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112 lines
3.6 KiB
C++
112 lines
3.6 KiB
C++
// Copyright (c) 2022 PaddlePaddle Authors. All Rights Reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#pragma once
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#include <iostream>
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#include <numeric>
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#include <string>
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#include <vector>
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#include "fastdeploy/core/allocate.h"
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#include "fastdeploy/core/fd_type.h"
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namespace fastdeploy {
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struct FASTDEPLOY_DECL FDTensor {
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// std::vector<int8_t> data;
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void* buffer_ = nullptr;
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std::vector<int64_t> shape = {0};
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std::string name = "";
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FDDataType dtype = FDDataType::INT8;
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// This use to skip memory copy step
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// the external_data_ptr will point to the user allocated memory
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// user has to maintain the memory, allocate and release
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void* external_data_ptr = nullptr;
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// The internal data will be on CPU
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// Some times, the external data is on the GPU, and we are going to use
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// GPU to inference the model
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// so we can skip data transfer, which may improve the efficience
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Device device = Device::CPU;
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// if the external data is not on CPU, we use this temporary buffer
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// to transfer data to CPU at some cases we need to visit the
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// other devices' data
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std::vector<int8_t> temporary_cpu_buffer;
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// Get data buffer pointer
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void* MutableData();
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void* Data();
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const void* Data() const;
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// Use this data to get the tensor data to process
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// Since the most senario is process data in CPU
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// this function will return a pointer to cpu memory
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// buffer.
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// If the original data is on other device, the data
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// will copy to cpu store in `temporary_cpu_buffer`
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const void* CpuData() const;
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// Set user memory buffer for Tensor, the memory is managed by
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// the user it self, but the Tensor will share the memory with user
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// So take care with the user buffer
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void SetExternalData(const std::vector<int64_t>& new_shape,
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const FDDataType& data_type, void* data_buffer,
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const Device& new_device = Device::CPU);
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// Expand the shape of a Tensor. Insert a new axis that will appear
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// at the `axis` position in the expanded Tensor shape.
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void ExpandDim(int64_t axis = 0);
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// Initialize Tensor
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// Include setting attribute for tensor
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// and allocate cpu memory buffer
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void Allocate(const std::vector<int64_t>& new_shape,
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const FDDataType& data_type,
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const std::string& tensor_name = "",
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const Device& new_device = Device::CPU);
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// Total size of tensor memory buffer in bytes
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int Nbytes() const;
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// Total number of elements in this tensor
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int Numel() const;
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void Resize(size_t nbytes);
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void Resize(const std::vector<int64_t>& new_shape);
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void Resize(const std::vector<int64_t>& new_shape,
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const FDDataType& data_type, const std::string& tensor_name = "",
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const Device& new_device = Device::CPU);
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// Debug function
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// Use this function to print shape, dtype, mean, max, min
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// prefix will also be printed as tag
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void PrintInfo(const std::string& prefix = "TensorInfo: ");
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bool AllocFn(size_t nbytes);
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void FreeFn();
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FDTensor() {}
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explicit FDTensor(const std::string& tensor_name);
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~FDTensor() { FreeFn(); }
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};
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} // namespace fastdeploy
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