// Copyright (c) 2023 PaddlePaddle Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #pragma once #define FD_ENUM(type) \ typedef int32_t type; \ enum FD_ENUM(FD_C_ModelFormat){ AUTOREC, ///< Auto recognize the model format by model file name PADDLE, ///< Model with paddlepaddle format ONNX, ///< Model with ONNX format RKNN, ///< Model with RKNN format TORCHSCRIPT, ///< Model with TorchScript format SOPHGO, ///< Model with SOPHGO format }; FD_ENUM(FD_C_rknpu2_CpuName){ RK356X = 0, /* run on RK356X. */ RK3588 = 1, /* default,run on RK3588. */ UNDEFINED, }; FD_ENUM(FD_C_rknpu2_CoreMask){ RKNN_NPU_CORE_AUTO = 0, //< default, run on NPU core randomly. RKNN_NPU_CORE_0 = 1, //< run on NPU core 0. RKNN_NPU_CORE_1 = 2, //< run on NPU core 1. RKNN_NPU_CORE_2 = 4, //< run on NPU core 2. RKNN_NPU_CORE_0_1 = RKNN_NPU_CORE_0 | RKNN_NPU_CORE_1, //< run on NPU core 1 and core 2. RKNN_NPU_CORE_0_1_2 = RKNN_NPU_CORE_0_1 | RKNN_NPU_CORE_2, //< run on NPU core 1 and core 2. RKNN_NPU_CORE_UNDEFINED, }; FD_ENUM(FD_C_LitePowerMode){ LITE_POWER_HIGH = 0, ///< Use Lite Backend with high power mode LITE_POWER_LOW = 1, ///< Use Lite Backend with low power mode LITE_POWER_FULL = 2, ///< Use Lite Backend with full power mode LITE_POWER_NO_BIND = 3, ///< Use Lite Backend with no bind power mode LITE_POWER_RAND_HIGH = 4, ///< Use Lite Backend with rand high mode LITE_POWER_RAND_LOW = 5 ///< Use Lite Backend with rand low power mode }; FD_ENUM(FD_C_ResultType){ UNKNOWN_RESULT, CLASSIFY, DETECTION, SEGMENTATION, OCR, MOT, FACE_DETECTION, FACE_ALIGNMENT, FACE_RECOGNITION, MATTING, MASK, KEYPOINT_DETECTION, HEADPOSE, };