
|
static const int max_exponent10 = 4;
|
|
static const bool traps = true;
|
|
static const bool tinyness_before = false;
|
|
|
|
static fastdeploy::float16(min)() {
|
|
return fastdeploy::raw_uint16_to_float16(0x400);
|
|
}
|
|
static fastdeploy::float16 lowest() {
|
|
return fastdeploy::raw_uint16_to_float16(0xfbff);
|
|
}
|
|
static fastdeploy::float16(max)() {
|
|
return fastdeploy::raw_uint16_to_float16(0x7bff);
|
|
}
|
|
static fastdeploy::float16 epsilon() {
|
|
return fastdeploy::raw_uint16_to_float16(0x0800);
|
|
}
|
|
static fastdeploy::float16 round_error() { return fastdeploy::float16(0.5); }
|
|
static fastdeploy::float16 infinity() {
|
|
return fastdeploy::raw_uint16_to_float16(0x7c00);
|
|
}
|
|
static fastdeploy::float16 quiet_NaN() {
|
|
return fastdeploy::raw_uint16_to_float16(0x7e00);
|
|
}
|
|
static fastdeploy::float16 signaling_NaN() {
|
|
return fastdeploy::raw_uint16_to_float16(0x7e00);
|
|
}
|
|
static fastdeploy::float16 denorm_min() {
|
|
return fastdeploy::raw_uint16_to_float16(0x1);
|
|
}
|
|
};
|
|
|
|
inline fastdeploy::float16 abs(const fastdeploy::float16& a) {
|
|
return fastdeploy::abs(a);
|
|
}
|
|
|
|
} // namespace std
|