Files
FastDeploy/csharp/fastdeploy/enum_varaibles.cs
chenjian f43ff32752 [C# api] add c sharp api for fastdeploy (#1246)
* add c sharp api for fastdeploy

* update accroding to c apis

* add cmakelist for c sharp api

* add cmakelists for c sharp

* fix cmakelists

* fix cmakelists

* add c sharp api for fastdeploy

* add ppyoloe demo

* add ppyoloe demo

* modify demo namespace code

* add readme

* fix format

* format code

* fix doc

---------

Co-authored-by: heliqi <1101791222@qq.com>
2023-02-15 14:27:31 +08:00

53 lines
2.0 KiB
C#

// Copyright (c) 2023 PaddlePaddle Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
namespace fastdeploy {
public enum ModelFormat {
AUTOREC, ///< Auto recognize the model format by model file name
PADDLE, ///< Model with paddlepaddle format
ONNX, ///< Model with ONNX format
RKNN, ///< Model with RKNN format
TORCHSCRIPT, ///< Model with TorchScript format
SOPHGO, ///< Model with SOPHGO format
}
public enum rknpu2_CpuName {
RK356X = 0, /* run on RK356X. */
RK3588 = 1, /* default,run on RK3588. */
UNDEFINED,
}
public enum rknpu2_CoreMask {
RKNN_NPU_CORE_AUTO = 0, //< default, run on NPU core randomly.
RKNN_NPU_CORE_0 = 1, //< run on NPU core 0.
RKNN_NPU_CORE_1 = 2, //< run on NPU core 1.
RKNN_NPU_CORE_2 = 4, //< run on NPU core 2.
RKNN_NPU_CORE_0_1 =
RKNN_NPU_CORE_0 | RKNN_NPU_CORE_1, //< run on NPU core 1 and core 2.
RKNN_NPU_CORE_0_1_2 =
RKNN_NPU_CORE_0_1 | RKNN_NPU_CORE_2, //< run on NPU core 1 and core 2.
RKNN_NPU_CORE_UNDEFINED,
}
public enum LitePowerMode {
LITE_POWER_HIGH = 0, ///< Use Lite Backend with high power mode
LITE_POWER_LOW = 1, ///< Use Lite Backend with low power mode
LITE_POWER_FULL = 2, ///< Use Lite Backend with full power mode
LITE_POWER_NO_BIND = 3, ///< Use Lite Backend with no bind power mode
LITE_POWER_RAND_HIGH = 4, ///< Use Lite Backend with rand high mode
LITE_POWER_RAND_LOW = 5 ///< Use Lite Backend with rand low power mode
}
}