Files
FastDeploy/fastdeploy/function/gaussian_random.h
Jack Zhou d74e1209ae [Diffusion] Add StableDiffusionInpaint pipeline (#760)
* Update Inpaint pipeline

* Update concat

* Add GaussianRandomKernel

* Update GaussianRandom

* Add vae endoder

* Add unet infer

* Add vae decoder predict

* add PrepareMaskAndMaskedImage

* Add imwrite

* Add time counter

* Fix pipeline

* use FDTensor move

* Fix scaled_linear dpm solver

* Add RGB2BGR
2022-12-02 19:30:32 +08:00

37 lines
1.3 KiB
C++

// Copyright (c) 2022 PaddlePaddle Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#pragma once
#include "fastdeploy/core/fd_tensor.h"
namespace fastdeploy {
namespace function {
/** Output is obtained by gathering entries of axis of x indexed by index and
* concatenate them together.
@param shape The output tensor shape.
@param out the output tensor.
@param mean mean value of gaussian random
@param std standard value of gaussian random
@param seed The seed of random generator.
@param dtype The data type of the output Tensor.
*/
void GaussianRandom(const std::vector<int64_t>& shape, FDTensor* out,
FDDataType dtype = FDDataType::FP32, float mean = 0.0f,
float std = 1.0f, int seed = 0);
} // namespace function
} // namespace fastdeploy