// Copyright (c) 2022 PaddlePaddle Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "fastdeploy/vision/perception/paddle3d/caddn/postprocessor.h" #include "fastdeploy/vision/utils/utils.h" namespace fastdeploy { namespace vision { namespace perception { CaddnPostprocessor::CaddnPostprocessor() {} bool CaddnPostprocessor::Run(const std::vector& tensors, std::vector* results) { results->resize(1); (*results)[0].Clear(); (*results)[0].Reserve(tensors[0].shape[0]); if (tensors[0].dtype != FDDataType::FP32) { FDERROR << "Only support post process with float32 data." << std::endl; return false; } const float* data_0 = reinterpret_cast(tensors[0].Data()); auto result = &(*results)[0]; for (int i = 0; i < tensors[0].shape[0] * tensors[0].shape[1]; i += 7) { // item 1 ~ 3 : box3d bottom center x, y, z // item 4 ~ 6 : box3d w, h, l // item 7 : box3d yaw angle std::vector vec(data_0 + i, data_0 + i + 7); result->boxes.emplace_back( std::array{0, 0, 0, 0, vec[3], vec[4], vec[5]}); result->center.emplace_back(std::array{vec[0], vec[1], vec[2]}); result->yaw_angle.push_back(vec[6]); } const float* data_1 = reinterpret_cast(tensors[2].Data()); for (int i = 0; i < tensors[2].shape[0]; i += 1) { std::vector vec(data_1 + i, data_1 + i + 1); result->scores.push_back(vec[0]); } const float* data_2 = reinterpret_cast(tensors[1].Data()); for (int i = 0; i < tensors[1].shape[0]; i++) { std::vector vec(data_2 + i, data_2 + i + 1); result->label_ids.push_back(vec[0]); } result->valid.push_back(true); // 0 scores result->valid.push_back(true); // 1 label_ids result->valid.push_back(true); // 2 boxes result->valid.push_back(true); // 3 center result->valid.push_back(false); // 4 observation_angle result->valid.push_back(true); // 5 yaw_angle result->valid.push_back(false); // 6 velocity return true; } } // namespace perception } // namespace vision } // namespace fastdeploy